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Anyone willing to Work on a Harad Faction Mod?


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#1 HastyNancingEnt

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Posted 02 January 2006 - 12:49 AM

I have decided that i would like to create a Harad Faction Mod, however, from prior experience i have learned a one man mod team isnt fairly efficient. Therefore, i have come to the conclusion that i would like to form a mod team to create such a mod. I am looking for people who are interested in this mod and also have a well rounded modding background. Once the team is formed we will brainstorm on the structure of this mod (That means no "idea people"). Then we will assign what needs to be done by which member.

To be generally specific , though it will not restrict how many people join on this mod, I will lay out what i am looking for:

-Modellers
-Animators
-INI Coding
Sub Categories:
- Unit Coding
- Hero Coding
- FX Coding
- Structure Coding
- Base Builders

If you boast any of these abilities and are interested and willing to dedicate time please reply here or pm me.
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#2 Lauri

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Posted 02 January 2006 - 01:54 PM

Sounds like something for firmus ;)

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#3 {IP}Gil-Galad

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Posted 02 January 2006 - 07:57 PM

In a few months this could be done with my programs..

- Unit Coding
- Hero Coding
- FX Coding
- Structure Coding

#4 ched

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Posted 02 January 2006 - 08:13 PM

and within a few years

- modelling
- animations
- texturing ...
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#5 Joe

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Posted 02 January 2006 - 09:36 PM

and in the next decade a ready made mod....

anyway it sounds intresting, any more info on whats going into it?
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#6 HastyNancingEnt

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Posted 02 January 2006 - 11:32 PM

I was hoping to have a mod team planning session rather than just going by my own ideas. So far from what you have seen from me, Saleme and Khamul will definately be part of the mod.

However, I have formed an overview of how this faction will be. Economy will be slow with minimal efficiency. To balance this out, Harad will have quick build speeds and low build costs, specifically for their buildings. Units will be weak armorwise but will be stealthier than average troops. They will have some calvary but their strongest unit type will be their archers.

More ideas will be thrown into the pot once i have team members....
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#7 Kwen

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Posted 02 January 2006 - 11:53 PM

hmmm... i was originally planning on a harad faction for my mod, but... my mods going so slow (being one man) it will never ge done :( so i suppose i'll help you

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#8 Guest_Guest_*

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Posted 03 January 2006 - 01:03 AM

Great! Would you mind just laying out for me what you are capable of in a PM modding wise. I have seen some of you modelling works but i am also interested in anything else you have to offer.

#9 HastyNancingEnt

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Posted 03 January 2006 - 07:24 PM

For those of you who have joined, Please make your way to my forums where we can begin planning for the mod.

www.freewebs.com/hnemods
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#10 Mathijs

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Posted 04 January 2006 - 06:09 PM

Do you take freelancers? I w

Edited by Matias, 04 January 2006 - 06:17 PM.


#11 Lavskaegge

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Posted 04 January 2006 - 06:44 PM

Great! Would you mind just laying out for me what you are capable of in a PM modding wise. I have seen some of you modelling works but i am also interested in anything else you have to offer.

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Why dont u ask the moderators to make u a subforum here at t3a Im sure there will more people commenting ure stuff then.

#12 HastyNancingEnt

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Posted 04 January 2006 - 06:55 PM

Do you take freelancers? I w

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Yes, Any Help we can get.

Great! Would you mind just laying out for me what you are capable of in a PM modding wise. I have seen some of you modelling works but i am also interested in anything else you have to offer.

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Why dont u ask the moderators to make u a subforum here at t3a Im sure there will more people commenting ure stuff then.

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Hmmm... I might consider that... I do have my own forums on my website of course but that would be a good public announcements,etc.
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#13 Mathijs

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Posted 04 January 2006 - 06:58 PM

My post somehow went wrong but I see you do take freelancers. Tell me what skin you need plus a description, perhaps some pics and I will see it done.

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#14 HastyNancingEnt

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Posted 04 January 2006 - 07:01 PM

Can you code at all?

Either way its fine with me.

We are still in the proccess of planning so, I cant exactly give you anything to do at the moment.
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#15 Mullers_11

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Posted 04 January 2006 - 07:26 PM

Did you say what game it is for, coz if it's BFME1 I'll lend you a hand in hero coding ;)

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#16 Mathijs

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Posted 04 January 2006 - 09:23 PM

I reckon it's for BFME1, though 2 is fine as well.

Well I can do the basics of coding, I could code heroes and stuff but that's where my coding knowledge ends. I am decent at editing models, but not good. My passion is in skinning ;)

Tho I have alot to learn.

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#17 HastyNancingEnt

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Posted 04 January 2006 - 09:40 PM

All coding help we can get along with model help would be most appreciated. Register on the HNE forums so that we can plan for the mod. I have a special planning forum set up for this mod.
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#18 Rockon12

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Posted 05 January 2006 - 01:21 AM

I'll help but it will be in between working on my own mod. I'm an OK modeller/skinner but I'm pretty good at coding and what I don't know now I can mess around with and figure out fast :sleep: .
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#19 HastyNancingEnt

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Posted 05 January 2006 - 01:50 AM

Pm me for further information Rockon
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#20 Phil

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Posted 07 January 2006 - 02:03 PM

Are you still looking for people?

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