Jump to content


Photo

Improved installer for 1.5 / WA


59 replies to this topic

#41 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 16 October 2005 - 09:55 AM

Great. Tested and it works fine. Adjusted links at relics forum accordingly.

#42 Dragi

Dragi
  • Members
  • 15 posts
  • Location:Berlin, Germany

Posted 16 October 2005 - 10:11 AM

@Corsix

Next release please the text NOT centered. The buttons more white on mouseover, not darker. ^_^ But, good work! :p

And I'm not in the readme file... :)

Edited by Dragi, 16 October 2005 - 10:13 AM.


#43 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 16 October 2005 - 05:23 PM

Absolutely fantastic mod!

But (sry)- maybe its just me- Im unable to save a game... something with lua .... error. Can someone confirm this?

#44 Predator

Predator
  • New Members
  • 1 posts
  • Location:Hannover, Germany

Posted 16 October 2005 - 05:28 PM

Ok just registered.... Im the one with the saving problem

Well heres the log:
19:12:33.16   W40KWA started at 2005-10-16 19:12
19:12:33.16   OS NT 5.1, 512MB Physical Memory
19:12:33.16   RUN-OPTIONS 
19:12:33.16   WORKING-DIR D:\Gamez\DoW
19:12:33.16   USER Predator
19:12:33.16   
19:12:35.04   MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=9, Mode=SSE
19:12:35.04   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data'
19:12:35.04   GAME -- Warning: Failed to map folder 'Engine\Locale\German\Data'.
19:12:35.04   GAME -- Warhammer, 1.40, Build 78258.63110
19:12:35.04   GAME -- Available memory: 511MB RAM, 943MB Pagefile
19:12:35.04   State::State - set socket send buffer to 131072
19:12:35.04   State::State - set socket receive buffer to 131072
19:12:35.04   HostState - 192.168.0.79:6112 / 192.168.0.79:6112
19:12:35.04   Session : Now Host
19:12:35.04   Session : We are now a Host
19:12:35.04   PeerState - 192.168.0.79:6112 / 192.168.0.79:6112
19:12:35.04   PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
19:12:35.04   GSTransport::Connect - GT2AddressError
19:12:35.04   SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
19:12:35.04   SPDx9 -- Driver Name = ati2dvag.dll  Device = \\.\DISPLAY1  Desc = RADEON MOBILITY 9700 SERIES (DNA-ATi 4.0.5.6)
19:12:35.04   SPDx9 -- Driver Vendor = 0x1002  Device = 0x4E50  SubSys = 0x005A1025  Rev = 0x0000
19:12:35.04   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x000A  Build = 0x198E (6542)
19:12:35.04   SPDx9 -- Driver GUID = {D7B71EE2-0D10-11CF-1B6A-5020A1C2CB35}
19:12:35.04   SPOOGE -- 106.00MB available texture memory
19:12:35.04   SPOOGE -- 106.00MB available texture memory
19:12:35.04   GAME -- Beginning FE
19:12:35.15   MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
19:12:35.59   MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
19:12:35.59   MOVIE -- Opening movie 'movies:dow_intro.lua'
19:12:36.24   MOVIE -- Closing movie 'movies:dow_intro.lua'
19:12:38.01   MOD -- Initializing Mod dowai, 1.5
19:12:38.01   MOD -- Warning: Failed to open folder 'WXP\Locale\german\Data'.
19:12:38.01   MOD -- Warning: Failed to open folder 'WXP\Data_Shared_Textures\Full'.
19:12:38.01   MOD -- Warning: Failed to open folder 'WXP\Data_Sound\Low'.
19:12:38.01   MOD -- Warning: Failed to open folder 'WXP\Data_Music'.
19:12:38.01   MOD -- Warning: Failed to open folder 'WXP\Data_Whm\High'.
