Imperial Guard / Navy
#121
Posted 15 September 2006 - 03:22 PM
#122
Posted 15 September 2006 - 04:26 PM
but the point still stands... a vessel is a much larger investment than a single soldier, more so than 18 even...
btw..
"it would be uber strong and the necrons would just warp inside of it and kill everything...
that would suck..."
necrons teleport into everything and kill everything. killing everything is just what they do
#123
Posted 16 September 2006 - 03:00 AM
no i didn't
but the point still stands... a vessel is a much larger investment than a single soldier, more so than 18 even...
btw..
"it would be uber strong and the necrons would just warp inside of it and kill everything...
that would suck..."
necrons teleport into everything and kill everything. killing everything is just what they do
everything? that means they can teleport into my testis and kill all the little stargazers!
those bastards!
i'll love blowing up their really really cool looking space stations now
Acting leader of the Gundam Legacy mod team.
We are always looking for new members! PM me if you are interested in helping!
#125
Posted 16 September 2006 - 03:46 PM
guess those metal bastards are good for more other than killing everything in the universive and my little stargazers...
I say we patent this idea and sell it! we'll make billions I tell ya!
Acting leader of the Gundam Legacy mod team.
We are always looking for new members! PM me if you are interested in helping!
#126
Posted 17 September 2006 - 12:54 AM
#127
Posted 17 September 2006 - 01:55 AM
Read the previous page!
#128
Posted 19 September 2006 - 04:52 PM
Btw i hope to see big stations...that's all!
#130
Posted 20 September 2006 - 12:58 AM
#131
Posted 20 September 2006 - 07:13 AM
When i play them galactic conquest things in eaw I build a station on every single planet to the highest level possible, to me that seems a bit silly... especially considering that tiny little tartan thing costs like twice as much as the hulge hulking stations (level 1).
So, we're gonna make stations really expensive so that you only put them where it matters, and they're gonna be very fooking dangerous.
for example, the ramilles star fort (the marine station at top level) is approximately equivalent to four battleships in firepower and health. You'll need a very big fleet to destroy a top level ramilles
I'm thinking that the initial charge for a station will be rather large, and the upgrades are relatively cheaper.
#132
Posted 20 September 2006 - 09:13 AM
This really sounds good to me...it's logical...I'm thinking that the initial charge for a station will be rather large, and the upgrades are relatively cheaper.
#135
Posted 21 September 2006 - 12:19 AM
#136
Posted 21 September 2006 - 02:14 AM
for example.. a Cobra escort costs 30 points, a lunar cruiser costs 180 points, a retribution battleship: 365 points, a space marine battlebarge: 425 points and a ramilles star fort... 875 points...
That cost is for the full level station however... though i think the price will be about the equivalent of 600 points to start with, the second and third levels 75 points each and the final upgrade bringing it to full strength.
#138
Posted 21 September 2006 - 11:47 PM
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