Put the Remix.big in the data folder. It won't work where you have it, I don't know why but it won't.
<{POST_SNAPBACK}>
wtf that makes no sence?
mostly if not all mods i ever played the big files go in the main ZH folder... and i'm sure it said that in the read me, cos i'm sure i checked.
But owell dose not hurt to try ^^
edit: never mind i just reread the read me ^^ lol
i think my eyes are playing tricks on me...
blah.. i still think this is odd tho where the big file go's
<{POST_SNAPBACK}>
I can't speak for other mods, but thats where both Contra and Remix have always gone.
I think the reason is the load sequence on the .big files. its loaded last if its in the Data folder, which lets it overwrite data loaded from other big files. because contra and remix use several pre-exsisting units and weapons but include lots of changes in the properties they make a big difference when they are loaded
<{POST_SNAPBACK}>
ok kool.
Anyways down to buisness :-P
I must say its is amazing even tho i'v only tryed airforce so far. Anyways down to changes and such.
* Dropzone times for all US generals are 2:30 this too me seems too steep, I always thought 2:00 was steep also. I think and 2 of my friends have always agreed with me on this. that the times need to be loweded to be between 1:00 and 1:30, as the plane dose not even drop that much cash and u spend faster than u get.
This maybe make others all unbalanced and soo this is what i normaly do with mods i tend to play alot.
Dropzone time i usely alter to 1:00/1:30 depending on what i feel at the time. this seems to work well as i say u spend faster than u get in.
Blackmarkets i tend to alter to 60 per 2 seconds this is pretty nice. but could easly go down to 50 but i would not say any lower than 45.
and hackers i tend to do this. 10/15/20/25 and for infantry general its..15/20/25/30
there the numbers each rank. (this is upto you but i always find money comes in too slow)
combat choppers with the emp missiles needs a guard order command.. i never built regular combat chinook so check that.
Stratiegic bombing needs changing so the bombers can not be shoot down.
Reasons.
1) its not a generals power, so unlike carpet bombers and moab should be immunie to ground fire.
2) U have to wait for 4 mins along with gaurd the builds before u can use it and they cost alot to built and take time.
Seeing them blown outta the air make them pointless. (they are a superweapon)
3) every superweapons should have teh same draw backs. All drawbacks are listed as..
*Long build time.
*Wait time before u can use
*And high cost
All super weapons have this but are all going to hit aslong as u protect teh building.
nuke can not be stopped once fired, scud storm can not be stopped and partical cannons once ative can not be stopped unless u kill the building when it activated but even then u will still be hit by the first few seconds, And 9 times out of 10 if u have not killed it before it ativates u wont kill it intime.
Basicly this is the worst and most pointless super weapons i ever seen simply cos aslong as u have good AA and possable more forword aa units your protected.
make the bombers faster like auoras (unable to be shoot at) or make them invicable.
this will make it usful.
this is a question, the hercules we talkd about adding an upgrade on the aircrafts to modifire them to be spectors.
are u doing this or have u not added it yet?
Dose not matter but i was hopeing ^^ lol
anyways soo far the airforce gen is amazing and i love all the airfields, and the progresion system is a very nice way to do it i enjoyed it.
anyways will continue to test.. back laters ^^