19:12:38.01   MOD -- Warning: Failed to open folder 'W40k\Locale\German\Data'.
19:12:38.01   MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
19:12:38.01   MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Low'.
19:12:38.01   MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
19:12:38.01   GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_DISORDER.CAMP'.
19:12:38.01   GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_ORDER.CAMP'.
19:12:38.01   GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
19:12:40.04   GAME -- Using player profile Predator
19:14:33.95   Skirmish - loading badge 'BADGES:udjat2.TGA' for player (0)
19:14:33.95   Skirmish - loading banner 'BANNERS:udjat.TGA' for player (0)
19:14:33.95   Skirmish - loading badge 'eldar_race/NewCraft03' for player (1)
19:14:33.95   Skirmish - loading banner 'eldar_race/NewCraft03' for player (1)
19:14:33.95   Skirmish - loading badge 'guard_race/Cadian110' for player (2)
19:14:33.95   Skirmish - loading banner 'guard_race/Cadian110' for player (2)
19:14:33.95   Skirmish - loading badge 'ork_race/BigChoppaz' for player (3)
19:14:33.95   Skirmish - loading banner 'ork_race/BigChoppaz' for player (3)
19:14:34.61   APP -- Game Start
19:14:34.61   GAME -- Ending FE
19:14:34.61   GAME -- Beginning skirmish mission 'Sewer World' (3 Computers)
19:14:34.61   GAME -- Recording game
19:14:34.61   GAME -- Initializing sync checking...
19:14:34.61   GAME -- Initializing FX Manager...
19:14:34.62   GAME -- Initializing Rendering Systems...
19:14:34.62   GAME -- Initializing NISLets...
19:14:34.82   GAME -- Initializing World Blueprints...
19:14:34.82   GAME -- Initializing Scene Graph...
19:14:34.82   GAME -- Initializing MOD systems...
19:14:37.17   GAME -- Initializing Session...
19:14:37.17   GAME -- Initializing Players...
19:14:37.17   GAME -- Initializing SCAR (Pre-Sim) systems...
19:14:39.46   MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
19:14:39.46   MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
19:14:39.47   GAME -- Initializing Team Colour Systems...
19:14:54.54   GAME -- Preloading all models...
19:15:21.79   GAME -- Applying Team Colours...
19:15:26.06   GAME -- Initializing UI...
19:15:26.06   GAME -- Initializing LUA...
19:15:26.17   GAME -- Initializing SCAR (Post SIM)...
19:16:14.86   GAME -- Precaching Events...
19:16:14.90   GAME -- Initializing Sim-Vis Handlers...
19:16:15.52   GAME -- Initializing music...
19:16:18.01   GAME -- Initializing AI...
19:16:18.05   GAME -- Initializing SCAR...
19:16:21.33   GAME -- Preparing Sim-Vis...
19:16:21.62   SIM -- Setting SyncErrorChecking level to Low
19:16:21.62   GAME -- Local player (Predator, 0) finished loading (9d97f902) (107 seconds)
19:17:22.58   GAME -- Starting mission...
19:17:26.46   GAME -- SimulationController::Pause 0
19:17:32.93   GAME -- (worldmanager) Unable to create savegame file 'PLAYER:Multiplayer\SaveGames\savegame1.sav': 'lua runtime error'
19:17:32.93   FE -- Error saving cvcxv
19:17:38.51   GAME -- SimulationController::Pause 1
19:18:31.07   GAME -- Ending mission (?)
19:18:31.07   GAME -- Resetting SIM...
19:18:31.07   MOD -- Shutting down Mod 'dowai'...
19:18:34.76   SPOOGE -- 106.00MB available texture memory
19:18:34.76   SPOOGE -- 106.00MB available texture memory
19:18:39.05   
Application closed without errors


