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#2081 Phoenix911

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Posted 22 October 2006 - 05:23 PM

yer my friend hiroshi can not use filefront with firefox for some reason and drake had a problem usinf firefox.. works fine for me tho :p
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#2082 Guy980

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Posted 22 October 2006 - 09:21 PM

never mind got it yay.:p

Edited by Guy980, 22 October 2006 - 10:25 PM.


#2083 Phoenix911

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Posted 23 October 2006 - 12:03 PM

Hey pend is that weapons platform or siege platform u was talking bout for laser still going to be in? just wondering.

O quick gripe but this is really stupid, why can't the nuke generals NORMAL tank hunters not attack air units?
I can understand the nuke tank hunters not but the standard? Infact it really is gay when at the start of the game within minites the insain ai attacks with airunits and u have lots of tank hunters witch are usless.

Infact i going to go edit that 1 thing myself and make them shoot airunits >.< lol

Edited by Phoenix911, 23 October 2006 - 02:05 PM.

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#2084 Pendaelose

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Posted 23 October 2006 - 08:10 PM

Hey pend is that weapons platform or siege platform u was talking bout for laser still going to be in? just wondering.

O quick gripe but this is really stupid, why can't the nuke generals NORMAL tank hunters not attack air units?
I can understand the nuke tank hunters not but the standard? Infact it really is gay when at the start of the game within minites the insain ai attacks with airunits and u have lots of tank hunters witch are usless.

Infact i going to go edit that 1 thing myself and make them shoot airunits >.< lol


No tank hunters have ever shot at air. not just nuke general. If you spam gattling tanks and retaliators in the early game his air units are your bitches.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2085 Phoenix911

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Posted 23 October 2006 - 09:37 PM

the thing is i sure i seen a tank hunter fire at air... maybe it was in another mod.. but anyways. U can not get enough gattling tanks fast enough considering his speed he builds. and retailators are defences they are immobile witch makes enermys be able to go around them.

Rpg troopers and missile defenders do shot at air tho so why does tank hunters don't tho? that make no send in a way. lol
Laser defenders in a bunker = no air units live. :lol:
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#2086 Violence

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Posted 23 October 2006 - 09:41 PM

Please take notice that I say "Suggestion" or make other similar remarks, and that some of the items
in this list will probably be already found or are as intended, which I cannot know.
A few of the items on this list might have been mentioned. Just ignore them.
I know GLA have not been modded It won't harm if someone reports how GLA is doing.

---------------------

- Cash Drop planes : Can be exploited to be used as a map revealing method as they don't leave the map.

- GLA Stealth Question : What exactly does the Radar Jamming Missile Upgrade do?

- GLA : The tool-tip of the Black Market in the building menu says the Black Market holds important technologies, which it doesn't.

- For All Armies : The Airfield will not let you build planes when you call in Cash Planes prior to building the Airfield.

Example; Build 2 Supply Drop Planes and you will be able to build only 2 planes on the next airfield you build until those Drop Planes are destroyed. But if you first build the Airfield and THEN call in a Supply Drop Plane, that plane won't take up Airfield space.

- GLA Assualt : Marauder Upgrades do not work(Stinger, Gunner).

- GLA Assualt : Shahid Ambush does not work.

- General Notice : Dozers will often go to a building site, but will not build. You have to tell them to move off, and then tell them to resume building.

- GLA Explosives : Impairment works but once you do it on someone with 0 Resources it will grant them infinite resources by going on the negative(-2300$ for example).

- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.

- General Notice : The Supply Drop Plane will sometimes produce a sound and visual effect as if it's being damaged or as if it damages vehicles near it.

- China : Upon destroying a net center Lvl. 3, the Satellite hovering around it will fall on the ground and remain there prohibiting building.

- General Notice : Sometimes a transparent extra box will appear right where your Super Weapons and Abilities panel is located.

- Nuke China Question : Now has a Tank Bunker. Intended?

- Nuke China : SU-47B sometimes flies above a target in circles even when all its ammunition is exhausted.

- Nuke China Suggestion : SU-47B could use the Nuclear Ammunitions Upgrade too because the normal MiGs still surpass it by far in the end.

- General Notice : Intro Screen text is not centered and some information about the Generals cannot
be seen.

- China Infantry : Unit Selection problems in masses of mixed infantry types persist.

- USA Robot : Cyborg Rangers talk with Human voice when capturing/garrissoning.

- USA Robot : Cyborg Rangers do not use the Flashbang Upgrade or there is no icon in their panel.

- USA Robot : Apache's strange tail shadow is not entirely gone yet.

