Remix Escalation Suggestion
#2081
Posted 22 October 2006 - 05:23 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2082
Posted 22 October 2006 - 09:21 PM
Edited by Guy980, 22 October 2006 - 10:25 PM.
#2083
Posted 23 October 2006 - 12:03 PM
O quick gripe but this is really stupid, why can't the nuke generals NORMAL tank hunters not attack air units?
I can understand the nuke tank hunters not but the standard? Infact it really is gay when at the start of the game within minites the insain ai attacks with airunits and u have lots of tank hunters witch are usless.
Infact i going to go edit that 1 thing myself and make them shoot airunits >.< lol
Edited by Phoenix911, 23 October 2006 - 02:05 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2084
Posted 23 October 2006 - 08:10 PM
Hey pend is that weapons platform or siege platform u was talking bout for laser still going to be in? just wondering.
O quick gripe but this is really stupid, why can't the nuke generals NORMAL tank hunters not attack air units?
I can understand the nuke tank hunters not but the standard? Infact it really is gay when at the start of the game within minites the insain ai attacks with airunits and u have lots of tank hunters witch are usless.
Infact i going to go edit that 1 thing myself and make them shoot airunits >.< lol
No tank hunters have ever shot at air. not just nuke general. If you spam gattling tanks and retaliators in the early game his air units are your bitches.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2085
Posted 23 October 2006 - 09:37 PM
Rpg troopers and missile defenders do shot at air tho so why does tank hunters don't tho? that make no send in a way. lol
Laser defenders in a bunker = no air units live.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2086
Posted 23 October 2006 - 09:41 PM
in this list will probably be already found or are as intended, which I cannot know.
A few of the items on this list might have been mentioned. Just ignore them.
I know GLA have not been modded It won't harm if someone reports how GLA is doing.
---------------------
- Cash Drop planes : Can be exploited to be used as a map revealing method as they don't leave the map.
- GLA Stealth Question : What exactly does the Radar Jamming Missile Upgrade do?
- GLA : The tool-tip of the Black Market in the building menu says the Black Market holds important technologies, which it doesn't.
- For All Armies : The Airfield will not let you build planes when you call in Cash Planes prior to building the Airfield.
Example; Build 2 Supply Drop Planes and you will be able to build only 2 planes on the next airfield you build until those Drop Planes are destroyed. But if you first build the Airfield and THEN call in a Supply Drop Plane, that plane won't take up Airfield space.
- GLA Assualt : Marauder Upgrades do not work(Stinger, Gunner).
- GLA Assualt : Shahid Ambush does not work.
- General Notice : Dozers will often go to a building site, but will not build. You have to tell them to move off, and then tell them to resume building.
- GLA Explosives : Impairment works but once you do it on someone with 0 Resources it will grant them infinite resources by going on the negative(-2300$ for example).
- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.
- General Notice : The Supply Drop Plane will sometimes produce a sound and visual effect as if it's being damaged or as if it damages vehicles near it.
- China : Upon destroying a net center Lvl. 3, the Satellite hovering around it will fall on the ground and remain there prohibiting building.
- General Notice : Sometimes a transparent extra box will appear right where your Super Weapons and Abilities panel is located.
- Nuke China Question : Now has a Tank Bunker. Intended?
- Nuke China : SU-47B sometimes flies above a target in circles even when all its ammunition is exhausted.
- Nuke China Suggestion : SU-47B could use the Nuclear Ammunitions Upgrade too because the normal MiGs still surpass it by far in the end.
- General Notice : Intro Screen text is not centered and some information about the Generals cannot
be seen.
- China Infantry : Unit Selection problems in masses of mixed infantry types persist.
- USA Robot : Cyborg Rangers talk with Human voice when capturing/garrissoning.
- USA Robot : Cyborg Rangers do not use the Flashbang Upgrade or there is no icon in their panel.
- USA Robot : Apache's strange tail shadow is not entirely gone yet.