#45 ShadowB

ShadowB
  • Members
  • 6 posts

Posted 16 October 2005 - 08:16 PM

Didn't have much time to check out the mod, but the bare 10 minutes I played, I definitely noticed a change for the better. :cool:

Now, I'm also having problems with saving games. When I try to, the game tells me I don't have enough disk space, even though I have 8.47 GBs free.

Here's the log:

12:12:30.96   W40KWA started at 2005-10-16 12:12
12:12:30.96   OS NT 5.1, 512MB Physical Memory
12:12:30.96   RUN-OPTIONS 
12:12:30.96   WORKING-DIR C:\Games\Dawn of War
12:12:30.96   USER Luli
12:12:30.96   
12:12:35.85   MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
12:12:35.85   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
12:12:35.85   GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
12:12:35.85   GAME -- Warhammer, 1.40, Build 78258.63110
12:12:35.85   GAME -- Available memory: 511MB RAM, 1200MB Pagefile
12:12:35.85   State::State - set socket send buffer to 131072
12:12:35.85   State::State - set socket receive buffer to 131072
12:12:35.85   HostState - 10.10.10.16:6112 / 10.10.10.16:6112
12:12:35.85   Session : Now Host
12:12:35.85   Session : We are now a Host
12:12:35.85   PeerState - 10.10.10.16:6112 / 10.10.10.16:6112
12:12:35.85   PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
12:12:35.85   GSTransport::Connect - GT2AddressError
12:12:35.85   SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
12:12:35.85   SPDx9 -- Driver Name = nv4_disp.dll  Device = \\.\DISPLAY1  Desc = MSI NX 6600 (NVIDIA GeForce 6600)
12:12:35.85   SPDx9 -- Driver Vendor = 0x10DE  Device = 0x00F2  SubSys = 0x00000000  Rev = 0x00A2
12:12:35.85   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x000A  Build = 0x1E79 (7801)
12:12:35.85   SPDx9 -- Driver GUID = {D7B71E3E-43B2-11CF-C97D-0A2003C2CB35}
12:12:35.85   SPOOGE -- 300.00MB available texture memory
12:12:35.85   SPOOGE -- 300.00MB available texture memory
12:12:35.85   GAME -- Beginning FE
12:12:36.09   MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
12:12:37.25   MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
12:12:37.25   MOVIE -- Opening movie 'movies:dow_intro.lua'
12:12:37.25   DivXMovie -- Could not convert movie file name to OS path. Movie description file 'movies:dow_intro.lua'.
12:12:37.25   MOV -- Movie does not exist movies:dow_intro.lua
12:12:39.93   MOD -- Initializing Mod dowai, 1.5
12:12:39.93   MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
12:12:39.93   MOD -- Warning: Failed to open folder 'WXP\Locale\english\Data'.
12:12:39.93   MOD -- Warning: Failed to open folder 'WXP\Data_Shared_Textures\Full'.
12:12:39.93   MOD -- Warning: Failed to open folder 'WXP\Data_Sound\Med'.
12:12:39.93   MOD -- Warning: Failed to open folder 'WXP\Data_Music'.
12:12:39.93   MOD -- Warning: Failed to open folder 'WXP\Data_Whm\Medium'.
12:12:39.93   MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
12:12:39.93   MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
12:12:39.93   MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'.
12:12:39.93   MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Medium'.
12:12:39.93   GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_DISORDER.CAMP'.
12:12:39.93   GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_ORDER.CAMP'.
12:12:39.93   GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
12:12:44.09   GAME -- Using player profile Shadow
12:12:52.21   Skirmish - loading badge 'BADGES:73rd-badge.tga' for player (0)
12:12:52.21   Skirmish - loading banner 'BANNERS:shadow-banner.tga' for player (0)
12:12:52.21   Skirmish - loading badge 'eldar_race/Biel_Tan' for player (1)
12:12:52.21   Skirmish - loading banner 'eldar_race/Biel_Tan' for player (1)
12:12:52.85   APP -- Game Start
12:12:52.85   GAME -- Ending FE
12:12:52.85   GAME -- Beginning skirmish mission '2P_ABANDON_ALL_HOPE' (1 Computers)
12:12:52.85   GAME -- Recording game
12:12:52.85   GAME -- Initializing sync checking...
12:12:52.89   GAME -- Initializing FX Manager...
12:12:52.89   GAME -- Initializing Rendering Systems...
12:12:52.90   GAME -- Initializing NISLets...
12:12:52.98   GAME -- Initializing World Blueprints...
12:12:52.98   GAME -- Initializing Scene Graph...
12:12:53.00   GAME -- Initializing MOD systems...
12:12:54.21   GAME -- Initializing Session...
12:12:54.21   GAME -- Initializing Players...
12:12:54.29   GAME -- Initializing SCAR (Pre-Sim) systems...
12:12:55.01   MOD -- Loading Win Condition(DATA:Scar/WinConditions/DESTROYHQ.SCAR)
12:12:55.03   GAME -- Initializing Team Colour Systems...
12:13:03.39   GAME -- Preloading all models...
12:13:12.92   GAME -- Applying Team Colours...
12:13:18.01   GAME -- Initializing UI...
12:13:18.01   GAME -- Initializing LUA...
12:13:18.17   GAME -- Initializing SCAR (Post SIM)...
12:13:39.85   GAME -- Precaching Events...
12:13:39.95   GAME -- Initializing Sim-Vis Handlers...
12:13:40.92   GAME -- Initializing music...
12:13:42.70   GAME -- Initializing AI...
12:13:42.70   GAME -- Initializing SCAR...
12:13:44.01   GAME -- Preparing Sim-Vis...
12:13:44.25   SIM -- Setting SyncErrorChecking level to Low
12:13:44.25   GAME -- Local player (Shadow, 0) finished loading (782ed3f3) (51 seconds)
12:13:49.26   GAME -- Starting mission...
12:13:54.57   GAME -- SimulationController::Pause 0
12:13:56.09   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame0.sav', Read past the Chunk end!
12:13:56.09   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame1.sav', Read past the Chunk end!
12:13:56.09   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame2.sav', Read past the Chunk end!
12:13:56.09   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame3.sav', Read past the Chunk end!
12:14:02.45   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame0.sav', Read past the Chunk end!
12:14:02.45   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame1.sav', Read past the Chunk end!
12:14:02.45   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame2.sav', Read past the Chunk end!
12:14:02.45   GAME -- (worldmanager) Failed to read header from scenario 'PLAYER:Multiplayer\SaveGames\savegame3.sav', Read past the Chunk end!
12:14:02.45   GAME -- (worldmanager) Unable to create savegame file 'PLAYER:Multiplayer\SaveGames\savegame4.sav': 'lua runtime error'
12:14:02.45   FE -- Error saving Ger 1
12:14:19.40   GAME -- SimulationController::Pause 1
12:14:19.40   GAME -- Ending mission (?)
12:14:19.40   GAME -- Resetting SIM...
12:14:19.40   MOD -- Shutting down Mod 'dowai'...
12:14:27.78   SPOOGE -- 300.00MB available texture memory
12:14:27.78   SPOOGE -- 300.00MB available texture memory
12:14:28.67   
Application closed without errors