- USA Robot : The icon on the Airfield you click to produce the Little Bird Spotter has a distorted
orange line underneath its top border.

- USA Robot : Cruise Missile Launcher makes no sound when firing.

- USA Airforce : "EMP Combat Chinook" is named in the production icons "Combat Chinook".

- USA Airforce : The Aurora Calling Tower still is titled "A-10 Caller".

- USA Airforce Question : Has the SLID vehicle been changed in design? It looks too plain.

- USA Airforce Suggestion : Boost Saturation Bombing's damage.

- USA Laser Suggestion : Mithrall should be deployable.

- USA Qestion : What does Mithrall's and SLID's green circle radius do?

- USA Laser : Sometimes upgrading your Power Plants to the second level will give a false "Low Power" voice warning including the sound effect of your power going off.

- USA Superweapon Suggestion: The Theater Power System looks too plain because of the base of the building which is too wide. Also it has some problems with the shadows on some parts.

- USA Laser : Using the Plasma Battery in PvP causes mismatch 100% of the times tried.

- GLA Explosions : Their Super Weapon and Super Vehicle, and the Aerial Kamikaze should get their damage checked.

- GLA Assualt : The Jihad Siege Cannon should be deployable.

- USA Super Weapon : The MCV doesn't respond with a voice quote when you order it to go somewhere.

- USA Super Weapon : EMP defense will not disable the Sneak Attack Tunnel of any GLA. It shows the power-off symbol and is shaded black but it still is operational.

- USA Super Weapon : EMP defense will not disable the GLA Stealth's Sand Wraith. It is possible the same
occurs for other Super Vehicles.

- USA Super Weapon Suggestion : Her Firebases will still shoot at acid and toxin clouds and disable
them. Either remove this function or allow all forms of radiation and toxins to be cleared by every ambulance-type unit.

- USA Super Weapon : 155 Howitzer Vehicle still fires its shell from below the cannon barrel end. That is visible from side view.

- USA Super Weapon Question : Is it intended that the vehicles have only the Repair, Scout and Stinger
drones available?

- USA Super Weapon Suggestion : The Shield Generator should have a larger radius of coverage.

- GLA : Radar Vans do not benefit from the Mobile HQ's aura or there is no relevant icon displayed.

- GLA Assualt Suggestion : The Jihad Siege Cannon should benefit from Junk Upgrade- has lots of space on it.

- GLA Assualt : The Jihad Siege Cannon does not display a projectile when firing.

- GLA Assualt : GLA Training Ability should apply to all vehicles.
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#2087 Pendaelose

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Posted 23 October 2006 - 10:56 PM

I know GLA have not been modded It won't harm if someone reports how GLA is doing.

in truth, all GLA notices really should go directly to the Contra bug reporting so that Creator will definatly see it. The GLA (so far) is simply the Contra.04 GLA minus the rank restrictions.

- Cash Drop planes : ...

The cash planes are going away. I figured out how to make a targetable power that has to be purchased for each shot...

- General Notice : Dozers will often go to a building site, but will not build. You have to tell them to move off, and then tell them to resume building.

Not something I've changed. Its most likely related to the AI scripts eating the CPU alive, or its a netowrk connectivivty issue... but I've not changed the way dozers interact with buildings. Thats hard coded.

- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.

Give me specifics and I'll fix them. I'll readily admit I can't spell. Hooked on Fonix worked for me :lol: :)

- China : Upon destroying a net center Lvl. 3, the Satellite hovering around it will fall on the ground and remain there prohibiting building.

does it always happen, or only sometimes?

- General Notice : Sometimes a transparent extra box will appear right where your Super Weapons and Abilities panel is located.

Never seen this. What army and when does it happen?

- Nuke China Question : Now has a Tank Bunker. Intended?

Intended.

- Nuke China : SU-47B sometimes flies above a target in circles even when all its ammunition is exhausted.
- Nuke China Suggestion : SU-47B could use the Nuclear Ammunitions Upgrade too because the normal MiGs still surpass it by far in the end.

Will fix the circling behavior, its because the retaliator guns don't have blips to show ammo... but all planes CAN get stuck flying a circle over an object. It has to do with the unit-AI not being smart enough to fly away and back to fix his angle and range.

The nuke Ammo would be hella overpowered with 4 missiles. But, I am going to give both SU-47s Stealth like all USA planes.

- General Notice : Intro Screen text is not centered and some information about the Generals cannot
be seen.

Can you make a screenshot? I have no idea what your talking about.

- China Infantry : Unit Selection problems in masses of mixed infantry types persist.

