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here is a great new mod


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#21 SquireJamesTGW

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Posted 25 May 2004 - 02:06 AM

I am mod leader of The Great War

For all those not intelligent enough to realise why the mod is called The Great War is called such, I will explain

"The Great War" was the name given at the time to the conflict now known as World War I.

The High Imp is no longer a member of TGW btw.

The Mod IS NOT repeat IS NOT dead. It is very much alive. I am the chief modeller, and i have added some units ingame (tanks mainly, tracks animated too) and we are progressing at quite a rate now. What we do need however is an animator, nothing fancy, just the props on the planes, the factory doors, wheels, recoil that sort of thing. Also an infantry animator would be useful

The Sides are

Britain and her commonwealth
France
Germany and Austria-Hungary
The USA

Tanks will be heavily armed and armoured, invulnerable to bullets but slow and ponderous. Rifles will be lethal and accurate but their rate of fire is slow. Machine Guns will be powerful, fast firing but innacurate. Expect breaking through to be exceedingly difficult without the correct usage of combined arms.

Heres the latest model, the Sopwith Dolphin

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So i hope despite the high imps foolish decision to provide you with little or no information, you will re-consider The Great War.

Squire James

#22 SquireJamesTGW

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Posted 25 May 2004 - 02:17 AM

Name: Char de Rupture St. Chamond M-16/18
Role: Heavy Tank
Nationality: French

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Name: Triton-Wilson Heavy Tank Mk V
Role: Heavy Tank
Nationality: British/American

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Name: Triton-Wilson Heavy Tank Mk V** (Double Star)
Role: Heavy Tank/Supply/Troop Transport
Nationality: American (British made)

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Name: Beutepanzer II
Role: Heavy Tank
Nationality: German (Captured British Mk V)

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Name: Abteilung 7, Verkehrswesen (A7V) Sturmpanzerkampfwagen
Role: Heavy Tank
Nationality: German

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Name: Autoblinde Peugeot
Role: Armored Car
Nationality: French

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Name: Einhardt-BaK
Role: Armored Car
Nationality: German

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Name: Austin-Putilov
Role: Armored Car
Nationality: British (designed for Russia originally)

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#23 SquireJamesTGW

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Posted 25 May 2004 - 02:23 AM

Name: Krupp 420mm Howitzer "Big Bertha"
Role: Heavy Artillery
Nationality: German

http://dynamic6.game...orums/uploads/p

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Name: Dennis Universal Lorry
Role: Supply/Gun Tractor/Troop Transport/Construction and Repair

(Vech&Struct)
Nationality: British/American/French

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Name: M1 Howitzer
Role: Heavy Artillery
Nationality: American

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Name: 77mm '77' Field Gun
Role: Field Artillery
Nationality: German

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Name: 75mm '75' Field Gun
Role: Field Artillery
Nationality: French

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Name: 37mm Vickers-Maxim 'Pom-Pom' Automatic Cannon
Role: Anti-Aircraft/Anti-Tank/Light Divisional Cannon
Nationality: (Fixed Version) All (Mobile Version) Germany

Fixed Position

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Mobile Divisional Cannon

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#24 SquireJamesTGW

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Posted 25 May 2004 - 02:23 AM

Name: Bunker
Texture and Mesh: Squire James
Polygon Count: 12

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Name: Church
Mesh and Texture: Squire James
Polygon Count: 64

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Name: Cathedral
Mesh: BDMBoy
Texture: Squire James
Polygon Count: 180

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Name: Armaments Factory
Mesh: BDMBoy
Texture: Squire James
Polygon Count: 427

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#25 SquireJamesTGW

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Posted 25 May 2004 - 02:24 AM

Assorted Small Buildings

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#26 SquireJamesTGW

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Posted 25 May 2004 - 02:25 AM

Townhouses

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I hope this convinces those of you who said this mod was dead :blink:

Squire James

#27 Tiberian Moon

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Posted 25 May 2004 - 02:52 AM

some of us have 56k :blink:

#28 SquireJamesTGW

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Posted 25 May 2004 - 12:42 PM

Gamespy and its wonderfully reliable FTP have failed us on the PlanetCnC Site. but the dynamic6 site and forum still functions

The Great War Site and Forum

You want screenshots, I post screenshots and then you complain about size :blink: theres no pleasing some people :lol: j/king year they are large but hey, alows you to see the detail

Next two models will be the Sowpith Snipe and the Sopwith Salamander
hopefully followed by the Renault FT-17 Tank

#29 the_kid

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Posted 26 May 2004 - 04:57 AM

ok kool... perhaps a little more down the road I could do an interview with you. I love interviews, because it brings in traffic to C&C Central and gets the mod known very effectively... and all at the same time, however they can be hard to write sometimes.