#46 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 16 October 2005 - 09:20 PM

Not the slightest idea how it should be mod related.

#47 ShadowB

ShadowB
  • Members
  • 6 posts

Posted 16 October 2005 - 10:48 PM

It's definitely related to the mod, since I've just tried to save in the normal Winter Assault and it worked without any problems.

#48 ArkhanTheBlack

ArkhanTheBlack

    title available

  • Members
  • 814 posts

Posted 16 October 2005 - 11:01 PM

It might have something to do with the global variables in the skirmish AI script. They must be saved, too. Maybe he has a problem with that. After my experiences with resetting global variables in the middle of the game, I wouldn't be surprised if the saving of globals is buggy, too. I alomost never save a game, therefore I don't know. Just an idea...

#49 Guest_Teronius_*

Guest_Teronius_*
  • Guests

Posted 17 October 2005 - 05:10 AM

Anyone been having the problem of trying to install and nothing happens? Ive downloaded both the "Dawn_Of_Skirmish_v1[1].5_AI_Mod_Install.exe" and "DoWWA_AI_Installer.exe" versions but nothing happens when i try to use them. ANyone know what might be goin on? :cool:

#50 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 17 October 2005 - 08:48 AM

After my experiences with resetting global variables in the middle of the game, ...


Can you explain this a bit more, Arkhan ? Which variables are reset ? Example ?

#51 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 October 2005 - 01:39 PM

Pretty much everything global that changes during runtime.

Example 1:
Corsix dynamic arrays that store the ID's of upgraded posts. I got strange results with it so I used an AITrace to check how many posts are currently upgraded.
The first time it went all okay. Number of upgraded post 1, 2, ... 6, 7 and suddently...zero!!!

Example 2:
I had a global variable that checked the number of finished rushes. The only thing that happened with the variable in the whole program was an increment at one point. In the middle of the game the variable was suddently reset to zero from 1 which is just not possible with the code. Then I initialized the variable with 5 to go sure if the variable is reset to 0 or to the starting value. And voila, next time the variable was reset to 5 from 6.

I had strange occurances with pretty much every global variable I checked explicit and which has a changing value over time.

I drew my consequences from that. I rely only on game field data and try to avoid dynamic globals. The dynamic globals I use to check finished rushes now have a security check based on the current tier.

