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gate immune to anything...


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#1 Bart

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Posted 29 December 2005 - 04:35 PM

is it possible to get the minas tirith gate to be immune to all kinds of siege weapons, except for grond? i'd like to use this in my minas tirith map, so it has to be doable in map.ini.

thanks for your help
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#2 Phil

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Posted 29 December 2005 - 04:39 PM

You could make a new armor with 0% SIEGE (normal siege weapons) and 100% (or more) STRUCTURAL (ents+grond).

EDIT: Mines and some very special rams use STRUCTURAL too...

Edited by Dark Lord of the Sith, 29 December 2005 - 04:41 PM.

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#3 Bart

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Posted 29 December 2005 - 04:46 PM

well, ents and mines wont get in this map, but what rams are you talking about?

edit: ok, i just looked at the minas tirith armor:

Armor MinasTirithGate           ;Nigh-invulnerable and ancient walls and wall structures -JBender
  Armor = DEFAULT         0%    ;this sets the level for all nonspecified damage types
  Armor = SIEGE           2%    ;siege damage
  Armor = STRUCTURAL  30%;25%	;structural damage - Grond inflicts this kind of damage
  Armor = MAGIC         100%    ;in case Gandalf or Saruman attack
End

it seems to be alright already

Edited by 2playgames, 29 December 2005 - 04:52 PM.

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#4 {IP}Gil-Galad

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Posted 31 December 2005 - 12:48 AM

Make a script

If:
Unit 'Grond' Attacks Unit 'Gate'
Then:
(take some health away)

#5 Bart

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Posted 31 December 2005 - 01:04 PM

why do it the hard way?
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#6 N19HtmAr3

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Posted 01 January 2006 - 10:09 AM

Neither of the ways are hard... :blink:

#7 zimoo

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Posted 01 January 2006 - 12:37 PM

Would it be possible to give the gate 0% armor for everything but then give Grond a damage scalar?
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#8 Phil

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Posted 01 January 2006 - 12:58 PM

I don't think that it works with 0%, since this is "no damage" and multiplying "no damage" is still "no damage". But you could give it 1% and then use the damage scalar. But please correct me if I'm wrong...

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#9 TKelly

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Posted 01 January 2006 - 02:47 PM

Make a script

If:
Unit 'Grond' Attacks Unit 'Gate'
Then:
(take some health away)

<{POST_SNAPBACK}>


I think Gil-Galads will be the best way, just make it take in zero damage from everything (all 0%) and then put this script in your map, it would make it a lot simpler
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#10 N19HtmAr3

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Posted 01 January 2006 - 05:47 PM

I don't think that it works with 0%, since this is "no damage" and multiplying "no damage" is still "no damage". But you could give it 1% and then use the damage scalar. But please correct me if I'm wrong...


If done this way, you could take 0.00000000000000000000001% damage... :wacko:

It will work... But not when using 0%... As Dark Lord of the Sith has explained...

Edited by N19HtmAr3, 01 January 2006 - 05:48 PM.


#11 Bart

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Posted 01 January 2006 - 10:43 PM

"I think Gil-Galads will be the best way, just make it take in zero damage from everything (all 0%) and then put this script in your map, it would make it a lot simpler"

i already have a map.ini, and changing the armor is far more simple than making a script for it, and it is faster ingame
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#12 {IP}Gil-Galad

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Posted 01 January 2006 - 11:41 PM

instead of th bothersome armor 0% idea just make it undestructable in WB.

#13 Bart

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Posted 02 January 2006 - 10:54 AM

that way i would still have to make a script for it, to be damaged by grond

for me, this discussion is closed
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