modding Rangers help please
#21
Posted 26 October 2005 - 10:56 PM
#22
Posted 26 October 2005 - 10:57 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#23
Posted 26 October 2005 - 11:17 PM
#24
Posted 26 October 2005 - 11:24 PM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#25
Posted 26 October 2005 - 11:28 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#26
Posted 26 October 2005 - 11:37 PM
Sorry for being bad at this lol, once I've finished doing this i'm gonna hang it up lol.
Edited by Revan_, 26 October 2005 - 11:40 PM.
#27
Posted 27 October 2005 - 12:19 AM
And I meant whose animation coding did you base it on, Faramir's, the elven warriors?
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#28
Posted 27 October 2005 - 12:24 AM
and in the coding I used Faramir
#29
Posted 27 October 2005 - 12:29 AM
Command_ToggleFaramirWeapon
Hopefully that will work
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#30
Posted 27 October 2005 - 12:58 AM
#31
Posted 27 October 2005 - 01:10 AM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#32
Posted 27 October 2005 - 01:29 AM
#33
Posted 28 October 2005 - 06:47 AM
#34
Posted 28 October 2005 - 12:30 PM
so how would I go about doing this? and would I have to have a specific weaponset first?
#36 Guest_Guest_*
Posted 31 October 2005 - 02:49 PM
; --------- With Sword ------------
after i'd finished with the bow animations?
#37
Posted 04 November 2005 - 06:26 PM
#38
Posted 04 November 2005 - 06:40 PM
#39
Posted 04 November 2005 - 09:32 PM
#40
Posted 04 November 2005 - 09:39 PM
The art parameter is the first one (usually begins right after the object name) and that is meant with "art code"
Edited by Dark Lord of the Sith, 04 November 2005 - 09:40 PM.
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