Finished Warthog
Started by Mig Eater, Dec 24 2005 09:24 AM
58 replies to this topic
#41
Posted 01 January 2006 - 02:41 AM
he's got my backing on that. remaps should be added, if only as a square round the base of the vxl, to ID it as yours. can cause a hassel otherwise, as I know from personal experience
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A final good night Burnie, sleep well mate, rest in peace
Goodbye Tig, you are sorely missed.
Goodbye to you aswell till, you'll also be missed
Xeno, RIP mate
"I'm going to go on the record and say that any substance abuse problem which creates women like that is ok by me"
Ctrl+Alt+Del - A webcomic for the gamer in all of us
A final good night Burnie, sleep well mate, rest in peace
Goodbye Tig, you are sorely missed.
Goodbye to you aswell till, you'll also be missed
Xeno, RIP mate
"I'm going to go on the record and say that any substance abuse problem which creates women like that is ok by me"
#44
Posted 01 January 2006 - 10:27 PM
Yeah. At the end of the day, it's MiG's call, and I know that...it just is a pain in the ass to have to go clickety-click on every unit to work out if it's yours or not. It's very distracting, and awful for gameplay IMO.
#46
Posted 03 January 2006 - 02:30 PM
build your units and assign them to groups...
I'll admit it could not always be possible to do, but do you really want warthogs and whatnot with fluorescent pink or yellow stripes ?
I'll admit it could not always be possible to do, but do you really want warthogs and whatnot with fluorescent pink or yellow stripes ?
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"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#49
Posted 05 January 2006 - 04:35 AM
@ wilmet: In halo two they have a billboard with a yellow warthog on it
#50
Posted 05 January 2006 - 09:32 AM
I've never played the game so I wouldn't know
just happen to think it looks great as is.,
just happen to think it looks great as is.,
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#52
Posted 10 January 2006 - 05:31 PM
On the city/construction site multiplayer map, I forget the name (is it Headlong, or is it something else), it's in plain sight in one of the side roads. It doesn't have a turret either, a bit like a civie car version of the warthog, just like you see regular people with hummers.
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#55
Posted 12 January 2006 - 02:15 PM
What about simply adding a recoloured circular aura around the base of any vxl instead of on the actual unit. That way you have remaps but you can still see the vxl in its beauty.
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Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#56
Posted 12 January 2006 - 04:39 PM
Or you could add a small bit of remap to the turret or the barrel (if there is one). You could put it on the machine gun part itself
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PM if interested.
#57
Posted 13 January 2006 - 04:17 AM
@ Natus : mmm no. I agree with this for the most part, but it looks like crap when you get like 20 or so units together :/
@Nighthawk -- I think this would be best.
@Nighthawk -- I think this would be best.
Edited by camkill, 13 January 2006 - 04:23 AM.
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