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A-10 Beacon Power change?


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Poll: Should the USA lvl5 A-10 Beacon Power be changed? (10 member(s) have cast votes)

Should the USA lvl5 A-10 Beacon Power be changed?

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#1 Pendaelose

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Posted 11 November 2005 - 12:40 AM

As the Beacon power is right now the beacons drop so close together that it behaves just like a lvl3 A-10 Strike, but there are 2 chances to shoot it down.

I'm thinking I should change the power so that it creates a much larger area thats got maybe 5-7 beacons scattered far appart form each other. this way only one would go off at a time if you were trying to pass though it, or if it was called on a base it would be several A-10s, but each hitting seperate buildings (lots of damge, but little destroyed)

If you suggest replace completely, please make a suggestion for a replacement power.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2 Phoenix911

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Posted 11 November 2005 - 12:48 AM

a10 becon ? wat are u talking bout u mean the a10 strike?
and i do not understand wat do u mean by spacing them.
can u give me an exsample.
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#3 Pendaelose

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Posted 11 November 2005 - 12:49 AM

a10 becon ? wat are u talking bout u mean the a10 strike?
and i do not understand wat do u mean by spacing them.
can u give me an exsample.

<{POST_SNAPBACK}>


at lvl5 most USA factions get a Beacon drop. the Beacons are like Demo traps that call A-10s in.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4 Phoenix911

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Posted 11 November 2005 - 01:21 AM

o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?
Phoenix™ The Forgotten Samurai
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#5 Pendaelose

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Posted 11 November 2005 - 01:26 AM

o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?

<{POST_SNAPBACK}>


I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 Phoenix911

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Posted 11 November 2005 - 02:34 AM

o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?

<{POST_SNAPBACK}>


I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.

<{POST_SNAPBACK}>

but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?
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#7 Pendaelose

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Posted 11 November 2005 - 03:11 AM

o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?

<{POST_SNAPBACK}>


I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.

<{POST_SNAPBACK}>

but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?

<{POST_SNAPBACK}>


its weaker than an lvl3 A-10 strike now... ...I'm suggesting up the count to 5-7 beacons, but not so close togeather they hit the same target, and also far enough apart they can make a kill zone on the map.

I'm also thinking of something similare to adjust the "pitfall" power of GLA
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#8 Phoenix911

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Posted 11 November 2005 - 03:21 AM

o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?

<{POST_SNAPBACK}>


I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.

<{POST_SNAPBACK}>

but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?

<{POST_SNAPBACK}>


its weaker than an lvl3 A-10 strike now... ...I'm suggesting up the count to 5-7 beacons, but not so close togeather they hit the same target, and also far enough apart they can make a kill zone on the map.

I'm also thinking of something similare to adjust the "pitfall" power of GLA

<{POST_SNAPBACK}>

ok well if there is a killzone and it hits and it able to do a good amount of damage then i don't see a problem with it.

That pitfall for gla i think should be left untouched tho.
It is one of the very few skills that the gla have that can actuly strike in enermy base doing a good size damage.
Terroest sneak attack is not too bad but can easly be couter by some teams with mines and so dose the reble ambush, esply since they only have rifles, and as i say alot of teams have mines now, making them usless. (almost half have mines)
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#9 Creator

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Posted 11 November 2005 - 07:50 AM

I've replaced this power with cluster bomb already.

#10 Phoenix911

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Posted 11 November 2005 - 12:52 PM

I've replaced this power with cluster bomb already.

<{POST_SNAPBACK}>

ooo a saturation bomb i love them ^^
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#11 Pendaelose

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Posted 11 November 2005 - 03:13 PM

I've replaced this power with cluster bomb already.

<{POST_SNAPBACK}>


I like the power enough to save it, I just think it needs adjusting.

btw What kind of clusterbomb? the Cybr Tomahawks, or something different?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#12 Casojin

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Posted 11 November 2005 - 03:56 PM

Perhaps after you replaced the beacon drop with cluster bomb, you might give American a combat engineer which can build beacon and lay small minefield.
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#13 Pendaelose

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Posted 11 November 2005 - 04:04 PM

Perhaps after you replaced the beacon drop with cluster bomb,  you might give American a combat engineer which can build beacon and lay small minefield.

<{POST_SNAPBACK}>

Already done... I finished coding a SupW Engineer this morning. No mine fields, but he does make up for it with other toys
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#14 Creator

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Posted 11 November 2005 - 08:18 PM

btw  What kind of clusterbomb?  the Cybr Tomahawks, or something different?

<{POST_SNAPBACK}>

Container with selfaiming submunitions. It spreads a lot of small parachuted devices around that descend and attack enemies on the fly. They explode when touch ground.

#15 Pendaelose

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Posted 13 November 2005 - 07:55 PM

Voting has ended...

More Area, more Beacons has won.

Creator, I like the cluster bomb idea... I'm curious to see it in action.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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