D-day terrain update
#1
Posted 08 December 2005 - 06:52 PM
Any way here be the fruit of my labours, it’s still a WIP tho (as always) but things are beginning to look a bit more compleat
Urban ruins
Still lots to do here but things are looking much better
Desert oasis
This is just a beta of the desert terrain, the trees are gona be reworked...
#2
Posted 08 December 2005 - 06:55 PM
Excellent work.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#4
Posted 08 December 2005 - 07:02 PM
#5
Posted 08 December 2005 - 07:04 PM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#6
Posted 08 December 2005 - 07:22 PM
Well the only YR things in them pics is the park bench & a sign post, that’s only cos I haven’t done new ones yet... Other then little things like that I’ve replaced just about everythingThat's YR?
(BTW the TS bridge hut is temp)
#8
Posted 08 December 2005 - 07:37 PM
#10
Posted 08 December 2005 - 07:55 PM
That looks almost close to Germany would look like . I am very impressed well done awsome job Mig Eater.
#13
Posted 08 December 2005 - 09:35 PM
Do you do the buildings pixel by pixel? Or edit other ones?
#15
Posted 08 December 2005 - 09:47 PM
#16
Posted 08 December 2005 - 10:04 PM
edit : btw do you still plan on having terrain specific camo for the units ? been a while since I heard about that.
Edited by wilmet, 08 December 2005 - 10:06 PM.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#18
Posted 08 December 2005 - 10:47 PM
Although, I am curious as to why you're using the TS bridge hut. It looks kinda out of place. Otherwise, very cool, can't wait to see these maps first hand.
(Do you plan on converting Generals building to, like Blitz has?)
#20
Posted 09 December 2005 - 05:29 AM
I used custom pal files for each of them to get the best result, took a bit more work but didn't have to put up with the crappy unittemWow, good think that those buildings converted so well
I don't plan to, I have no need for them...(Do you plan on converting Generals building to, like Blitz has?)
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