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A few of my idea's for PR


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#141 Karlos Vandango

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Posted 19 November 2005 - 09:35 PM

nicce to see the bike logic comes in handy
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#142 link.the.first

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Posted 19 November 2005 - 11:51 PM

Cool

I wouldn't mind seeing the USA IFV return, though
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#143 spetsnazmelayu

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Posted 22 November 2005 - 06:30 PM

can we strengthen the defences for prince kassad? he is mainly more to defensive than offensive with that camos and all.. so, why not give the stinger site's guys a more powerful and faster rate of fire stingers and rpgs? or a combination of a 50cal and 3 stingers in one site and the 50cal can even shoot air targets.

can the demo general's rockets/explosives/shells can be doubled their damages and gives out a red trail smoke just like the red explosion?

how about if the demo gen's scud exchanged with iranian shahab variation scuds(shahab 4 with nuke or shahab 3 with HE ..etc)?

#144 link.the.first

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Posted 23 November 2005 - 11:35 PM

Stealth Gen isn't necessarily about defense, just going undetected with both forces and his base. In fact, giving him too much power would hardly make him stealthy. I think a lot of his buildings should be mobile so he can pack up and move, further adding to mobility, and his superweapon should be an upgraded version of the SCUD launcher that reloads in about four minutes, shoots anywhere on the map, and is mobile, and he should lose the lower-level SCUD launcher everyone else has.
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#145 THEEVERGOD

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Posted 24 November 2005 - 02:05 PM

I agree that he should not have to much power as again he wouldn't be very stealthy if he did but I don't think he should be more mobile. Firstly Militia's are more of a mobile defense side. Secondly I don't think he be very stealthy moving around making a lot of noise all the time. I think his defenses should have a strong impact and quick but should be quite. Like a Sniper rifle with a silencer. Actually that gave me a though what about giving an silencer upgrade or better have all sniper with a switch power that allows them to switch to silencer, which when the enemy is killed with it does not give the enemy a warning that a unit is under attack. But maybe they should have to lie down and stay still to use and when you switch back it takes time to get up to make it more balanced.
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#146 link.the.first

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Posted 25 November 2005 - 02:45 AM

Maybe a silenced sniper rifle that makes no noise any time but lying down means shooting won't reveal them and they get better range and ROF.

These should be the abilities of the Pathfinder though since the GLA won't get much training. Maybe all USA infantry could do this.

Also, mobility really helps stealth. Here's an example:

The USA have established a base in the area knowing Kassad has a stronghold here. A Raptor flies over his base and notices a guy who walked outside at the wrong time to light a cigarette. The raptor does not attack to avoid letting on that their position is compromised. However, this group is a little smarter than that.

When the USA investigates with a full company of Crusaders, Commanches, and some Stealth Bombers on standby, they find a small collection of tents and some stinger troopers under camo netting. They take some prisoners and kill the rest.

They have found the former location of their main base, but by the time they got there they had packed up and moved farther east. They left these guys behind to make the USA think that's all there ever was in the area. The base camp is really far away, so teh troops decide to hang out for a while.

Little do they know that the GLA have launched an attack on their base from their new location...
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#147 crave22

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Posted 25 November 2005 - 05:45 AM

A sniper that goes prone, has a silenced rifle, and is stealthed all the time would be perfect for the USA. Only problem with him is his extremely slow speed, since he wants to remain unseen.