No fix for that. the only way to make infantry squads buildable with different troop counts or costs is to make them different unit types. this is simply a catch in the General's engine.

- USA Robot : Cyborg Rangers talk with Human voice when capturing/garrissoning.

I can't find anyplace where it has a voice for the capture order... I've changed (just now) the completed capture, but without the source of the capture oder voice, I can't change it.

- USA Robot : Cyborg Rangers do not use the Flashbang Upgrade or there is no icon in their panel.

They don't have an Icon because they don't use it... I'll fix the text flash bang button... but from Contra.04 on up the flash bangs have ben mounted on the drones.

- USA Robot : Apache's strange tail shadow is not entirely gone yet.

Best I can do is give a blob shadow instead of a volume shadow... ... would that be better?

- USA Robot : The icon on the Airfield you click to produce the Little Bird Spotter has a distorted
orange line underneath its top border.
- USA Robot : Cruise Missile Launcher makes no sound when firing.

good eye/ear, will fix.

- USA Airforce : "EMP Combat Chinook" is named in the production icons "Combat Chinook".

Whole unit is going away once the Heli pad is added.

- USA Airforce : The Aurora Calling Tower still is titled "A-10 Caller".

hehe forgot about that. done now.

- USA Airforce Suggestion : Boost Saturation Bombing's damage.

Do you mean stratiegic bombing? Regardless, no. The statiegic bombing isnt' meant to destroy a base. Just harass and sften up large troop groups. besides, the area is enourmus. The SATURATION bombing is one of the highest damage super weapons in the game... It doesn't need boosting.

- USA Laser Suggestion : Mithrall should be deployable.
- USA Qestion : What does Mithrall's and SLID's green circle radius do?
- USA Airforce Question : Has the SLID vehicle been changed in design? It looks too plain.

I agree, I will make it that way... eventualy. Right now I have 1000 more important worries.
the green circle is the range in-which they will intercept missiles.
no... same as its ever been.

- USA Laser : Sometimes upgrading your Power Plants to the second level will give a false "Low Power" voice warning including the sound effect of your power going off.

Thats because for exactly 1 milisecond it does go off. I may have fixed it, but I'm not sure. even if its not fixed I'm not going to loose sleep over it. I like the 2 stage upgrade.


- USA Superweapon Suggestion: The Theater Power System looks too plain because of the base of the building which is too wide. Also it has some problems with the shadows on some parts.

I'll point out the shadow problem to Rosco.

- USA Laser : Using the Plasma Battery in PvP causes mismatch 100% of the times tried.

I had only tried it once... yes, we mismatched. I'll rework the model and see if it makes a difference.

- USA Super Weapon : The MCV doesn't respond with a voice quote when you order it to go somewhere.

It does in the code... ...

- USA Super Weapon : EMP defense will not disable the Sneak Attack Tunnel of any GLA. It shows the power-off symbol and is shaded black but it still is operational.

Thats because loading and unloading troops doesn't require power. theres nothing I can do to change that.

- USA Super Weapon : EMP defense will not disable the GLA Stealth's Sand Wraith. It is possible the same
occurs for other Super Vehicles.

No super unit takes EMP damage.


- USA Super Weapon : 155 Howitzer Vehicle still fires its shell from below the cannon barrel end. That is visible from side view.

I don't know why it does that... I've tried to fix it many times... It might be spawning the shell below the muzzle point... thats a common bug in the engine. I'll take another look.

- USA Super Weapon Question : Is it intended that the vehicles have only the Repair, Scout and Stinger
drones available?

yes.

- USA Super Weapon Suggestion : The Shield Generator should have a larger radius of coverage.

absoultly no! ^_^ Its already very good at what it does... if you need more shield protection, build more of them. The shield gen has just enough coverage to protect a single chock point or a few large buildings. Thats all it should be.

Edited by Pendaelose, 24 October 2006 - 12:15 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2088 Striker26

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Posted 23 October 2006 - 11:55 PM

the howitzer thing is a problem too with the battleships too in the shell map...

#2089 wolfshadow

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Posted 24 October 2006 - 12:04 AM

Heyas Pen...

Anything more planned for the Ion tech tree? Vehicles or anything like that?

And any chance of getting a plasma equivilent to the Falken? (Mebbe an FB-22? *G*)

Edited by wolfshadow, 24 October 2006 - 12:05 AM.


#2090 Pendaelose

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Posted 24 October 2006 - 12:17 AM

Heyas Pen...

Anything more planned for the Ion tech tree? Vehicles or anything like that?

