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#1 MTB

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Posted 09 January 2006 - 02:08 PM

*the building and units should be pretty straight forward, but just some suggestions. droid factory (maybe animation of droids being carried on a thing, half assembled, like torso and head) quick drawing of assembly kinda thing which would build the 3 main droid units (b-1 droids b-2 droids and droideka)

*machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those)

*clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?)

*heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress

*gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing

*grevious could summon those droids with force pikes as a power :grin:

*would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku.

*normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering.

*maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi

*will there be any upgrades in this mod?

*campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant)

*the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it.

*would the genosians be in mod, either under CIS or as creeps?

*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.

*about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers.

the end! :)
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#2 Lord Of Gifts

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Posted 09 January 2006 - 05:47 PM

*the building and units should be pretty straight forward, but just some suggestions. droid factory (maybe animation of droids being carried on a thing, half assembled, like torso and head) quick drawing of assembly kinda thing which would build the 3 main droid units (b-1 droids b-2 droids and droideka)

Halbarad has already made a model for the Droid Foundry: http://swbftg.the3rd...95/ingame-3.jpg. It produces Battle Droids, Super Battle Droids, and Droideka.

*machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those)

The CIS has the armor workshop where IG Lancer Droids, Hailfire Droids, Persuader-class Tank Droids, Homing Spider Droids, and Dwarf Spider Droids are produced. We do not have a model done for this yet.

*clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?)

The Kaminoian Hatchery produces Clone Troopers and ARC Troopers. The Jedi Temple produces Padawans. The Jedi heroes are done the same way as the heroes in bfme, recruited at the citadel.

*heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress

CIS Heroes

*gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing

Each faction gets two air units. Check the Unit Lists for each faction (below).

*grevious could summon those droids with force pikes as a power  :)

Grievous does have a Summon Magna Droids ability.

*would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku.

Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker.

*normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering.

When the Jedi unit reaches the rank of Jedi (Rank 4) they gain a force push power.

*maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi


*will there be any upgrades in this mod?

Some, yes.

*campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant)

That is how I envision the living world map as well.

*the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it.

Good idea.

*would the genosians be in mod, either under CIS or as creeps?

They will be worked into the campaign for the CIS and possibly added as creeps.

*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.

Thats what I was thinking as well.

*about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers.

We haven't decided about creeps yet, but I'm thinking that they will be different depending on which planet (map) your playing. For example, on Hoth, a creep could be Wampas. But having a Wampa as a creep on say Tatooine would be quite out of place.

Unit, Hero, Building, and Power lists for each faction:
CIS Buildings
CIS Heroes
CIS Powers
CIS Units

Republic Buildings
Republic Heroes
Republic Powers
Republic Units

Imperial Buildings
Imperial Heroes
Imperial Powers have not yet been decided on. Open to suggestions. :huh:
Imperial Units

Rebel Buildings
Rebel Heroes
Rebel Powers have not yet been decided on. Open to suggestions. :)
Rebel Units

#3 MTB

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Posted 09 January 2006 - 07:44 PM

Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker.

I see. well i wouldnt think the refelected damage would be good unless it visually flew back at them. but blocking could still be done, just not animated. kinda just represented.

But having a Wampa as a creep on say Tatooine would be quite out of place.

of course :)

well dang I thought i looked at practically everything on this mod, but i guess not. i remebered the droid factory model but couldnt rememebr what it was, and i guessed it was for resources. :huh: well sorry about a lot of that :) ill try to think of some powers ,
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#4 Lauri

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Posted 10 January 2006 - 06:43 PM

*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.

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I would like Yoda, or Mace Windu here, instead of the chancelor

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#5 MTB

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Posted 11 January 2006 - 01:09 AM

that'd be cool, maybe on some occasians its them maybe on some occasians its the chancellor, to kinda get the sense that hes ruling both sides. i know yoda and the jedi masters/council/all jedi called a lot of the shots in the clone wars, but didnt palpantine call a loota them too? i know the both opposed each other on that matter.. and were both suspicious of each other
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#6 Guest_Guest_*

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Posted 12 January 2006 - 05:45 PM

I would personally love to have Yoda narrate for the Republic, in his odd little dialect.

On a different note, what planets are you planning to create as maps? (This was mentioned above, so I thought I'd ask)

#7 Thorin

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Posted 18 January 2006 - 11:29 PM

Maps are near the back of our minds at the moment, only a couple of tester ones at this moment.

#8 Guest_ThrawnHUN_*

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Posted 23 November 2007 - 02:25 PM

So, i dont understand, will all jedi /or sith, dark jedi, etc/ gain that blaster-blocking ability, or only Windu? It would be better if all jedi got the ability in my opinion.

#9 Sûlherokhh

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Posted 23 November 2007 - 05:04 PM

Go here: Posted Image

This is the archive.

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#10 Guest_ThrawnHUN_*

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Posted 23 November 2007 - 09:28 PM

This is a BFME mod, isnt it? :p Then why are you showing me a CnC3 site? :p

#11 adummy

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Posted 23 November 2007 - 11:54 PM

because this mod is archived for a reason :p
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#12 Guest_ThrawnHUN_*

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Posted 26 November 2007 - 03:43 PM

Does it mean this cool mod wont be finished? :thumbsupsmiley: :)

#13 lycan

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Posted 26 November 2007 - 07:35 PM

yes its not for bfme1/2 anymore its for cnc :) dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)

#14 Boku

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Posted 26 November 2007 - 10:27 PM

This mod is still for bfme. We are just in a sort of "hiatus" for a while due to different reasons.
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#15 Mathijs

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Posted 26 November 2007 - 11:01 PM

yes its not for bfme1/2 anymore its for cnc :) dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)

You're talking about Galaxy at War.

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#16 Sûlherokhh

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Posted 26 November 2007 - 11:09 PM

This mod is still for bfme. We are just in a sort of "hiatus" for a while due to different reasons.

It's good to hear you haven't entirely abandoned the project. Hopefully you'll get back on the horse sometime. :thumbsupsmiley:

yes its not for bfme1/2 anymore its for cnc :thumbsupsmiley: dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)

You're talking about Galaxy at War.

Sorry if i caused confusion with the provided link. It was just to point to a StarWars mod that is actually being worked on currently; and also to point out the futility of providing ideas and suggestions to a mod that apparently hasn't been updated in a long while. :) By no means was this meant to discourage the original BftG-mod team from continuing the project. Please go on if you are still interested in completing it sometime.

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