Cuba (Changes/Addition)
Started by Shine On, Oct 26 2005 09:16 AM
12 replies to this topic
#1
Posted 26 October 2005 - 09:16 AM
Cuban Terrorist
Cost: 200
Armour: None
Prerequisite: Cuban Barracks
Ability: Terrorist bomb
Originally used for special infiltration missions the Cuban Army has now recruited the Terrorists as a standard infantry. Although easily destroyed they can deal a devastating blow to an enemy base is they can get inside, although getting them inside without their bombs detonating is another matter.
Cuban Hijacker
Cost: 750
Armour: None
Prerequisite: Cuban Barracks
Ability: Hijacking
The Cuban armies now have access to the Hijacker. He uses a more forceful approach when it comes to taking control of enemy units, if he gets close enough to it, he can automatically take control of the target unit, causing it to fall under your control instantly. This unit makes up for the countries lack of Attack vehicles, but the fact he can steal others.
Demolition Truck MK2
Cost: 1600
Armour: Heavy
Range: Short
Speed: Slow
Prerequisite: Cuban War Factory, Cuban Tech Centre
Weapon: Advance Demo Bomb
In order for the Cuban army to keep up its image of supreme terrorist country they needed to find a way to deal large amounts of damage but with the help of surprise. The answer was the Demolition truck, originally created by the Iraqi army. Cuba Stole the plans and made several adjustments to the payload. Now the Mk2 can cause even more damage then originally designed to.
Spetznaz Special Forces
Cost: 1000
Range: Long
Armour: None
Prerequisite: Soviet Barracks, Soviet Battle Lab
Ability: AK47 Machine Gun and C4 explosives
Cuban leaders managed to strike a very lucrative deal with Russia, allowing Cuba to have control over the Russian Speznaz Special Forces in return for designs for the Tesla Boat. As so the Speznaz Forces are now fully available to Cuba to give some much needed backup for their terrorists.
#3
Posted 27 October 2005 - 11:06 AM
What do you mean? I did that background
I re-did it originally for AG and AG:R
I re-did it originally for AG and AG:R
#4
Posted 28 October 2005 - 12:35 AM
yeah i love the spetznaz
xeno do u have a unique shp for the
hijacker?
or did u use some civillian shp?
xeno do u have a unique shp for the
hijacker?
or did u use some civillian shp?
No heat no happiness
#5
Posted 28 October 2005 - 10:05 AM
It's gunna use its own SHP for the hijacker. Im not going to use a civilian or that bloody one TS like some mods have
#6
Posted 28 October 2005 - 10:20 PM
i'm glad bcuz i hate when
a unit is using some wack voxl or shp that is not
customized
like in purple alert Marshall's new soviet hero has a
civillian shp
neway good stuff
a unit is using some wack voxl or shp that is not
customized
like in purple alert Marshall's new soviet hero has a
civillian shp
neway good stuff
No heat no happiness
#8
Posted 29 October 2005 - 08:56 PM
Sorry but Spetznaz is what i've always known it as and that is the im going to keep the spelling
#10
Posted 30 October 2005 - 12:28 PM
#11
Posted 30 October 2005 - 12:34 PM
For those of you who want to know how to do close combat with a shovel, the then Spetsnaz are for you
Ok fair enough, i'll edit the Cameo. Besides i need to create a better cameo anyway
Ok fair enough, i'll edit the Cameo. Besides i need to create a better cameo anyway
#12
Posted 31 October 2005 - 10:39 PM
i still think spetznaz sounds better and tougher
its cuz i first played with it in MO
Speed's influence
its cuz i first played with it in MO
Speed's influence
No heat no happiness
#13
Posted 03 November 2005 - 10:24 AM
lol yeh. Blame it on Speeder
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