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Shared Allied Technology


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#1 Shine On

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Posted 26 October 2005 - 08:58 AM

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Gun Turret
Cost: 700
Armour: Steel
Prerequisite: Allied Barracks
Weapon: Stationary 120mm Cannon
Realizing that there was a large gap in their defensive technology tree the Allied forces where quick to create a makeshift gun turret, from old designs for the pillbox. This turret, although not heavily armoured, can fend of most enemy units without breaking the bank.


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Geo-Thermal Plant
Cost: 1500
Armour: Concrete
Prerequisite: Allied Battle Lab
After the Soviet forces were discovered using nuclear plants to generate huge stockpiles of power the Allies, with the help of Einstein, decided to mirror their efforts with a more greenhouse friendly method. The Geo-Thermal Plant absorb Solar and Ground heat and converts it all into power for the base whilst causing the least amount of damage to the natural environment.


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Allied War Hospital
Cost: 1200
Armour: Concrete
Prerequisite: Allied Barracks
After realizing that their men weren’t getting sufficient medical supplies during battle, it was decided that affordable temporary hospitals should be available in the middle of battle giving constant medical attention to the infantry. However because these buildings are made on a small budget, the structure itself is easily demolished by enemy fire.


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F-22 Raptor
Cost: 1200
Armour: Light
Prerequisite: Air force Command HQ
Weapon: Hydra Missiles
Since the Allied use of Harrier was retracted by the RAF, the F-22 has now taken over as the standard aircraft for all Allied airstrips. Although not as manoeuvrable and well defended as the Harrier, the F-22 Carries Two rounds of Hydra Missiles, which can cause more damage against enemy target.
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#2 Speeder

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Posted 26 October 2005 - 08:23 PM

Gotta love Gun Turret edit.

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#3 Allied General

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Posted 26 October 2005 - 09:18 PM

Gotta love Gun Turret edit.

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#4 ZeroSamuraiX

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Posted 26 October 2005 - 09:33 PM

nice, i got a question
does the allied war hospital act like a civillian hospital?
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#5 Shine On

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Posted 27 October 2005 - 11:03 AM

Yes it does, originally when the mod was for just RA2 there was also a medic which was buildable, but now you don't need that :rolleyes:
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#6 ZeroSamuraiX

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Posted 31 October 2005 - 10:20 PM

alright this mod is gonna kick arse
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