A-10 Beacon Power change?
#1
Posted 11 November 2005 - 12:40 AM
I'm thinking I should change the power so that it creates a much larger area thats got maybe 5-7 beacons scattered far appart form each other. this way only one would go off at a time if you were trying to pass though it, or if it was called on a base it would be several A-10s, but each hitting seperate buildings (lots of damge, but little destroyed)
If you suggest replace completely, please make a suggestion for a replacement power.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2
Posted 11 November 2005 - 12:48 AM
and i do not understand wat do u mean by spacing them.
can u give me an exsample.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3
Posted 11 November 2005 - 12:49 AM
a10 becon ? wat are u talking bout u mean the a10 strike?
and i do not understand wat do u mean by spacing them.
can u give me an exsample.
at lvl5 most USA factions get a Beacon drop. the Beacons are like Demo traps that call A-10s in.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4
Posted 11 November 2005 - 01:21 AM
*thinks* so u wanna space them around liek a mine field?
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#5
Posted 11 November 2005 - 01:26 AM
o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?
I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#6
Posted 11 November 2005 - 02:34 AM
but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?
I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#7
Posted 11 November 2005 - 03:11 AM
but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?
I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.
its weaker than an lvl3 A-10 strike now... ...I'm suggesting up the count to 5-7 beacons, but not so close togeather they hit the same target, and also far enough apart they can make a kill zone on the map.
I'm also thinking of something similare to adjust the "pitfall" power of GLA
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#8
Posted 11 November 2005 - 03:21 AM
ok well if there is a killzone and it hits and it able to do a good amount of damage then i don't see a problem with it.but would'nt that make it rather weak? and if that would be the case then would'nt it being a level 5 general promotion means it's lame?o yer i remember that ^^ humm
*thinks* so u wanna space them around liek a mine field?
I'm thinking it will be best... cause close together its just like calling in a lvl3 A-10 strike, but a longer delay and 2 chances to choot it down.
its weaker than an lvl3 A-10 strike now... ...I'm suggesting up the count to 5-7 beacons, but not so close togeather they hit the same target, and also far enough apart they can make a kill zone on the map.
I'm also thinking of something similare to adjust the "pitfall" power of GLA
That pitfall for gla i think should be left untouched tho.
It is one of the very few skills that the gla have that can actuly strike in enermy base doing a good size damage.
Terroest sneak attack is not too bad but can easly be couter by some teams with mines and so dose the reble ambush, esply since they only have rifles, and as i say alot of teams have mines now, making them usless. (almost half have mines)
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#9
Posted 11 November 2005 - 07:50 AM
#10
Posted 11 November 2005 - 12:52 PM
ooo a saturation bomb i love them ^^I've replaced this power with cluster bomb already.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#11
Posted 11 November 2005 - 03:13 PM
I've replaced this power with cluster bomb already.
I like the power enough to save it, I just think it needs adjusting.
btw What kind of clusterbomb? the Cybr Tomahawks, or something different?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#12
Posted 11 November 2005 - 03:56 PM
#13
Posted 11 November 2005 - 04:04 PM
Already done... I finished coding a SupW Engineer this morning. No mine fields, but he does make up for it with other toysPerhaps after you replaced the beacon drop with cluster bomb, you might give American a combat engineer which can build beacon and lay small minefield.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#14
Posted 11 November 2005 - 08:18 PM
Container with selfaiming submunitions. It spreads a lot of small parachuted devices around that descend and attack enemies on the fly. They explode when touch ground.btw What kind of clusterbomb? the Cybr Tomahawks, or something different?
#15
Posted 13 November 2005 - 07:55 PM
More Area, more Beacons has won.
Creator, I like the cluster bomb idea... I'm curious to see it in action.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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