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Neo's Prophecies


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#41 Mathijs

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Posted 17 January 2006 - 07:23 PM

I will likely start skinning in a few days.

Edited by Matias, 17 January 2006 - 07:33 PM.

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#42 Bart

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Posted 21 January 2006 - 07:23 PM

looks cool, just a few questions:

- where are the APU's (the robot things in movie 3)
- where are the zion rocket infantry
- neo has no gun?

i also think neo is a bit overpowered, even if he is the one
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#43 Kelso

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Posted 21 January 2006 - 07:28 PM

The new Neo model looks a little too heavy in the face, looks like he put on some weight. :closedeyes:

I'm curious to see how you are going to pull off some of the special abilites. Namely Provoke and the wavy ground effect for the lvl 10 power. If you can get them to work it would be very nice. Good Luck guys, I'll be watching.
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#44 Mullers_11

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Posted 21 January 2006 - 07:32 PM

looks cool, just a few questions:

- where are the APU's (the robot things in movie 3)
- where are the zion rocket infantry
- neo has no gun?

i also think neo is a bit overpowered, even if he is the one

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Soonish we should have a very interesting update. The APU's will be in my friend if you were wondering where they were :closedeyes:

Zion Rocket Infantry....? Do you mean the APU?

Neo has no gun - purely as there are going to be other and earlier heroes that will have a gun, purely and simply for pre-balancing at this moment.

Edited by Mullers_11, 21 January 2006 - 07:43 PM.

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#45 Bart

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Posted 23 January 2006 - 05:07 PM

Zion Rocket Infantry....? Do you mean the APU?


no, infantry with rocket launchers. they shoot rockets at the digging machines in 'Revolutions'.

movie: http://images.counti...244099_qt_m.mov

there is also the infantry which shoots with electro-guns

http://www.vegatrans...ix2001/tank.jpg
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#46 Mathijs

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Posted 23 January 2006 - 05:11 PM

Namely Provoke and the wavy ground effect for the lvl 10 power


Provoke wouldn't be too hard.. I am no coder but it would have something to do with the threat level, wouldn't it? The wavy ground will probably be an fx.

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#47 fazza

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Posted 23 January 2006 - 05:16 PM

i will be interested in being apart of this mod for ideas or refrencing

i love the movies and can pretty much tell you anything for refrences if you need any

does this sound good

#48 Mullers_11

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Posted 23 January 2006 - 05:22 PM

No, join the forums and post your ideas, there will be no ideas people onboard this mod.

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#49 Mathijs

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Posted 23 January 2006 - 05:30 PM

Although I do consider NaU as part of the staff, his stuff is great, but no, we dont want more ideas staff.

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#50 Mullers_11

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Posted 30 January 2006 - 06:38 PM

Right, it's been a while since our last update, but we can proudly release 6 new models, no skins though.

Here is Trinity's Ducatti: Thanks to Tomat for the model
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The APU - Once again, credits to Tomat for this awesome model
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Here is the Twins' Cadillac, credits to Tomat and Tmistro for this
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The Sentinel, comes in huge numbers, and again, Tomat is the master of this model
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And 2 variations for the SWAT team:
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A huge thanks to Tomat, who has made this models out of his time, hats down to him!

Edited by Mullers_11, 31 January 2006 - 08:54 AM.

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#51 Mathijs

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Posted 30 January 2006 - 06:43 PM

:grin:

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#52 Lauri

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Posted 30 January 2006 - 07:34 PM

I don't like the idea with the shiel. And can we have the polycount off these amazing models?

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#53 Mathijs

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Posted 30 January 2006 - 08:23 PM

The APU is less then the Trebuchet.. ;)

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#54 Tomat

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Posted 30 January 2006 - 09:40 PM

apu - 1212 :)
Bike - 1756 :)
Swat leader - 1735 :dry:
sentinel - 8224 ;)
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#55 ched

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Posted 30 January 2006 - 09:42 PM

you can easily put down the polycount on the sentinel, those legs have way more faces than they need
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#56 Tomat

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Posted 30 January 2006 - 09:44 PM

you can easily put down the polycount on the sentinel, those legs have way more faces than they need

it has to be high poly so the legs would move good and not boxi(i hope u get it)
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#57 Lauri

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Posted 30 January 2006 - 10:09 PM

Right, it's been a while since our
The Sentinel, comes in huge numbers, and again, Tomat is the master of this model
Posted Image
sentinel - 8224 :dry:

huge numbers? You gotta be shitting me ;) There's no way someone van have that in BFMEII :)

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#58 ambershee

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Posted 31 January 2006 - 03:24 PM

Heh, I'm working with 4K for human sized models :grin:

#59 Mullers_11

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Posted 01 February 2006 - 07:30 PM

Last update was only yesterday, but I can show you some more stuff:

Club Hell
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Telephone Box
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Police Car
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Here are some buildings, but me nor Matias can think how they can be incorporated, that's what we want you to help us with:
Perhaps some generic stuff, citadel?
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Edited by Mullers_11, 01 February 2006 - 07:32 PM.

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#60 Phil

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Posted 01 February 2006 - 07:35 PM

Maybe you could try to implement them as resource-gathering. I'd need to find a good reason though...
Maybe like: the people there work and produse cash, or something ^_^

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