S.A.S Infantry
Cost: 750
Range: Medium
Armor: None
Prerequisite: Allied Barracks, RAF Aircraft Pad
Weapon: MP5 Machine Gun & C4 Explosives
The British S.A.S has always been world renound for their covert and advanced field tactics. So, in times of need, they have drafted in to full time service in order to counter the American Navy SEAL and the Polish Spetznaz Special Forces.
The S.A.S infantry makes up the bulk of the British Special Forces, with their main purpose to remove all infantry threats from the battlefield ready for their other, more specialized, team members to move in.
S.A.S Rocketeer
Cost: 900
Armor: None
Range: Medium
Prerequisite: Allied Barracks, RAF Aircraft Pad
Weapon: Hunting LAW80
The Rocketeer is the second unit to make up the S.A.S squadron. Although weak in general combat these infantry really pack a punch against enemy tanks. They fire Armor piercing stinger missiles that can penetrate even the thickest of vehicle armor. However their weakness against other units means that they need to be covered by other members of their squad.
S.A.S Sniper
Cost: 800
Armor: None
Range: Long
Prerequisite: Allied Barracks, RAF Aircraft Pad
Weapon: Hollow tipped bullets
The third member of the S.A.S Squad, the sniper is the elite long range unit. Capable of taking out any infantry unit at extreme distances, this unit can clear the squad’s path at a distant and eliminate any enemy snipers covering the area. Though their rate of fire is slower then any standard unit, so if he is ambushed by a group of enemy units then he doesn’t stand a chance.
S.A.S Technician
Cost: 1000
Armor: None
Range: Medium
Prerequisite: Allied Barracks, Allied Battle Lab
Weapon: Desert Eagle, Flare
The Technician is the final member of the S.A.S Squad. This member is the strongest and the weakest at the same time. He is able to call in an air strike, from a distant aircraft carrier, to obliterate the selected target. They are able to defend themselves to a point, but because they are armed with only a Desert Eagle and their laptop, they are vulnerable to most attacks. So they rely on the rest of their squad to protect them.
Harrier
Cost: 1400
Armour: Light
Prerequisite: Air force Command HQ
Weapon: Sidewinder Missiles
In order for the British Army to remain with some air advantage, the RAF withdrew plans and rights for other Allied Countries to use their Harrier. To give the Harrier some advantages over its replacement, the F22, its Armour and speed has been increase and the cost of its firepower being reduced.
Phoenix Class Battleship
Cost: 1600
Armour: Medium
Range: Medium
Prerequisite: Allied Navy Shipyard, Allied Battle Lab
Weapon: High Velocity Shells
The Pride of the British Navy, the Phoenix class Battleships can attack any costal enemy base with the assistance of their long ranged HV Shells. Its range is up to 2-3 miles inland and the firepower can level any enemy base within minutes. However these ships cannot fend off close range fire nor does it have any form of Anti-Air devices.
Edited by Xeno, 26 October 2005 - 08:40 AM.