#30 SquireJamesTGW

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Posted 26 May 2004 - 06:14 PM

I would be an honour to be interviewed by you

Also

Name: Royal Aircraft Factory/Folland Scout Experimental No.5 (SE.5a)
Role: Air Superiority
Nationality: British

NOTE: This model was actually made second, after the Camel, but it was so badly scarred by mesh errors (Crappy Milkshape 1.7.0) that i needed to remake it.

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Now a small decision to make. I could call the British Air Force quits now, Air General and all. But giving the Air General only one unique aircraft (Dolphin) when he gets no stealth, laser or counter measure ect seems a bit, well stingy. So my other plan is to give the Air General the Sopwith Snipe (like an advanced Camel) and the Sopwith Salamander (Armored Attack Plane) too. What do you think?

Name: Sopwith F.3a 'Dolphin'
Role: Air Superiority
Nationality: British

NOTE: This will be the Air General (Trenchard) replacement for the SE.5a. It is the most heavily armed fighter aircraft, as heavily armed as the Gotha G.V Bomber!

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#31 SquireJamesTGW

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Posted 28 May 2004 - 12:19 AM

TGW has three Airfields

Small Airfield - Holds 8 Scouts (Fighters)
Large Airfield - Holds 6 Light Bombers/Recon or Scouts
Aerodrome - Holds 4 of any Aircraft (Max of 2 aerodromes per side)

This way you get the size requirements for large aircraft across and it means if only your aerodrome is left (other airfields blown up) you can still build Scouts.

Update:

Fixed 75mm AA FlaK Gun

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Redoubt Trench

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20 lb Cooper Bomb

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100 lb Coppernose Bomb

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Lewis AA MG Mount

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Parrabellum/Chauchat AA MG Mount

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Heavy Tank Mk IX (Troop Transport)

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#32 SquireJamesTGW

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Posted 28 May 2004 - 07:01 PM

Each side will have 5 buildable planes, with the Air General having 8

British

Turn Fighter (Dogfighter) - Sopwith F.1 Camel
Energy Fighter (Speedy & High Alt) - Se.5a
Reconnaissance and Spotting - Re.8
Light Bomber - Bristol F.2b "Bristol Fighter"
Heavy Bomber - Handley-Page 0/400

Air General (General Trenchard)

As above but also has

Turn Fighter - Sopwith F.2c Snipe
Energy Fighter - Sopwith F.3a Dolphin
Ground Attack - Sopwith TF.2 Salamander

French

Turn Fighter - Nieuport XXIV
Energy Fighter - SPAD XIII
Reconnaissance and Spotting - Dorand Ar.I
Light Bomber - Breguet Br.XIV
Heavy Bomber - Caudron R.XI

American

Turn Fighter - Sopwith F.1 Camel
Energy Fighter - SPAD XIII
Reconnaissance and Spotting - Breguet Br.XIV
Light Bomber - Salmson 2.A2
Heavy Bomber - Handley-Page 0/400

German

Turn Fighter - Siemens-Shuckert D.IV
Energy Fighter - Fokker D.VII
Reconnaissance and Spotting - Rumpler C.IV
Light Bomber - Hannover C.III
Heavy Bomber - Gotha G.V

#33 SquireJamesTGW

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Posted 29 May 2004 - 08:41 PM

Name: Renault FT-17
Role: Light Tank
Nationality: French/American

Name: Leichtbeutepanzer FT-17
Role: Light Tank
Nationality: German (Captured French)

Foreground: FT-17
Background: Leichtbeutepanzer

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#34 Superdog

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Posted 21 June 2004 - 09:31 AM

this mod looks very good so far, keep up the good work ;)

#35 the_kid

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Posted 22 June 2004 - 02:50 AM

yeah... you can track their progress at their website: http://dynamic6.game...om/~thegreatwar

You may wish to check their forum as well, as that is where many of the discussions take place for mods.They have a new layout since I last stopped by their site, and they are definatly still working on the mod as they just released a new in-game screenshot not too long ago.




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