Army Portrait
#1
Posted 31 December 2005 - 06:53 PM
Thanks,
TKelly
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#2
Posted 31 December 2005 - 07:10 PM
No fuel left for the pilgrims
#3
Posted 31 December 2005 - 07:29 PM
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Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#5
Posted 31 December 2005 - 10:42 PM
[attachment=7940:attachment]
If so, it's titled "UPGondor_Army" and is referenced in "GondorHordes.ini" on all the combo hordes such as Fighter-Archer, Fighter-Knight, and Knight-Archer.
Hope that helps,
-GothmogtheOrc
Edited by GothmogtheOrc, 31 December 2005 - 10:43 PM.
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#6
Posted 01 January 2006 - 01:02 AM
Also, i was thinking you could make it UPElves_Army, would that work?
Also, is there any mods that have done this?
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Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#7
Posted 01 January 2006 - 01:07 AM
I honestly don't know if it uses those for the entire army or just the combo hordes, but it looks like it might.Yes, that one, would that make it work, by making it for the combo hordes? wouldnt that just make it the portrait for those hordes?
If the game uses those images for the entire army then it should work... all you'd have to do is add the new image and refrence it the same way that EA did with the Gondor army one.Also, i was thinking you could make it UPElves_Army, would that work?
Not that I know of.Also, is there any mods that have done this?
-GothmogtheOrc
Edited by GothmogtheOrc, 01 January 2006 - 01:09 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
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#8
Posted 01 January 2006 - 11:52 PM
MultiSelectionPortrait = UPGoblinArmy
But this is not in bfme1, any thoughts?
My Modding Homepage
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Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#10
Posted 02 January 2006 - 12:06 AM
#11
Posted 03 January 2006 - 11:17 PM
Save the environment, use green text
Some Bullshit Somewhere
#13
Posted 03 January 2006 - 11:57 PM
#15
Posted 04 January 2006 - 12:21 AM
#16
Posted 04 January 2006 - 01:09 AM
Wait, couldnt we use a texture upgrade that the faction comes w/ an upgrade that causes that image to change?
Such as in playertemplate.ini under starting upgrades, it has like upgrade_GoblinPortrait
and then somewhere else, I dont know where to put this, maybe in civilianbuildings.ini somewhere
Behavior = SubObjectsUpgrade PalantirPortrait_Upgrade TriggeredBy = Upgrade_GoblinPortrait UpgradeTexture = HSMultiple_001.tga 0 HSGoblinMultiple.tga End Behavior = SubObjectsUpgrade PalantirPortrait_Upgrade TriggeredBy = Upgrade_ElvenPortrait UpgradeTexture = HSMultiple_001.tga 0 HSElvesMultiple.tga End
And so on and so forth
Edited by TKelly, 04 January 2006 - 01:15 AM.
My Modding Homepage
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Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#17
Posted 04 January 2006 - 02:17 AM
I have no idea where you could place such code for each faction
#18
Posted 04 January 2006 - 02:54 AM
IF *Upgrade_GoblinFaction* is present, THEN change *HSMultiple_001.tga* to *HSGoblin.tga*
?
EDIT: I talked to {ip}BlackShadow, Gil-Galad, and MountainHiker16 and they all said there currently wasnt a script that could do this, but {ip}BlackShadow said that Pacers from MEC claims to have made a new script w/ Visual Basic, and imported it into worldbuilder. So i e-mailed him with this thought a few minutes ago
Edited by TKelly, 04 January 2006 - 03:23 AM.
My Modding Homepage
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Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#20
Posted 06 July 2009 - 04:24 PM
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