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I have a problem with a tank...


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#1 Lauri

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Posted 04 January 2006 - 02:46 PM

I'll reveal my new project, Battle of Europe, the site is soon to launch ;)

Anyways, I've been trying to get my Sherman tank into the game, and it works.
But the turret doesn't swing when fiering :p I've tried 2 different methoods on getting it to work.

First two codes, The turret doesn't show up.....

3rd code, it won't swing......

help anyone?

PS: see below ;) also a pic

Edited by Lauri, 04 January 2006 - 02:48 PM.

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#2 Artifice

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Posted 04 January 2006 - 09:15 PM

Why don't you just base it off the tank EA made?

#3 N19HtmAr3

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Posted 04 January 2006 - 09:15 PM

Sorry, don't think I can help you... :p ... I just wanted to say that the tank looks really good ;) ...

#4 Lord Of Gifts

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Posted 04 January 2006 - 09:42 PM

Add this into your AIUpdateInterface Behavior of Object USSherman2 and it should turn:

Turret

  	TurretTurnRate = 180  ; turn rate, in degrees per sec

  	ControlledWeaponSlots = PRIMARY

  End



#5 Tomat

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Posted 05 January 2006 - 02:47 AM

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Perhaps you want these models. Jeeps are quite high poly but Half Track is not. I made these for fun and i ain't got anything to do with them.
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#6 Kelso

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Posted 05 January 2006 - 03:19 AM

You could knock so many polies of them by making the cylinders that are the tires have less sides. Generals only used 8 sided cylinders, I dunno what the hell you have there but it is way more than you need.
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#7 Lauri

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Posted 05 January 2006 - 07:55 PM

Perhaps you want these models. Jeeps are quite high poly but Half Track is not. I made these for fun and i ain't got anything to do with them.

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@Tomat:

I'm sorry but I'm prefering to make the model my self :unsure:
Looks good though :grin: But I'm not gonna have halftracks in the mod(not yet atleast)

@The people

The tank model is 1649 polys, is this to much? I don't think that people will buy to much of them, since their expencive. Also the trebuchet is 1266 polys. So should I take down the polys? I rather don't want to do it, since it's from scratch and I had to map the damn thing :blink:

EDIT: Just saw that the Mumak was 3K something, so I doubt that I need it.... :blush:

Edited by Lauri, 05 January 2006 - 07:57 PM.

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#8 Tomat

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Posted 06 January 2006 - 06:34 AM

Mumak 3K?
Tank 1649?
Trebuchet 1266?
and I thought my Jeeps and Half Track was many polys :p
Jeep 1: 894 polys
Jeep 2: 1096 polys
Half Track: 624 polys
I don't know why i thought these were many. :lol:
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#9 Lauri

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Posted 06 January 2006 - 06:06 PM

Mumak 3K?
Tank 1649?
Trebuchet 1266?
and I thought my Jeeps and Half Track was many polys :w00t:
Jeep 1: 894 polys
Jeep 2: 1096 polys
Half Track: 624 polys
I don't know why i thought these were many. :grin:

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well, you always think they should. btw, I think that I'll make my jeeps (willy) about 400-600 polys :blink:

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#10 firmus

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Posted 06 January 2006 - 08:18 PM

I want to try that was LoG said, but it didn't work :(


            WeaponLaunchBone =   PRIMARY B_TOP

in the AI update

Turret
  TurretTurnRate = 180 ; turn rate, in degrees per sec
  ControlledWeaponSlots = PRIMARY
 End


#11 Lauri

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Posted 06 January 2006 - 09:35 PM

I want to try that was LoG said, but it didn't work :(

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Me either :w00t: wll I actually haven't tried it yet, it only come up an error when I try to launch the game. Bla bla bla 'Turret' line 'exact where I put it in bla bla. Crap. I though that Blitzkrieg didn't get it to work either :blink: Maybe I'll just make anims for it :grin:

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#12 Hostile

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Posted 07 January 2006 - 01:48 AM

No, it's simply as hell, take it right from the code of the tank that's included. I literally cut and paste the code. The mesh has to be named and referenced properly.

It's fucking easy dude... I use it alot in the BSG mod.




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