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#1 Apollo

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Posted 08 November 2005 - 01:45 PM

Now if you ask that question, yes in due time as much of development is hush hush, however next version will not be crashing anymore with the rock patch users while this won't necessary mean any new features provided by the patch, just that it is compatible (atleast for now) :)
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#2 Ash

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Posted 08 November 2005 - 04:40 PM

I think what Apollo's trying to say is:

1) Future versions of Robot Storm WILL be compatible with the Rock The Battlefield patch.

2) While none of the new features of the Rock Patch are necessarily going to be implemented, such features are still being debated.

3) Don't pester about any new features. They're a surprise. You'll find out when we tell you. :)

#3 FoRSAkeN_oNe

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Posted 28 January 2006 - 11:24 PM

Any news at all about an update sometime soon?

Also: I think the music "Valves" from Tiberian Sun works well for Robot Storm. If you are looking for more tracks.
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#4 Samael

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Posted 29 January 2006 - 06:18 AM

Sweet can't wait Apollo. :)

#5 Ash

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Posted 29 January 2006 - 04:39 PM

Any news at all about an update sometime soon?

Also: I think the music "Valves" from Tiberian Sun works well for Robot Storm. If you are looking for more tracks.


We're trying to use 'unique' tracks (Ie non-CNC) as much as we can. Slave to the System was only included due to my incessant pestering :p

If you wish to add Valves yourself, use the manual to learn how to do so :p
I doubt it will make the cut of a music pack, though. In fact, I don't know if any more RS music packs are planned, but instead musical efforts turn to YR:Warzone.


However, as for new features, there are quite a few. I'll briefly skirt around the details, but just something to get you dogs salivating :sad:


1) Freedom League will be getting a new (and fucking COOL) defence structure.
2) More secret tech inclusions to dominate the battlefield.
3) A number of Rock Patch implementations.
4) More and different weapons
5) Graphical tweaks, probably SFX tweaks too.

And more. I've said too much as it is, but I have to keep you be0tches interested :p

Oh, I love being able to say lots without saying anything at all! :)

#6 Samael

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Posted 29 January 2006 - 06:07 PM

Hehe sweeeeet. :)

#7 ZeroSamuraiX

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Posted 30 January 2006 - 12:56 AM

nice! secret tech makes me salivate!
props guys good stuff, keep it up
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#8 daedra

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Posted 30 January 2006 - 06:18 PM

nice:P new secret tech :grin:
well i cant wait to see what new things u guys bring to the game:P and definatly looking forward to freedom leagues new defence structure
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#9 FoRSAkeN_oNe

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Posted 08 February 2006 - 11:04 AM

w00t Another Freedom League defense! They may become my favorite then :p. FOR THE MACHINES -- I MEAN FOR THE FREEDOM LEAGUE!
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#10 Ash

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Posted 08 February 2006 - 01:39 PM

Indeed, Freedom League are going to come good from this new update. Tests have revealed this defence to help FL mostly do what they couldn't before: Hold the line. :p

#11 Allied General

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Posted 08 February 2006 - 11:48 PM

Indeed, Freedom League are going to come good from this new update. Tests have revealed this defence to help FL mostly do what they couldn't before: Hold the line. :D


Isn't that anti-league :p

I thought there were quick daggers striking in pincer movements and nature of the most powerful units bar the uber tank is self-destruct.
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#12 Az3r^

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Posted 09 February 2006 - 12:12 AM

cool, and Apollo regarding my loading problem, i took off rockpatch and played RS , and omg !!! Nice work :D ( looking forward to update tbh :p )

Edited by Az3r^, 09 February 2006 - 12:19 AM.

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#13 Ash

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Posted 09 February 2006 - 08:49 AM

Indeed, Freedom League are going to come good from this new update. Tests have revealed this defence to help FL mostly do what they couldn't before: Hold the line. :D


Isn't that anti-league :p

I thought there were quick daggers striking in pincer movements and nature of the most powerful units bar the uber tank is self-destruct.


They are also anti-rush specialists. Tank Hunter, Mantis and Electron Tank are primarily defensive units, really. Enemy cannot swamp them if they have an abundance of these units.

Try being on the defensive as FL, and you'll see they needed SOMETHING to bolster their otherwise mediocre defences...especially now that there's a build limit on the Hellstorm ;)

#14 Speeder

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Posted 09 February 2006 - 03:55 PM

Hmm, so I guess that their new defense will be anti-rush one?

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#15 Ash

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Posted 09 February 2006 - 05:37 PM

Naturally.

#16 Speeder

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Posted 09 February 2006 - 05:39 PM

Good. So FL won't lose it's style, additionally with limited Hellstorms. Some heavier equipment and bye bye FL :p

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#17 Ash

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Posted 10 February 2006 - 11:13 AM

Limited Hellstorms is done to prevent the AI cannon crawling as it did last time, and also to prevent playerspam... the Hellstorm was THE single most powerful defence available without a buildlimit. Hellstorm's still more powerful than this new defence, but now it's kerbed a bit like the Allied Particle Gun.

However the FL benefits in defence in others ways than just this new defence...heh heh heh... :)

#18 FoRSAkeN_oNe

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Posted 11 February 2006 - 11:39 AM

Building Kirov's ASAP still will help very nicely in defense :).
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#19 Ash

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Posted 11 February 2006 - 12:25 PM

Of course it will, but we're talking defence structures here :)

#20 FoRSAkeN_oNe

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Posted 12 February 2006 - 10:15 AM

Yeah I know. It'll help my strategy: build up a load of defense (to the point where I won't need units if I can help it) and then build a huge army from within the safety of my automatic doom. I guess you could call it turtling, only better >_>.
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