Remix Escalation Suggestion
#4141
Posted 05 September 2007 - 08:37 PM
#4142
Posted 05 September 2007 - 08:55 PM
ok, no one's posted for a good 5 days. I'm not asking for an estimate on WHEN it'll be complete, but can we at least have a percentage of how much is done already, so we can estimate ourselves? And does anyone have a suggestion. ANYONE PLEASE!!!! lol. I'm getting bored coming to this forum and not knowing anything new scense a few days before. But even just a percentage estimate would be nice.
ok. I have 25 percent of the TOTAL GLA setup done, this includes integrating old and new content
I have 95% of the planning done. (this is sometimes the hardest part)
I have 80% of the total models that will be used
I have about 40% of the NEW models that will be used.
I have about 80% of the units and buildings coded in some form.
the part that makes the whopping missing 75% is integrating the old content with the new content, play testing for balance and ofcourse troubleshooting to make sure everything works well enough to play.
keep in mind all of these numbers are guesses only and can change dramaticly just by changing my mind at the planning stage.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4143
Posted 06 September 2007 - 01:07 AM
#4144
Posted 06 September 2007 - 07:03 AM
And Pend we all know that those numbers in the end say nothing how long it will take^^
#4145
Posted 06 September 2007 - 11:50 AM
They have sniper cannon upgrades, and the troop crawler sniper cannon i think u are not giving enough credit, there range is fantastic as well as there power deploy some just out of side defence range and u could pawn them making way for your lite tanks or heavy(heavy would not really matter tho as they take the punishment lol)
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4146
Posted 06 September 2007 - 08:26 PM
#4147
Posted 06 September 2007 - 09:07 PM
i've used both emporors & troop crawlers, each respectively with all upgrades (including sniper cannon). I just thought it would be an interesting tank by itself. if i hadn't used or didn't use the sniper cannon, how would i know how good it was? I was just making a suggestion.
indeed you were...and it was a valid suggestion. however, i think tank general has reached his unit limit number. there are no more avaliable cameo slots on the warfactories to produce more tank units. adding a sniper cannon tank would mean removing another tank. and tank generals tanks are very good at the moment, and it would be heartbreaking for tank general fans to see one removed!
Edited by olli, 06 September 2007 - 09:08 PM.
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#4148
Posted 07 September 2007 - 12:41 PM
Besides sniper cannons are slow firing and as u said it would nto have a rotating turret it would have to face the target..
So why would i build a tank that can not fire on the move cos it can't move and turn to face a target at the same time also has a slow fire rate that of the sniper cannon anyways for balance.
I could build a emperor with 1 and then it can fire on the move and when the sniper cannon is reloading it can use its other 2 main guns to continue adding to the damage.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4149
Posted 08 September 2007 - 12:04 PM
the rocket cyborgs can out range it. the range of it needs to be upped.
tbh...all basic starting defenses need to have there range increased.
that is
30 MM gun battery
SRM missile defense
Microwave defense
and some others which i cant think of atm.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4150
Posted 08 September 2007 - 07:17 PM
#4151
Posted 08 September 2007 - 07:20 PM
the new thermite LRM tank. it fires an ECM missile that shuts down the tank it has targeted and then 3 thermite missile close into the target. takes out all light/medium tanks in one volley
the "Iron man" mech.
the Fanfir's little brother. armed with 2 anti tank cannons... 2 miniguns and 6 large anti tank missiles. (same as seige spiders missiles. they are homing and does good damage to all ground units/buildings)
Edited by olli, 08 September 2007 - 07:28 PM.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4152
Posted 08 September 2007 - 07:24 PM
Edited by black hand, 08 September 2007 - 07:25 PM.
#4153
Posted 15 September 2007 - 07:56 PM
P.S. its schweeeet lookin'
Memory: 8Gb DDR3 1600MHz
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PSU: Corsair VX550W
#4154
Posted 15 September 2007 - 08:03 PM
Iron Man? did he return from the grave to kill everyone he once saved?
P.S. its schweeeet lookin'
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4155
Posted 15 September 2007 - 10:12 PM
#4156
Posted 16 September 2007 - 11:22 AM
(well i think not)
if it is possiple it will be cool
Edited by Silverx, 16 September 2007 - 11:23 AM.
#4157
Posted 16 September 2007 - 11:36 AM
Edited by Alias, 16 September 2007 - 11:37 AM.
#4158
Posted 16 September 2007 - 11:38 AM
(a similar map had flatbed trucks with overlord cannons on them that shoot cows)
#4159
Posted 16 September 2007 - 07:45 PM
#4160
Posted 16 September 2007 - 09:55 PM
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