To-do list?
#1
Posted 04 October 2005 - 01:52 PM
I need to test the Eldar vehicle code v.2 and the Assassinate and Take & Hold code with patch 1.4. I see there have been some crashes possibly attributable to Eldar vehicles jumping where they shouldn't. Need to take a look at this.
Will dl the latest beta tonight, so I am looking for something to do with it
Flenser
#3
Posted 05 October 2005 - 04:34 PM
The main ones are:
1) Enhancing T&H and CA winning conditions
2) Under Assassinate, keep commanders away from threats (maybe move them to back of HQ?)
3) If money available and in Tier4 - create secondary HQ with minimal buildings (used as a fallback incase many HQ is overthrown).
4) If main HQ is destroyed, have AI build backup HQ not at same original location BUT on a farthest away LP and perhaps recreate base there.
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#4
Posted 06 October 2005 - 11:54 AM
#6
Posted 06 October 2005 - 12:35 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#7
Posted 06 October 2005 - 08:48 PM
I see there have been some crashes possibly attributable to Eldar vehicles jumping where they shouldn't. Need to take a look at this.
Not only that. I had a CTD on St.Mathias Bridge in WA, while unlocking an eldar unit. This happened in vanilla DOW, too. As far as I can say, there are always eldar vehicles involved. The jump bug is at least half-clear, but the unlocking crash is weird, at least to me. I only know that it's somehow related to the skirmish plan and (probably) eldar vehicles.
AI1001 6796 Skirmish Plan AI1001 6796 I have this many units in the Plan 0 AI1001 6796 I need this many units in the Plan 4 AI1001 6796 found suitable locked squad AI1001 6796 forcing release of eldar_squad_vypers from plan ***** CRASH *****
#9
Posted 06 October 2005 - 10:07 PM
Hmmm - I've played that bit to death and never had a CTD there. We will see if v.2 does it.I suggest not using the skirmishplan as long as Flenser hasn't double checked it.
Flenser
#11
Posted 07 October 2005 - 08:13 AM
AI will only initiate attackplan if stronger than enemy determined by cpu_manager:RateAgainstPlayer(). If not it won't attack. If it does not attack it won't destroy LP and capture them from enemies.
Therefore if the AI is weaker it won't fight for map control any more and is on a slippery slope to defeat. Since it can't risk big fights it should consider small raiding parties which try to capture weakly defended LPs nearby and retreat if challenged by superior forces.
Shall I tackle this or will the master of skirmish plans, Flenser, add this to his existing code ?
#12
Posted 07 October 2005 - 09:53 AM
Where the AI's economy is weaker than the player's AND its army is weaker than the players then you are right, the AI will be unlikely to attack ever, since the player should be building up quicker than the AI and it will never catch up. How
can the AI win in such cases? It needs to improve its economy.
Improvement is relative, so damaging the enemy economy == improving its own economy.
1. The AI could capture any free SPs.
2. We could force the AI to attack anyway, if it sees that (1) the player's army is getting bigger faster than the AI's army - ie. the longer it waits the harder it will be, (2) the enemy's economy is better than the AI's and (3) there are no free SPs. Might as well go out with a bang and, you never know, the player might fluff it and get beat
3. The AI could look at the location of the main enemy force, and pick the enemy SP/ LP which is nearest the AI's army but farthest from the main enemy force. Bonus points for several enemy SP/LPs in the one place. Then it goes and decaps it and retreats. Lather rinse repeat. This is akin to a skirmish, and is also very close to cheating, since the AI should not know where the player's army is.
4. The AI could try and decap all the enemy SP/ LPs at once, splitting its entire force up into small forces - each at least strong enough to take one LP down, hoping that it confuses the player and manages to decap some. It will lose a lot of its army, however.
5. The AI could invest in economy improving tech at the expense of other expenditure. Very risky.
What else could the AI do to recover a losing position?
Flenser
Edited by Flenser, 07 October 2005 - 09:55 AM.
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users