Plus, if it is possible to be coded, think you could do a laser sight? That'd be sweet. You could call this unit Recon Sniper or Elite Marksman. Something cool.
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#148 link.the.first

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Posted 25 November 2005 - 07:38 PM

Would a laser sight be for improved accuracy or calling in an airstrike? If it's accuracy make it extend his range. If it's an airstrike make it call in some A-10s for Air Force, an orbital laser strike for Laser, and a cruise missile for Superweapon.
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#149 crave22

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Posted 26 November 2005 - 01:48 AM

Improved accuracy, but I like the idea of a laser designator.
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#150 link.the.first

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Posted 26 November 2005 - 04:13 AM

Actually, Air Force designator should have some kind of bomber just for effect.
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#151 THEEVERGOD

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Posted 18 May 2006 - 10:00 AM

Hey I'm back, at least for a little while anyway :) . As I had a computing exam yesterday I feeling alot better that it overs. Only two more computing exams and two media stuide exams to go :lol: . I get a bit of cooling down time now as I have a week of study leave, half term and then another week of study leave (which in one day of that week I get all my exams thrown at me at once). PR Mayhem 2 went down the drain as I accidentally deleted it. So from the ashes rises PR Mayhem 2 (2) :lol: . I have scraped my orginal idea although keeping some consepts. As I am going to try and make this map to the highest quality I can it may take some time. And even when finished I feel I will need some help on scripting and such. As soon as I have finished on the detail side I will be asking for help from one of you to help me with the scripting side. Details of what needs scripting will be sent to the scripter.

Anyway lets get to the idea. I not sure if logic can be made for this, a spy for each side like in RA2 he/she (whatever is most apprioate) can disguise him/herself as any selected infantry unit and infiltrating different buildings has different effects.

Edited by THEEVERGOD, 18 May 2006 - 10:12 AM.

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#152 Soul

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Posted 18 May 2006 - 05:44 PM

Milita needs aircraft and more structers and ground units.

Maybe put F-15 Hornets on the aircraft carrier.

And the laser mammoth tank needs some fixing cuz it only fires from one cannon and not both like it should be.

Edited by Forgotten_Soul, 19 May 2006 - 02:47 AM.

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#153 THEEVERGOD

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Posted 19 May 2006 - 09:58 AM

I still think that the tomahawk should be moved to the airforce general as it fits better with him.
But anyway another idea what about some sort of gap generator, to clock your base from the satellite hack's (1&2) and the GPS building.
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#154 Soul

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Posted 19 May 2006 - 06:42 PM

Did anyone notice that some times the Milita's fundamentals some times say "All your base r belonging to us" When u send them to attack something.
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#155 00 Nobody

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Posted 19 May 2006 - 10:10 PM

TEG's back! yay!
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#156 THEEVERGOD

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Posted 29 May 2006 - 01:37 PM

I been a bit under the weather for the last few days, but I am much better and my map progress has developed further than ever PR Mayhem 2 is now 45% complete. The other 5% tp 50% is the just finishing up on textures, which obviously is nearly finshed. Once done I will show a number of screens of my new map and will then be asking for help from any scripters out there that are willing to help. They will be sent the beta version of the map, this is 49% of the rest of the map. The last 1% will be the tec shipyards when the next version of PR is realeased. But I will make an offical beta public relase when 99% is complete. All new news on the map will be posted in a new topic. So look out for more updates on PR Mayhem 2 :p .
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#157 Pals

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Posted 29 May 2006 - 02:17 PM

Did anyone notice that some times the Milita's fundamentals some times say "All your base r belonging to us" When u send them to attack something.


Yes, but what is wrong with that? I think it is pretty cool...But when they chant "GLA! GLA! GLA!" I think is the problem. Weren't they trying to escape from the GLA......or something of that sort?
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#158 Soul

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Posted 29 May 2006 - 04:40 PM

It is cool that they say that and ur right they shouldn't say "GLA GLA GLA" cuz it makes no sence unless bob or someone can explain this.


@TEG Sweet and i got this idea for an AOD map that i would like to make but i can't make shit all with the worldbuilder just edit maps by adding things thats all if u can tell me someone who could make me it i would appectate it.
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#159 Bob

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Posted 29 May 2006 - 09:05 PM

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Tip: Head over to http://www.cncmaps.com/ and http://cncmaps.net/ for maps, tutorials, scripts, and map support. It's a good site.
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