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Yuri (Changes/Addition)


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#1 Shine On

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Posted 01 November 2005 - 07:38 PM

Yuri Initiate
Cost: 200
Armour: None
Weapons: Psychic Blast Bolt
Prerequisite: Yuri Barracks
Yuri's basic combat soldier has all the firepower he needs in his highly developed brain, which allows him to fire a powerful Psychic Blast that can give enemy infantry, vehicles and even structures a serious headache. While his range is shorter than that of Allied or Soviet infantry, his damage rating is slightly higher, making him an excellent defence unit when garrisoned. He's three times as expensive as the Soviet Conscript, and can't deploy into a fortified position like the Allied Grunt.


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Chrono Yuri
Cost: 1200
Armour: None
Range: Medium
Prerequisite: Yuri Barracks, Stolen Allied Tech
Weapon: Mind Control and C4 explosive
Chrono Yuri is the newest addition to Yuri's army of clones. Now blessed with the technology of Chrono-shifting Chrono Yuri can teleport anywhere on the map and take over the minds of any near by unit or plant a C4 charge and Chrono-shift out again.


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Chaos Yuri
Cost: 1000
Armour: None
Range: Medium
Prerequisite: Yuri Barracks, Stolen Soviet
Weapon: Mind Crush, Chaos Wave
The Chaos Yuri is a specially train Yuri clone whos specific goal is to cause confusion in the battlefield, rather then the ususal control and order. With his primary weapon being the new Mind crush, this yuri can kill an infantry instantly by causing their brain to melt in their head. The Secondary function is the chaos wave, which is effective against units aswell as infantry, causing them to randomly attack one another. A truly devistanting infantry.


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Infiltrator
Cost: 750
Build Limit: 1
Armour: None
Prerequisite: Yuri Barracks, Yuri Battle lab
The Infiltrator is Yuri’s closest answer to a spy. Since the Allied and Soviet forces have stepped up security on their battle labs Yuri needed to find another way of infiltrating the buildings. The Infiltrator is yet another clone of Yuri and has a specially trained mind to fool surrounding people into thinking there is no-one there, a close resemblance to stealth technology.


Yuri Clone
Cost: 900
Armour: None
Range: Medium
Prerequisite: Yuri Barracks
Weapon: Mind Control and Psi Blast
The Yuri Clone is a standard copy of Yuri. With the same mental capabilities, the Yuri clone can take control of any enemy infantry on the battlefield. However since the Hero units has been specially trained to resist psionics they are the only infantry units able to withstand the power of Yuri’s Brain.


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Yuri Elite
Cost: 1500
Armour: None
Range: Very long
Prerequisite: Stolen Yuri Tech
Weapon: Extreme Mind Control
The Yuri Elite are specialised clones of Yuri with special genetically modified minds. The Yuri Elite’s brain has been cleared from almost all none essential activity in order to achieve an extreme range of mind control. To prevent these mutants from dominating control over his army, Yuri has implanted neural inhibitors. These then allow him and only him to command their movements.


Genome
Cost: 1000
Armour: None
Prerequisite: Yuri Barracks, Yuri Battle Lab, Genetic Mutator
Weapon: Genetic Mutation Darts
Build Limit: 1
Very little people know how far Yuri developed his genetic experiment since most of his work was restricted or hidden from view. But now he has unleashed his latest creation, The Genome. This unit has been giving the Ability to mutate any enemy infantry into one of Yuri’s Brute Slaves. Though it doesn’t have the same range and effect area as the Genetic Mutator super-weapon it can still cause havoc on the battlefield.


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Yuri Prime
Cost: 1800
Armour: None
Build Limit: 1
Range: Very long
Weapon: Super Mind Control and Super Psi Wave
This is the closest to a true clone of Yuri himself! He can take mind control of one unit just like the clone and he can fry enemy soldier’s minds when deployed. He hovers around on this weird hover chariot but don't under-estimate Yuri he can also take mind control of structures unlike the clone so he is VERY powerful. The advantage over the clone is he is allot faster when moving and he can hover over water.


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Mini Bio Reactor
Cost: 400
Armour: Metal
Prerequisite: Yuri Battle Lab
Yuri can be a very resourceful guy, he thrives on perfection. So as a result he has created the new Mini Bio Reactor, this new building runs on the waste organic products of the Standard Bio Reactor. Though a whole host cannot be put inside each of these little pods can kick out quite a bit of Energy, perfect for backup power.



Yuri Psychic Tower
Cost: 1500
Armour: Metal
Prerequisite: Yuri Battle Lab
The Ultimate in Yuri base defence, these Psychic towers can control the minds of up to five units within a short radius. This (combined with other defences) will make any base a very tough place to infiltrate. Though there are some units which can counter the effects of the mind control, most are still vulnerable. Early designs of this building look very harsh and bulky, and so Yuri redesigned it in the symbol of his loyal army.



NOTE: Yuri will still have the standard Tanks etc as in YR

Edited by Xeno, 03 November 2005 - 11:39 AM.

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#2 Allied General

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Posted 03 November 2005 - 11:14 AM

Chaos Yuri
Cost: 1000
Armour: None
Range: Medium
Prerequisite: Yuri Barracks, Stolen Soviet
Weapon: Mind Control and C4 explosive
Chrono Yuri is the newest addition to Yuri's army of clones. Now blessed with the technology of Chrono-shifting Chrono Yuri can teleport anywhere on the map and take over the minds of any near by unit or plant a C4 charge and Chrono-shift out again.


rofl you copy + paste his description :)

Edited by Allied General, 03 November 2005 - 08:44 PM.

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#3 Shine On

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Posted 03 November 2005 - 11:40 AM

Ok edited. I forgot about that, but now its new weapons and description is up :)
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#4 ZeroSamuraiX

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Posted 06 November 2005 - 09:54 PM

nah u need to add tanks
for yuri's side
his tank division is weak
add like a yuri heavy tank pls
No heat no happiness
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