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modding Rangers help please


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#21 Revan_

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Posted 26 October 2005 - 10:56 PM

so your telling me the game already has the ability to have them change weapons they just didn't have the toggle command and relative animations?

#22 Kwen

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Posted 26 October 2005 - 10:57 PM

yes they are able to, when enemies get close they use their sword and kill em but they dont have regular sword anims or toggle

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#23 Revan_

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Posted 26 October 2005 - 11:17 PM

well I added the toggle weapon command to the commandset and after a test run nothing has changed. is there anywhere else I have to change it so they can toggle weapons?

#24 TKelly

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Posted 26 October 2005 - 11:24 PM

what codes did you base this on, the elves?
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#25 Kwen

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Posted 26 October 2005 - 11:28 PM

well the thing is they havre no idle sword anims and stuff so it is possible, but they'd be like statues until you tell them to go somewhere then the anim's would kick in

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#26 Revan_

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Posted 26 October 2005 - 11:37 PM

I used "5 = Command_ToggleGondorRangerWeapon". Is that ok to use? do I put this in both commandsets? I think I've missed something somwhere though, becuase i've also put in the forged blades upgrade command but it wasn't an option. As for idle animations I have used Faramir's.

Sorry for being bad at this lol, once I've finished doing this i'm gonna hang it up lol.

Edited by Revan_, 26 October 2005 - 11:40 PM.


#27 TKelly

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Posted 27 October 2005 - 12:19 AM

Don't apologize, its how we learn, when I first started modding, I wouldn't take on a task like this.

And I meant whose animation coding did you base it on, Faramir's, the elven warriors?
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#28 Revan_

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Posted 27 October 2005 - 12:24 AM

thanks for your understanding :)

and in the coding I used Faramir

#29 TKelly

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Posted 27 October 2005 - 12:29 AM

Ah, that would make a large difference in the commandbutton you would use

Command_ToggleFaramirWeapon

Hopefully that will work
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#30 Revan_

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Posted 27 October 2005 - 12:58 AM

ok, it worked and I can get my upgrades and and toggle button. However we of course have drawbacks. The Rangers still won't draw swords (i'm guessing something to do with animation?) and when I click on the button they don't walk but float (kinda funny to watch) I think they're missing attacking anims.

#31 TKelly

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Posted 27 October 2005 - 01:10 AM

I don't know anything about animations, does anybody know his problem?
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#32 Revan_

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Posted 27 October 2005 - 01:29 AM

well you've greatly assisted me thus far so i'd like to say thanks for the help n guidance you've given :) no doubt someone'll help me figure the last bit out.

#33 Kelso

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Posted 28 October 2005 - 06:47 AM

You're going to run into problems with your method because when you have swords enabled, the game is going to look for all the animations required when the sword is drawn. This is why your men are floating and not using any animations. I think you'll have to declare the animations directly for each weaponset.
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#34 Revan_

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Posted 28 October 2005 - 12:30 PM

so i'm gonna have to have 2 different sections under animations? one being sword and it'll include death,idle,moving,etc with sword and the other being bow and it'll also have death,idle,moving,etc but with bow?

so how would I go about doing this? and would I have to have a specific weaponset first?

#35 Kelso

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Posted 28 October 2005 - 03:13 PM

I believe the draw tags will look something like WALKING WEAPONSET_TOGGELE_1 , WALKING WEAPONSET_TOGGLE_2, IDLE WEAPONSET_TOGGLE_1 and so on and so forth.
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#36 Guest_Guest_*

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Posted 31 October 2005 - 02:49 PM

so when I create the new animation set will it have to be kept seperate from the bow animations? and will I have to write something specific like:

; --------- With Sword ------------

after i'd finished with the bow animations?

#37 Revan_

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Posted 04 November 2005 - 06:26 PM

ok I think I have it partly. They swap weapons with sounds and animations. However the animations of the actual rangers themselves are screwed. their phyiscal appearance is all wrong and they have floationg swords and a quiver etc. All I need now is to be able to make them look like Rangers again and I believe it'll work. Anyone help me with this?

#38 ched

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Posted 04 November 2005 - 06:40 PM

post your art code, we'll see what we can do with it :p
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#39 Revan_

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Posted 04 November 2005 - 09:32 PM

where can I find the art code?

#40 Phil

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Posted 04 November 2005 - 09:39 PM

In the unit's code. It has several "parameters": "ART parameters", "DESIGN parameters" and so on...
The art parameter is the first one (usually begins right after the object name) and that is meant with "art code"

Edited by Dark Lord of the Sith, 04 November 2005 - 09:40 PM.

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