gate immune to anything...
#1
Posted 29 December 2005 - 04:35 PM
thanks for your help
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#2
Posted 29 December 2005 - 04:39 PM
EDIT: Mines and some very special rams use STRUCTURAL too...
Edited by Dark Lord of the Sith, 29 December 2005 - 04:41 PM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 29 December 2005 - 04:46 PM
edit: ok, i just looked at the minas tirith armor:
Armor MinasTirithGate ;Nigh-invulnerable and ancient walls and wall structures -JBender Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types Armor = SIEGE 2% ;siege damage Armor = STRUCTURAL 30%;25% ;structural damage - Grond inflicts this kind of damage Armor = MAGIC 100% ;in case Gandalf or Saruman attack End
it seems to be alright already
Edited by 2playgames, 29 December 2005 - 04:52 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#4
Posted 31 December 2005 - 12:48 AM
If:
Unit 'Grond' Attacks Unit 'Gate'
Then:
(take some health away)
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#6
Posted 01 January 2006 - 10:09 AM
#8
Posted 01 January 2006 - 12:58 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#9
Posted 01 January 2006 - 02:47 PM
Make a script
If:
Unit 'Grond' Attacks Unit 'Gate'
Then:
(take some health away)
I think Gil-Galads will be the best way, just make it take in zero damage from everything (all 0%) and then put this script in your map, it would make it a lot simpler
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The Hobbit Forum
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#10
Posted 01 January 2006 - 05:47 PM
I don't think that it works with 0%, since this is "no damage" and multiplying "no damage" is still "no damage". But you could give it 1% and then use the damage scalar. But please correct me if I'm wrong...
If done this way, you could take 0.00000000000000000000001% damage...
It will work... But not when using 0%... As Dark Lord of the Sith has explained...
Edited by N19HtmAr3, 01 January 2006 - 05:48 PM.
#11
Posted 01 January 2006 - 10:43 PM
i already have a map.ini, and changing the armor is far more simple than making a script for it, and it is faster ingame
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#12
Posted 01 January 2006 - 11:41 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
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