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D-day terrain update


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#1 Mig Eater

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Posted 08 December 2005 - 06:52 PM

I’ve been busy working away the last few weeks trying to get the DTX into a more finished state & also working on new civilian stuff to go with the terrain.

Any way here be the fruit of my labours, it’s still a WIP tho (as always) but things are beginning to look a bit more compleat

Urban ruins
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Still lots to do here but things are looking much better

Desert oasis
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This is just a beta of the desert terrain, the trees are gona be reworked...


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#2 Mastermind

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Posted 08 December 2005 - 06:55 PM

:dry:
Excellent work.
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#3 Ash

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Posted 08 December 2005 - 07:00 PM

That's YR? :dry:

#4 Athena

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Posted 08 December 2005 - 07:02 PM

Looks really nice Michael :dry:.

#5 chemical ali

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Posted 08 December 2005 - 07:04 PM

Looks like a different game :dry:
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#6 Mig Eater

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Posted 08 December 2005 - 07:22 PM

That's YR? :dry:

<{POST_SNAPBACK}>

Well the only YR things in them pics is the park bench & a sign post, that’s only cos I haven’t done new ones yet... Other then little things like that I’ve replaced just about everything :huh:

(BTW the TS bridge hut is temp)


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#7 Gamemate

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Posted 08 December 2005 - 07:26 PM

That is really impressive, I really like how well the civillian buildings fit in with the terrain.
If people were more constructive with their comments, then this place would be more enjoyable
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#8 DaEm0NuL

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Posted 08 December 2005 - 07:37 PM

Wow ! Simply d-day-ish :huh:. That hut would have benn the only critic. Nice job. I only hope u don`t change your mind and update them again :dry:

#9 Allied General

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Posted 08 December 2005 - 07:51 PM

frigging impressive :dry:
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#10 Samael

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Posted 08 December 2005 - 07:55 PM

:dry: OMG that looks like a Empire Earth terrian and I mean for Urban ruins.
That looks almost close to Germany would look like :ninja: . I am very impressed well done awsome job Mig Eater. :huh: :ninja:

#11 Speeder

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Posted 08 December 2005 - 08:00 PM

THAT CITY CAN'T BE YR!!!! :dry:

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#12 Mig Eater

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Posted 08 December 2005 - 08:40 PM

It's not... it's D-day :dry:


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#13 Lee

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Posted 08 December 2005 - 09:35 PM

My jaw dropped as soon as i saw that on front page, amazing, simple amazing.

Do you do the buildings pixel by pixel? Or edit other ones?

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#14 Mig Eater

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Posted 08 December 2005 - 09:45 PM

I "borrowed" the buildings from another WW2 game Posted Image

Took me two weeks non-stop to convert 15 of them...


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#15 Lee

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Posted 08 December 2005 - 09:47 PM

Still cool, real nice stuff. Looks like a new game :dry:

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#16 wilmet

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Posted 08 December 2005 - 10:04 PM

even if it's still in the beta phases the terrain is looking excellent , especially that urban one. :huh:


edit : btw do you still plan on having terrain specific camo for the units ? been a while since I heard about that. :dry:

Edited by wilmet, 08 December 2005 - 10:06 PM.

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#17 Mig Eater

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Posted 08 December 2005 - 10:26 PM

eventually, got a lot of other things to work on first


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#18 Rattuskid

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Posted 08 December 2005 - 10:47 PM

Wow, good think that those buildings converted so well, and the terrain is to die for...

Although, I am curious as to why you're using the TS bridge hut. It looks kinda out of place. Otherwise, very cool, can't wait to see these maps first hand.

(Do you plan on converting Generals building to, like Blitz has?)
Being a total douche.

#19 Allied General

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Posted 08 December 2005 - 10:53 PM

(BTW the TS bridge hut is temp)

<{POST_SNAPBACK}>


:dry: at rattus
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#20 Mig Eater

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Posted 09 December 2005 - 05:29 AM

Wow, good think that those buildings converted so well

I used custom pal files for each of them to get the best result, took a bit more work but didn't have to put up with the crappy unittem :huh:

(Do you plan on converting Generals building to, like Blitz has?)

I don't plan to, I have no need for them... :dry:


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