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Toxin General


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#1 Casojin

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Posted 18 December 2005 - 01:30 PM

As we might have noticed, there is no super unit for Toxin General. I wonder what it would be.

I suggest....."Thrax Supremo" (you can give it a new name as you want because I'm not sure what name should I give it).

Thrax Supremo:
Large Vehicle with armor of overlord. Armed with Anthrax and Acid sprayers, also with silicon cloud missile launchers. Can be upgraded with SCUD launcher if salvage parts (1 SCUD for each level).
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#2 Pendaelose

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Posted 18 December 2005 - 04:06 PM

He has the defiler. Chem and SupW both have buildings instead of superweapons.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 Madin

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Posted 18 December 2005 - 07:50 PM

He has the defiler.  Chem and SupW both have buildings instead of superweapons.

<{POST_SNAPBACK}>


Guess which team got the better deal? :lol:

#4 Casojin

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Posted 19 December 2005 - 03:13 PM

Ah, I see. The most annoying thing is that the Defiler's clouds can barely passed high mountains. Sometimes, it doesn't reach its target.
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#5 Red Alpha

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Posted 19 December 2005 - 07:13 PM

i alwais place it in a point were it couzes most damige on its way there without jams like mountains

#6 Thunder_Head

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Posted 19 December 2005 - 07:47 PM

Sorry for out of a topic, hey what's a super unit for Demo generals?
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#7 Creator

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Posted 19 December 2005 - 08:22 PM

Nuclear bomb truck

#8 Phoenix911

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Posted 20 December 2005 - 03:33 AM

Nuclear bomb truck

<{POST_SNAPBACK}>

and he forgot to mention it stealthed = super doom and i love it. basicly DON'T let the demo gen get to rank 5 or u could be FUBAR'ed
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#9 Pendaelose

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Posted 20 December 2005 - 06:04 PM

Nuclear bomb truck

<{POST_SNAPBACK}>

and he forgot to mention it stealthed = super doom and i love it. basicly DON'T let the demo gen get to rank 5 or u could be FUBAR'ed

<{POST_SNAPBACK}>


Hehehe I love seeing on ecomming in a Comp-Stomp match... "Make it go away! NOOO Don't kill it! Stop it! Its still comming! Nooo Don't kill it! Make it go away!"

the other great feeling is blowing one up as it comes out of the arms dealer.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#10 Gilgamesh

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Posted 26 December 2005 - 07:23 PM

Better yet, 8 nuke trucks + sneak attack + "X" key lots of time :DE019: (yeah, lots of money too)

#11 Capt.Drake

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Posted 26 December 2005 - 09:34 PM

DiD you ever had about 100 Nuke and Bombtrucks, and send them to attack?
and do you know what happens when the first one gets blown up?
If the Comp does that it's so cool :)

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#12 Phoenix911

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Posted 26 December 2005 - 11:36 PM

DiD you ever had about 100 Nuke and Bombtrucks, and send them to attack?
and do you know what happens when the first one gets blown up?
If the Comp does that it's so cool :)

<{POST_SNAPBACK}>

Well the computer is dumb.
But i have NEVER seen the computer send a line of them. I seen them send bombtrucks and they are usly spaced out and attacking diff target, and i only seen a few nuke trucks coming at me and there usly spaced out quite a bit and never hit each other... seen them kill alot fo there own infantry and tanks but owell.

I will wait betten the sending and let them get spaced out.
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#13 M.E.C.H.

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Posted 27 December 2005 - 01:07 AM

WE'RE OFF TOPIC !
The topic is for TOXIN general !!!!!

Edited by M.E.C.H., 27 December 2005 - 01:07 AM.

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#14 Casojin

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Posted 28 December 2005 - 02:38 PM

Toxin Gen. lost a lot of units while commencing battle. Their anti-tank is too slow to destroy enemy tank before being busted(for example, spraying acid at a tank >> your sprayer got busted >> enemy tank broke down).
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#15 M.E.C.H.

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Posted 28 December 2005 - 03:30 PM

Toxin Gen. lost a lot of units while commencing battle. Their anti-tank is too slow to destroy enemy tank before being busted(for example, spraying acid at a tank >> your sprayer got busted >> enemy tank broke down).

<{POST_SNAPBACK}>

Yeah thats right... :p
But you can create an anti tank on your own (thats how i started modding ;) )
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#16 Madin

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Posted 28 December 2005 - 05:59 PM

Toxin Gen. lost a lot of units while commencing battle. Their anti-tank is too slow to destroy enemy tank before being busted(for example, spraying acid at a tank >> your sprayer got busted >> enemy tank broke down).

<{POST_SNAPBACK}>


I don't agree. Overall I think their anti tank unit is the best unit they have. (note: not the building destroying Scolopendra) Its quite quick. Its range is better than all tanks (minus 1 or 2 tank add ons) and outside standard base defenses. And most annoyingly, it can fire while on the move. Its pretty cheap too.
I think this unit 'saves' the toxin gen from being owned by any general with half decent tanks (which is most of them).
Just my opinion though :p

#17 M.E.C.H.

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Posted 28 December 2005 - 06:20 PM

Its range is better than all tanks (minus 1 or 2 tank add ons)

<{POST_SNAPBACK}>

:p ;) ;)
What ? better ? :p
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#18 Pendaelose

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Posted 28 December 2005 - 06:34 PM

Its range is better than all tanks (minus 1 or 2 tank add ons)

<{POST_SNAPBACK}>

:p ;) ;)
What ? better ? :p

<{POST_SNAPBACK}>


I can't think of the name of it, but I know what he's talking about... looks a bit like an APC, but it has a missile that whoops tank ass in like one or 2 shots... very nasty thing.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#19 Casojin

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Posted 29 December 2005 - 03:44 PM

Is it in normal Contra? I haven't tried the Remix. Toxin vehicles that I can remember are Scorpion, Technical, Toxin Tractor, the AA vehicle (quad with missiles on the back instead), mortar, Luna (SCUD), Acid tank, Battle bus....

Did I miss something?

As we can see, these things are not AT purpose except for the Acid one which acts just like I said earlier.
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#20 Pendaelose

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Posted 29 December 2005 - 04:50 PM

Is it in normal Contra? I haven't tried the Remix. Toxin vehicles that I can remember are Scorpion, Technical, Toxin Tractor, the AA vehicle (quad with missiles on the back instead), mortar, Luna (SCUD), Acid tank, Battle bus....

Did I miss something?

As we can see, these things are not AT purpose except for the Acid one which acts just like I said earlier.

<{POST_SNAPBACK}>


Yes, your missing one. Its in regular contra, can;t think of the name, but it owns tanks.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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