- USA Robot : The icon on the Airfield you click to produce the Little Bird Spotter has a distorted
orange line underneath its top border.
- USA Robot : Cruise Missile Launcher makes no sound when firing.
- USA Airforce : "EMP Combat Chinook" is named in the production icons "Combat Chinook".
- USA Airforce : The Aurora Calling Tower still is titled "A-10 Caller".
- USA Airforce Question : Has the SLID vehicle been changed in design? It looks too plain.
- USA Airforce Suggestion : Boost Saturation Bombing's damage.
- USA Laser Suggestion : Mithrall should be deployable.
- USA Qestion : What does Mithrall's and SLID's green circle radius do?
- USA Laser : Sometimes upgrading your Power Plants to the second level will give a false "Low Power" voice warning including the sound effect of your power going off.
- USA Superweapon Suggestion: The Theater Power System looks too plain because of the base of the building which is too wide. Also it has some problems with the shadows on some parts.
- USA Laser : Using the Plasma Battery in PvP causes mismatch 100% of the times tried.
- GLA Explosions : Their Super Weapon and Super Vehicle, and the Aerial Kamikaze should get their damage checked.
- GLA Assualt : The Jihad Siege Cannon should be deployable.
- USA Super Weapon : The MCV doesn't respond with a voice quote when you order it to go somewhere.
- USA Super Weapon : EMP defense will not disable the Sneak Attack Tunnel of any GLA. It shows the power-off symbol and is shaded black but it still is operational.
- USA Super Weapon : EMP defense will not disable the GLA Stealth's Sand Wraith. It is possible the same
occurs for other Super Vehicles.
- USA Super Weapon Suggestion : Her Firebases will still shoot at acid and toxin clouds and disable
them. Either remove this function or allow all forms of radiation and toxins to be cleared by every ambulance-type unit.
- USA Super Weapon : 155 Howitzer Vehicle still fires its shell from below the cannon barrel end. That is visible from side view.
- USA Super Weapon Question : Is it intended that the vehicles have only the Repair, Scout and Stinger
drones available?
- USA Super Weapon Suggestion : The Shield Generator should have a larger radius of coverage.
- GLA : Radar Vans do not benefit from the Mobile HQ's aura or there is no relevant icon displayed.
- GLA Assualt Suggestion : The Jihad Siege Cannon should benefit from Junk Upgrade- has lots of space on it.
- GLA Assualt : The Jihad Siege Cannon does not display a projectile when firing.
- GLA Assualt : GLA Training Ability should apply to all vehicles.
#2087
Posted 23 October 2006 - 10:56 PM
in truth, all GLA notices really should go directly to the Contra bug reporting so that Creator will definatly see it. The GLA (so far) is simply the Contra.04 GLA minus the rank restrictions.I know GLA have not been modded It won't harm if someone reports how GLA is doing.
The cash planes are going away. I figured out how to make a targetable power that has to be purchased for each shot...- Cash Drop planes : ...
Not something I've changed. Its most likely related to the AI scripts eating the CPU alive, or its a netowrk connectivivty issue... but I've not changed the way dozers interact with buildings. Thats hard coded.- General Notice : Dozers will often go to a building site, but will not build. You have to tell them to move off, and then tell them to resume building.
Give me specifics and I'll fix them. I'll readily admit I can't spell. Hooked on Fonix worked for me- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.
does it always happen, or only sometimes?- China : Upon destroying a net center Lvl. 3, the Satellite hovering around it will fall on the ground and remain there prohibiting building.
Never seen this. What army and when does it happen?- General Notice : Sometimes a transparent extra box will appear right where your Super Weapons and Abilities panel is located.
Intended.- Nuke China Question : Now has a Tank Bunker. Intended?
Will fix the circling behavior, its because the retaliator guns don't have blips to show ammo... but all planes CAN get stuck flying a circle over an object. It has to do with the unit-AI not being smart enough to fly away and back to fix his angle and range.- Nuke China : SU-47B sometimes flies above a target in circles even when all its ammunition is exhausted.
