I dont think he sucks without them !one thing i ope nuke gen will have is the nuke detornators upgrads for overlords/helix hope they have a self destruck butten now cos they suck with out one.
Remix 3 China Faction Details
#21
Posted 14 January 2006 - 08:24 PM
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#22
Posted 14 January 2006 - 08:27 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#23
Posted 14 January 2006 - 11:09 PM
nvm...I must be smoking.
#24
Posted 14 January 2006 - 11:22 PM
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#25
Posted 14 January 2006 - 11:36 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#26
Posted 15 January 2006 - 05:26 AM
With that said I can't wait to alpha test the rest of china.
Have a good one all.
Sincerely,
Alyssa
#27
Posted 15 January 2006 - 09:39 AM
We are not talking about a new turret from scratch, we are talking for the replacement of the nuclear demo addon..... I suggested a rail gun, cause it is similar to nucleear e.t.c. (if not its an advanced weapon, and CHINA NUCLEAR GENERALS is the advanced weapons general of china....)I think the upgrads on the Overlords are good as they are no need to add another one. You have nuke suicide explosion thingy, you have gattling guns, you have bunkers (which with 5 nuke infantry rocket persons that's really sick), you have the heavy cannon, you have the speaker tower, and you have the radar. I say thats enough.
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#28
Posted 15 January 2006 - 04:17 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#29
Posted 15 January 2006 - 08:18 PM
the sniper cannon turret for the troop crawler, why not make it as an rail gun?A rail gun is ok, but I'm really looking for something more conventional if I'm going to replace the detonator. I might just remove the detonator and make the tank-sniper gun available to nuke general... same result, painlessly easy, and it stays in the style of china as it currently stands.
edit: to the tank general?
Edited by REWENGER, 15 January 2006 - 08:19 PM.
#30
Posted 15 January 2006 - 09:29 PM
Its an addon, not a main battle tank. keep it in perspective. I'm looking at removing something because I think its over powered, I don't want to put in another overkill addon
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#31
Posted 15 January 2006 - 09:39 PM
okThe sniper cannon is quite powerfull enough. A rail gun is more than a little overkill for an addon.
Its an addon, not a main battle tank. keep it in perspective. I'm looking at removing something because I think its over powered, I don't want to put in another overkill addon
edit: maby make an railgun tank instad then..
Edited by REWENGER, 15 January 2006 - 09:40 PM.
#32
Posted 15 January 2006 - 09:45 PM
This must be a joke ! well seriusly if you put sniper anti tank cannon then tank general woul dhave NOTHING unique... and except from that, as i said in my post Nuke china is the advanced weapons china side ! so it needs something more advanced than the other ones....
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#33
Posted 15 January 2006 - 09:54 PM
ok, railgun tank to Nuke General then.. but the general nust have nuclear missile first before use it.. that vould help a bit.No no no..... A railgun is a more overkill than a nuclear blast ? dont tell me that
This must be a joke ! well seriusly if you put sniper anti tank cannon then tank general woul dhave NOTHING unique... and except from that, as i said in my post Nuke china is the advanced weapons china side ! so it needs something more advanced than the other ones....
#34
Posted 15 January 2006 - 09:56 PM
#35
Posted 15 January 2006 - 10:03 PM
Pls edit your post, dont double posting...... and YEAH !!!!!!!!!!!!!!!!!!i think the tank general need an new overlord tank than the Emperror, i mean make an new model, not fix any stats..
I said that idea to pendaelose a whole year before ! when the fafnir was an idea, (talking with Viator) i suggested a new emperor ! and suggested this :
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#36
Posted 15 January 2006 - 11:07 PM
Ok, i shal remember itPls edit your post, dont double posting...... and YEAH !!!!!!!!!!!!!!!!!!i think the tank general need an new overlord tank than the Emperror, i mean make an new model, not fix any stats..
I said that idea to pendaelose a whole year before ! when the fafnir was an idea, (talking with Viator) i suggested a new emperor ! and suggested this :
the tank is from forge world i guess, STORMBLADE (i play some W40k myself) it is an good tank to replace the old Emperor, shall it use its mega plasma cannon if it vill be maked?
maby this would be an nice candidate:
http://www.forgeworl...wordorigins.jpg
or this i found on the internet, it isn't used in any game so:
http://www.tkornovsk...als/mammoth.jpg
i got the model, but it is not coded..
Edited by REWENGER, 15 January 2006 - 11:08 PM.
#37
Posted 16 January 2006 - 01:27 AM
For the mammoth tank model, I have a resined version of that tank being used for asault GLA already... it does a fine job there.
as to the uniqueness of TANK general, don't forget, that he is also getting alot added and will be plenty unique.
as to the StormBlade, ShadowSword, Baneblade, StormHammer, all 40K imperial super heavy tanks, they are all very cool tanks, but I don't intend to replace the Emperor...
Not that there is a shortage of good models, I will give props to the Emperor replacment I saw in BlueFire, but I don't have any urge to make a total replacment for the Emperor Overlord.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#38
Posted 16 January 2006 - 04:29 AM
[attachment=8269:attachment]
This model is quickly getting a little history to it. There is a KA-65 model for BlueFire made by Grenidus. He gave me a copy, I made several repairs, such as animation fixes etc, and I sent it back.
Then I edited it to make this much heavier ground attack chopper.
It is now the KA-70F "Hell Child" for flame china. Its a nightmare for ground units, but has high cost and requires the TECH2 center.
Edited by Pendaelose, 16 January 2006 - 04:31 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#39
Posted 16 January 2006 - 07:07 AM
(flight of 9 will probably be really expensive - *cracks the whip to get the internet hackers in the net center to hack faster* )
HEHE
Sorry I'm in a real giddy mood, so pardon me.
Sincerely,
Alyssa
#40
Posted 16 January 2006 - 03:11 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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