And any chance of getting a plasma equivilent to the Falken? (Mebbe an FB-22? *G*)


Theres a possibility of a Plasma Helo... but I'm not sure. I really don't feel like its needed. I think the particle tech tree was far more in need of a special goodie than the plasma. Plasma units have that new and shiney feel, plus they tend to be more powerful.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2091 Guy980

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Posted 24 October 2006 - 02:16 AM

this really pisses me off. I am laser. i ahve played 3 times and have not got to the top of his tech tree. I play with an insane cyber ally vs 1 alone insane cyber in Tournment island, him on the bottom. Sometimes i have a normal cyber with no team next to him. (When i do this this usually leads to reason 2 as below.) In 2.07, this worked out great, but now, he either wipes out my ally or my allys wipes him out to fast. I want to play with the ai and reach the top of teh new tech trees. Any suggestions for AI kinds/ types? i also like victory vally. I reallly want to have fun and play a good long game.

#2092 Phoenix911

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Posted 24 October 2006 - 02:40 AM

Play a hard ai then not insain, even hard can pose a threat yet u have more chanse winnin with out help, If u play agest an insain computer then u may aswell be looking for death if play on your own.

U could try playing a map i have its third party map called beach head. god for 3 v 5 :lol: basicly 3 teams atrt on the beach and 5 other spaces at top so top v bottem.
Pretty open map tho so your will find the ai spreading ALOT. lol
If u want it i'll send u, u could also try bay of pigs map because the ai build so much they usly gets jammed in on ther own starting point. (thats more of a pvp map)
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#2093 Pyrotech

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Posted 24 October 2006 - 09:24 AM

- General Notice : Tool-tips in general have some spelling errors. Some don't have punctuation marks, some do, some are "MISSING OBJ:" etc.

Give me specifics and I'll fix them. I'll readily admit I can't spell. Hooked on Fonix worked for me :lol: ^_^


I think I can help some.

Both the AWACS and InfaDropRelay are MISSING OBJ:.

There is also a problem with the tank gen in that his Tech Lab thinks its a Tech Center and has the exact same upgrades as the Tech Center. Is there any way to fix this?


P.S
I'm loving this mod so far.

Edited by Pyrotech, 24 October 2006 - 09:33 AM.

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#2094 Phoenix911

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Posted 24 October 2006 - 10:36 AM

Hey quick question is anyone else finding the nuke general running slow?
i played laser vs cyber worked fine played same map with nuke vs cyber and it seemed really slow for some reason... maybe was my computer.
Map was "Bay of Pigs"

Anyone else finding this?

Edited by Phoenix911, 24 October 2006 - 10:37 AM.

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#2095 olli

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Posted 24 October 2006 - 04:24 PM

i think ive found a bug with 2.08. after being amazed with laser.. i tried nuke.

i love his new planes... but the "krylin tank" is not buildable, it says requires drop strip and all this MISSING: stuff. it also says requires neutron missile silo. Is it supposed to be like this ? any way fantastic job with laser, i :lol: him.

what about the mobile weapons platform? is that still included,

and what about the air forces gens new orcas or helos?
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#2096 Phoenix911

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Posted 24 October 2006 - 05:52 PM

pend already posted that he found that bug after he uploaded it, It still wanting to use the old infantry generals krylen tank coding ie: pre required buildings for it.
Will be fixed.

Weapons platform i hopeing is still gonna be in ther altho i not sure if laser needs it now as he is powerful enough, But hope it is added to laser or another team maybe nuke :rolleyes: lol.

Airforce gens helo pads been made again pend said and he has got some helo models and orcas they just need adding, Maybe next alpha but maybe not.
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#2097 olli

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Posted 24 October 2006 - 06:12 PM

so in 2.08 no new helos or builds for air force?

and i love the ion cannon particle effects :rolleyes: :thumbsupsmiley: a whack off ball of energy :grin: and i noticed that laser is JUST a little bit short of generals powers..... any new ones gonna be added ?
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#2098 Guy980

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Posted 24 October 2006 - 09:27 PM

well i have a hard or insane ally and i want to verse a insane/ harda lly and get to the top of the yech tree and they are both cyber so HELP

#2099 Phoenix911

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Posted 24 October 2006 - 09:34 PM

i can take a hard army pretty easy can be a bit painful at times but easy, Insain i can beat but is very rare as he cheats and pawns all lmao.
But i like playing insain with a friend.

You should not need an alli for fightin a single hard cyber general, and why is it importent for u to fight a insain? If your onyl wanting to get to the top of teh tech tree to see it to the fullest the playing a hard is fine.
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#2100 Guy980

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Posted 25 October 2006 - 02:06 AM

remember i play with an ally so i don't die :rolleyes:




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