reveal what you want.... just to have some thoughts of it until it come out, what will be changed, are you going to add any other new units ? e.t.c.
Edited by M.E.C.H., 26 January 2006 - 09:20 PM.
Posted 26 January 2006 - 09:19 PM
Edited by M.E.C.H., 26 January 2006 - 09:20 PM.
Posted 27 January 2006 - 10:43 PM
Posted 27 January 2006 - 11:51 PM
these are nice-Destroyed tech buildings now respawn in some time
-TNT charges clear garrisoned buildings
-Patriot missile launchers are now bigger, stinger sites are smaller
-All Avengers available at Rank 1. Their cost and firepower slightly lowered
-Microwave Tank now 2 times stronger vs infantry
-Beacon bomb replaced with cluster bomb that destroys enemies and harmless for your forces
-Spectre Gunship now fly from the closest to target edge of the map
-MCV tank available at rank 1
-Tomahawk Storm instead of Particle Cannon
-Strategy Center available at rank 3
-Added Missile AI upgrade (increases Tomahawk Fire Base power)
-Added EMP mines (can be placed around buildings)
-Particle Cannon instead of Tomahawk Storm
-New upgrade: Exosceletons (increases infantry speed and armor)
-Repair Drone can clear mines
-Ranger and Missie defender turned into cyborgs
-Armored Repair Vehicle can clear and deploy mines
-Omega and Ahhihilator now have second weapon - plasma beam
-New unit: Laser Artillery
-New unit: Van Ho missile launcher (mobile superweapon)
-Helix Nuke Detonator replaced with bomb module
-Command Center now can be garrisoned
-Miner now deploys minefields for money
-Added TNT charges to Minigunner and Tank Hunter
-Troop Crawler can clear mines
-Bomb trucks now transport mini demo traps
-SCUD Storm now launch both poison and acid missiles (randomly)
how ? , putting more explosions ????-Improve graphics
CANT WAIT TO SEE THOSE TWO !!!!!!!!-Add shield generator
-Ranger and Missie defender turned into cyborgs
i really dont like those.....-Flash Bang grenades and missiles now kill garrisoned troops one by one instead of killing whole garrison at once
-Retaliator is now weaker vs tanks
do you have any pic ??? i want to see that...... if you want sent me a PM with the pic-Omega and Ahhihilator now have second weapon - plasma beam
why not laser defence mech ? seriusly, this would be better !!!! way much betterCybernetic general:
-Add small laser defense vehicle
Posted 28 January 2006 - 01:03 AM
Posted 28 January 2006 - 02:08 AM
like wtf:
USA:
that nice thing,
super uber tank,
altilery,...
GLA:
Battle Dozer can clear mines
WOW that is a... well lets say it so re-plan that.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 28 January 2006 - 09:01 AM
Posted 28 January 2006 - 09:21 AM
Simply to switch some models to better ones.how ? , putting more explosions ????-Improve graphics
cause changing the engine is illegal....
It is simply blue beam like the one that particle cannon fires.do you have any pic ??? i want to see that...... if you want sent me a PM with the pic-Omega and Ahhihilator now have second weapon - plasma beam
Mech is more complex to model.why not laser defence mech ? seriusly, this would be better !!!! way much betterCybernetic general:
-Add small laser defense vehicle
Posted 28 January 2006 - 10:24 AM
i COMPLETELLY agree with this.... Pend is right, even modders have their favourites, that doesnt means that they dont like the others, so they wil not add things to the others, but it makes ir more difficult to improve them, when you dont play 'emthe armies are designed to all have a differnt play style... theres no getting around it... Even modders have favorite play styles and armies that fit that play style
oh..... ok thenIt is simply blue beam like the one that particle cannon fires.
i can do this for you, but you have to skin it.....Mech is more complex to model.
Posted 28 January 2006 - 04:11 PM
i can do this for you, but you have to skin it.....Mech is more complex to model.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 31 January 2006 - 01:38 AM
Posted 31 January 2006 - 02:33 AM
GREAT job (as usual) Creator. waiting for the release.
Is there a way to convert this to work with Generals? I get a lot of "missmatch" with Zero Hour, don't know why?!
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 31 January 2006 - 05:28 PM
yep, i know, but the animation already exists... and dont tell me where....its the Rigging and animating that is more complex
really ?Making the model is fast and easy
nope.... thats not the reason, im not gonna say the reason, but its not that.........Thats the number 1 reason you don't see more mechs in other mods
i doubt that....and then i second that.....a modeler can make 30 or 40 tanks in the time it takes to make 1 mech
Posted 31 January 2006 - 06:37 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 01 February 2006 - 10:26 AM
Now, if you want to prove me wrong, don't fight about it here... go and make all the walkers you want, and when they are all animated we will bask in your masturful modding glory. Until then I feel firmly uncontested.
Posted 01 February 2006 - 03:24 PM
Posted 01 February 2006 - 09:15 PM
i dont like skinning ! thats why skinners are here...i know that they're hard to find but, i will see if i'll try the skinning partSkinning
We both aren't NOOBS...but if you want to consider your self a NOOB then ok.... But i dont want to stop here, i wont consider my self NOOB, and i have made GREAT designs (i know only designs, but some of them are preety AWESOME, and i did not say that on my own, my father have REAL REAL modellers friends (working on companies).. and they said to me that the designs are preety good, but i have to try animating them.... and thats what i will do now ! I'm gonna start the animationsAnimations and Skinning are what seperate the "REAL" modelers from the N00Bs. Its also the only reason I consider MYSELF a n00b at modeling.
if they want they can make those fountains, its just that there are very few modellers that want to sit on their chain and work many hours for a work like this.....you don't see a fountain of walkers pouring out of them.
im gonna try it out....Now, if you want to prove me wrong, don't fight about it here... go and make all the walkers you want, and when they are all animated we will bask in your masturful modding glory. Until then I feel firmly uncontested.
Posted 01 February 2006 - 11:48 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 02 February 2006 - 12:16 AM
Edited by Monsunami, 02 February 2006 - 12:16 AM.
Posted 02 February 2006 - 01:29 AM
actually, don't make a mistake defining newbie from noob.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 04 February 2006 - 03:29 AM
Edited by ChesStrategy, 04 February 2006 - 03:43 AM.
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