- Nuke China Suggestion : SU-47B could use the Nuclear Ammunitions Upgrade too because the normal MiGs still surpass it by far in the end.
The nuke Ammo would be hella overpowered with 4 missiles. But, I am going to give both SU-47s Stealth like all USA planes.
Can you make a screenshot? I have no idea what your talking about.- General Notice : Intro Screen text is not centered and some information about the Generals cannot
be seen.
No fix for that. the only way to make infantry squads buildable with different troop counts or costs is to make them different unit types. this is simply a catch in the General's engine.- China Infantry : Unit Selection problems in masses of mixed infantry types persist.
I can't find anyplace where it has a voice for the capture order... I've changed (just now) the completed capture, but without the source of the capture oder voice, I can't change it.- USA Robot : Cyborg Rangers talk with Human voice when capturing/garrissoning.
They don't have an Icon because they don't use it... I'll fix the text flash bang button... but from Contra.04 on up the flash bangs have ben mounted on the drones.- USA Robot : Cyborg Rangers do not use the Flashbang Upgrade or there is no icon in their panel.
Best I can do is give a blob shadow instead of a volume shadow... ... would that be better?- USA Robot : Apache's strange tail shadow is not entirely gone yet.
good eye/ear, will fix.- USA Robot : The icon on the Airfield you click to produce the Little Bird Spotter has a distorted
orange line underneath its top border.
- USA Robot : Cruise Missile Launcher makes no sound when firing.
Whole unit is going away once the Heli pad is added.- USA Airforce : "EMP Combat Chinook" is named in the production icons "Combat Chinook".
hehe forgot about that. done now.- USA Airforce : The Aurora Calling Tower still is titled "A-10 Caller".
Do you mean stratiegic bombing? Regardless, no. The statiegic bombing isnt' meant to destroy a base. Just harass and sften up large troop groups. besides, the area is enourmus. The SATURATION bombing is one of the highest damage super weapons in the game... It doesn't need boosting.- USA Airforce Suggestion : Boost Saturation Bombing's damage.
I agree, I will make it that way... eventualy. Right now I have 1000 more important worries.- USA Laser Suggestion : Mithrall should be deployable.
- USA Qestion : What does Mithrall's and SLID's green circle radius do?
- USA Airforce Question : Has the SLID vehicle been changed in design? It looks too plain.
the green circle is the range in-which they will intercept missiles.
no... same as its ever been.
Thats because for exactly 1 milisecond it does go off. I may have fixed it, but I'm not sure. even if its not fixed I'm not going to loose sleep over it. I like the 2 stage upgrade.- USA Laser : Sometimes upgrading your Power Plants to the second level will give a false "Low Power" voice warning including the sound effect of your power going off.
I'll point out the shadow problem to Rosco.- USA Superweapon Suggestion: The Theater Power System looks too plain because of the base of the building which is too wide. Also it has some problems with the shadows on some parts.
I had only tried it once... yes, we mismatched. I'll rework the model and see if it makes a difference.- USA Laser : Using the Plasma Battery in PvP causes mismatch 100% of the times tried.
It does in the code... ...- USA Super Weapon : The MCV doesn't respond with a voice quote when you order it to go somewhere.
Thats because loading and unloading troops doesn't require power. theres nothing I can do to change that.- USA Super Weapon : EMP defense will not disable the Sneak Attack Tunnel of any GLA. It shows the power-off symbol and is shaded black but it still is operational.
No super unit takes EMP damage.- USA Super Weapon : EMP defense will not disable the GLA Stealth's Sand Wraith. It is possible the same
occurs for other Super Vehicles.