My theory is that Relic reacts on specific strange occurances with a complete reset of the AI scripts. Since 99% of the code is based on static or gamefield data, this has normally not much negative consequences.

#52 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 17 October 2005 - 01:43 PM

In regards to DoW/WA and saving - my opinion, don't.

About 90% of the DoW/WA games should be in the 10-30min mark. With all our variables flying around yer likely not gonna be saving and restoring properly. When you try to load a saved game recently saved under the use of our AI, the turret addons, for example, all go to Tier1 or Rocket upgrades. Can't be helped. Thats our randomizer. Yes its a shame but what to do? Fortunately, most DoW/WA games don't last so long to make this a save/restore issue.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#53 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 October 2005 - 02:44 PM

the turret addons, for example, all go to Tier1 or Rocket upgrades. Can't be helped. Thats our randomizer. Yes its a shame but what to do?


I at least solved this problem. I reworked the post/turret upgrade methods for my control program routines. They are now based only on current gamefield data which is reliable.

#54 ArkhanTheBlack

ArkhanTheBlack

    title available

  • Members
  • 814 posts

Posted 17 October 2005 - 03:07 PM

Oops! Last post was mine. (Wasn't logged in)

#55 Corsix

Corsix

    Code Monkey

  • Hosted
  • 290 posts
  • Location:Berkeley, UK
  • Projects:DoW AI, DoW Mod Studio
  •  Blue Text :)

Posted 17 October 2005 - 03:18 PM

Anyone been having the problem of trying to install and nothing happens? Ive downloaded both the "Dawn_Of_Skirmish_v1[1].5_AI_Mod_Install.exe" and "DoWWA_AI_Installer.exe" versions but nothing happens when i try to use them. ANyone know what might be goin on? :dry:

<{POST_SNAPBACK}>

More details would be nice - where you downloaded from, your OS, your memory and H/D size, your user level (admin,power user or user) etc.
Posted Image

#56 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 17 October 2005 - 03:49 PM

Thats excellent, Arkhan.. that was Corsix's older LP/Turret addon randomizer scripts. So your saying you've corrected the save bug while maintaining the random script system for the LP/Turrets? How much of the scripts have changed to correct this?
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#57 ArkhanTheBlack

ArkhanTheBlack

    title available

  • Members
  • 814 posts

Posted 17 October 2005 - 04:24 PM

I've no idea if this fixes the save bug now. The save bug - global variables relation was just a theory.

The rewrite of this routines is only a small part of my changes. You probably didn't read my post about the control programs. A lot has changed, but not because of the post/turret routines! At the end of the week I'll be probably finished with my changes and will present the results.

#58 Malkor

Malkor

    Eternity

  • Members
  • 375 posts
  • Projects:Loladins of Legend.
  •  Inanely inane inanities!

Posted 17 October 2005 - 07:28 PM

Thudo> Actually, many of my games rarely last bellow 30 minutes, most often well above an hour. Not that I'm complaining, I hate rushing games. I've not once needed to save, though. I have all my life to waste testing Ai and drinking coffee.

Edited by Malkor, 17 October 2005 - 07:29 PM.


#59 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 17 October 2005 - 07:31 PM

I guess I was talking about human vs human games which don't take long. AI is good at War Of Attrition games.

Arkhan - I look forward to your work. Its very cool to see someone else also interest in the DoW/WA AI !

Edited by thudo, 17 October 2005 - 07:32 PM.

Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#60 ShadowB

ShadowB
  • Members
  • 6 posts

Posted 19 October 2005 - 12:28 AM

Thudo> Actually, many of my games rarely last bellow 30 minutes, most often well above an hour. Not that I'm complaining, I hate rushing games. I've not once needed to save, though. I have all my life to waste testing Ai and drinking coffee.

<{POST_SNAPBACK}>

Exactly. My games also last more than half an hour. You don't really enjoy the game if you beat the enemy in 10 minutes. I know human vs. human games are very short, but even the word "Skirmish" is in the mod's name, so I assume it was done thinking mainly in skirmish games. I hope this will be fixed. If it's too complicated or time consuming I can live without such fix, but only if those conditions are met. :lol:

Edited by ShadowB, 19 October 2005 - 12:28 AM.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users