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Master Windu's skins


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#181 Celeglin

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Posted 12 January 2007 - 10:48 AM

Very nice, though I think I'm going to get sick of Gondor very soon :p .

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#182 Lauri

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Posted 12 January 2007 - 12:47 PM

what Celeglin said ^^ or, I'm going to take longer to get sick of Gondor :p but probably not long... ^^

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#183 Feanor

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Posted 13 January 2007 - 02:36 PM

Ditto cel. ^_^

loves all of it windu, I don't think the tree is that big an issue anyway ^_^. The sword for me is the main thing I don't like, its just the shape of the hilt it looks cock-eyed to me. :lol:

Edited by Feanor, 13 January 2007 - 02:38 PM.

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#184 Lauri

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Posted 13 January 2007 - 04:35 PM

the sword is as it's suppose to WETA design... I've made it like that too ^_^

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#185 Master Windu

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Posted 21 July 2007 - 04:21 PM

Its been a while.....

Some quick modeling, UVWing, and texturing I did.

Model and texture made completely from scratch by me. NURMS is awesome.

Darth Maul -->

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Horns are WIP.

Oh, and feel free to guess the poly count.

Edited by Master Windu, 21 July 2007 - 04:24 PM.

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#186 Lotrfan2

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Posted 21 July 2007 - 04:34 PM

Looks nice.
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#187 cahik_

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Posted 21 July 2007 - 05:18 PM

first of sharp modeling and texturing work :grin:

seeing how precise Nurms is u guess that i can be several thousands or maybe even several tens of thousands.

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#188 Sûlherokhh

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Posted 21 July 2007 - 05:21 PM

You have done it again, MW! :grin:

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#189 GothmogtheOrc

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Posted 21 July 2007 - 10:17 PM

Nice! It looks awesome ;)

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#190 Nertea

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Posted 22 July 2007 - 12:02 AM

Very nice work. I'm guessing around 3-5k polys

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#191 Clement

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Posted 22 July 2007 - 01:33 AM

Ohhh awesome!

I think it's low poly, between 1k and 2k I guess ;)

Anyway well done!
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#192 Nazgûl

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Posted 22 July 2007 - 02:23 AM

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#193 Master Windu

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Posted 22 July 2007 - 02:59 AM

Thanks for the compliments :shiftee:

Nertea and TDP both pretty much guessed it, around 2500. Updated shots:

Oh, and i'm very proud of the fact that i started the head from a box with no segments. ;)

Body on the way...

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Hood doubles the poly count, but I don't really care. Hood texture is WIP.

Edited by Master Windu, 22 July 2007 - 03:00 AM.

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#194 Athena

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Posted 22 July 2007 - 09:05 AM

I'm not an expert but that looks really good ;). Will Darth Maul be in GAW?

#195 Dindi

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Posted 22 July 2007 - 09:10 AM

that looks freakin awesome ;)
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#196 Clement

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Posted 22 July 2007 - 09:40 AM

Hood doubles the poly count, but I don't really care.


You're right ;)

Keep it up!!
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#197 Master Windu

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Posted 22 July 2007 - 07:57 PM

Thanks :p

Yes, Darth Maul will be in GaW. I learned a new way of optimization so I will probably be able to take this high poly version and use it in GaW with decreased model detail.

Body model is completed, will post it when texture is done.
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#198 GothmogtheOrc

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Posted 23 July 2007 - 12:51 AM

Nice! Can't wait so see it :p what can I say, I like Darth Maul :blink:

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#199 Kwen

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Posted 23 July 2007 - 05:13 PM

*kicks own darth maul under bed*

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#200 Master Windu

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Posted 25 July 2007 - 07:35 PM

And now he has eyes and teeth separate. He can blink and talk.

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Still debating on whether or not to model the folds on him or texture them. Depends on the poly counts of characters in next-gen games, which i am desperately trying to find out.
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