I don't know why it does that... I've tried to fix it many times... It might be spawning the shell below the muzzle point... thats a common bug in the engine. I'll take another look.- USA Super Weapon : 155 Howitzer Vehicle still fires its shell from below the cannon barrel end. That is visible from side view.
yes.- USA Super Weapon Question : Is it intended that the vehicles have only the Repair, Scout and Stinger
drones available?
absoultly no! Its already very good at what it does... if you need more shield protection, build more of them. The shield gen has just enough coverage to protect a single chock point or a few large buildings. Thats all it should be.- USA Super Weapon Suggestion : The Shield Generator should have a larger radius of coverage.
Edited by Pendaelose, 24 October 2006 - 12:15 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2088
Posted 23 October 2006 - 11:55 PM
#2089
Posted 24 October 2006 - 12:04 AM
Anything more planned for the Ion tech tree? Vehicles or anything like that?
And any chance of getting a plasma equivilent to the Falken? (Mebbe an FB-22? *G*)
Edited by wolfshadow, 24 October 2006 - 12:05 AM.
#2090
Posted 24 October 2006 - 12:17 AM
Heyas Pen...
Anything more planned for the Ion tech tree? Vehicles or anything like that?
And any chance of getting a plasma equivilent to the Falken? (Mebbe an FB-22? *G*)
Theres a possibility of a Plasma Helo... but I'm not sure. I really don't feel like its needed. I think the particle tech tree was far more in need of a special goodie than the plasma. Plasma units have that new and shiney feel, plus they tend to be more powerful.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2091
Posted 24 October 2006 - 02:16 AM
#2092
Posted 24 October 2006 - 02:40 AM
U could try playing a map i have its third party map called beach head. god for 3 v 5 basicly 3 teams atrt on the beach and 5 other spaces at top so top v bottem.
Pretty open map tho so your will find the ai spreading ALOT. lol
If u want it i'll send u, u could also try bay of pigs map because the ai build so much they usly gets jammed in on ther own starting point. (thats more of a pvp map)
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2093
Posted 24 October 2006 - 09:24 AM
Give me specifics and I'll fix them. I'll readily admit I can't spell. Hooked on Fonix worked for me- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.
I think I can help some.
Both the AWACS and InfaDropRelay are MISSING OBJ:.
There is also a problem with the tank gen in that his Tech Lab thinks its a Tech Center and has the exact same upgrades as the Tech Center. Is there any way to fix this?
P.S
I'm loving this mod so far.
Edited by Pyrotech, 24 October 2006 - 09:33 AM.
sig by ITOS
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#2094
Posted 24 October 2006 - 10:36 AM
i played laser vs cyber worked fine played same map with nuke vs cyber and it seemed really slow for some reason... maybe was my computer.
Map was "Bay of Pigs"
Anyone else finding this?
Edited by Phoenix911, 24 October 2006 - 10:37 AM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2095
Posted 24 October 2006 - 04:24 PM
i love his new planes... but the "krylin tank" is not buildable, it says requires drop strip and all this MISSING: stuff. it also says requires neutron missile silo. Is it supposed to be like this ? any way fantastic job with laser, i him.
what about the mobile weapons platform? is that still included,
and what about the air forces gens new orcas or helos?
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
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#2096
Posted 24 October 2006 - 05:52 PM
Will be fixed.
Weapons platform i hopeing is still gonna be in ther altho i not sure if laser needs it now as he is powerful enough, But hope it is added to laser or another team maybe nuke lol.
Airforce gens helo pads been made again pend said and he has got some helo models and orcas they just need adding, Maybe next alpha but maybe not.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2097
Posted 24 October 2006 - 06:12 PM
and i love the ion cannon particle effects a whack off ball of energy and i noticed that laser is JUST a little bit short of generals powers..... any new ones gonna be added ?
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#2098
Posted 24 October 2006 - 09:27 PM
#2099
Posted 24 October 2006 - 09:34 PM
But i like playing insain with a friend.
You should not need an alli for fightin a single hard cyber general, and why is it importent for u to fight a insain? If your onyl wanting to get to the top of teh tech tree to see it to the fullest the playing a hard is fine.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2100
Posted 25 October 2006 - 02:06 AM
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