Jump to content


Photo

CONTRA 005


  • Please log in to reply
82 replies to this topic

#41 Cboidy8888

Cboidy8888

    title available

  • Project Team
  • 326 posts

Posted 20 February 2006 - 04:52 PM

how bout a high altitude strategic bomber strike as a 5 star power thing

a B-70 Valkyrie flies over and decimates the area

#42 REWENGER

REWENGER

    N00B Inquistor

  • Members
  • 318 posts
  • Location:Hamar, Norway
  • Projects:Planing to make my own mod
  •  Forum Writer

Posted 20 February 2006 - 05:01 PM

how bout a high altitude strategic bomber strike as a 5 star power thing

a B-70 Valkyrie flies over and decimates the area

maby it can drop 2 moab or 2 fuel air bombs it can be uprgaded like the orginal moab

#43 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 20 February 2006 - 05:52 PM

Make them so there high altatude so you can't hit them then. :)

#44 Cboidy8888

Cboidy8888

    title available

  • Project Team
  • 326 posts

Posted 20 February 2006 - 05:57 PM

or it can fire 2-4 standoff missiles so it can get them off before the air defenses come

yes i looked it up somewhere

#45 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 20 February 2006 - 07:29 PM

i've already made 2 air raid super weapon sfor AirForce in Remix, they do quite well, Yes, air defense CAN shoot it down, but as a trade off, if they fail to shoot it down its one of the most devestating superweapons in the game.

Making sure your enemy's air defense is crippiled befre you call your super in is just part of the strategy. Gredinus and I did some multi-player with it. Its was just ugly when I softened up his base with B52s and Auroras then called 3 wings of B-2s with carpet bombing (15 B2s)

Just because it can be shot down doesn't mean that it can't be awsome.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#46 Gredinus

Gredinus

    Weapon of mass destruction.

  • Hosted
  • 1,128 posts
  • Location:Slovenia
  • Projects:Remix3 Support
  •  GLA Guru

Posted 20 February 2006 - 07:37 PM

And that was only becose i was playing with china, you shuld have seen me play against my freinds with SupW gen.(bolth hardly defeted me.)

Posted Image


#47 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 20 February 2006 - 07:44 PM

And that was only becose i was playing with china, you shuld have seen me play against my freinds with SupW gen.(bolth hardly defeted me.)



:p I'm game for that.

next time we play, use SupW... I'll have a GOOD suprise for you :)
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#48 Guest_Wookien_*

Guest_Wookien_*
  • Guests

Posted 20 February 2006 - 08:10 PM

I would play remix if it was on ModToaster. :)

#49 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 20 February 2006 - 11:36 PM

I would play remix if it was on ModToaster. :)


Remix 3 will be.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#50 Guest_starburst_*

Guest_starburst_*
  • Guests

Posted 16 September 2006 - 12:31 PM

I'm playing Cyber and i think it would be nice if he gets another defense. I read that in Contra Remix 3 there could be a Railgun Turret instead of a Patriot. Could this Railgun Turret be used in Contra 005, too?

#51 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 16 September 2006 - 03:30 PM

I'm playing Cyber and i think it would be nice if he gets another defense. I read that in Contra Remix 3 there could be a Railgun Turret instead of a Patriot. Could this Railgun Turret be used in Contra 005, too?


well, the railgun idea failed to pan out... but I did change alot for Cybr. Instead of patriots he has a blank foundation that can build 1 of 5 different turrets.

Drone Controler
Avenger
Microwave
Radar
Tomahawk
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#52 Guy980

Guy980

    title available

  • Banned
  • 314 posts
  • Location:Canada
  • Projects:Remix alpha testing, V/GO beta testing.
  •  Good

Posted 16 September 2006 - 03:55 PM

so how is 005 going? any major changes FROM remix???

#53 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 16 September 2006 - 04:32 PM

so how is 005 going? any major changes FROM remix???

well... Contra.05 and Remix arn't developed along the same lines. I think Creator is nearing completion of Contra, but I would expect a much more polished, smoother version of Contra.04... just as it was the same as Contra.03 but impoved and steamlined.

I know there are several new models and some new units in Contra.05, as well as some new powers, but the over all style is just an evolution from .04.... While Remix is something completely different.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#54 Capt.Drake

Capt.Drake

    Rangers Lead the Way

  • Project Team
  • 1,851 posts
  • Location:Germany
  • Projects:A new map for Remix Mod
  •  Remix Escalation Alpha Tester ,Camo Artist and part-time Mapper

Posted 16 September 2006 - 10:58 PM

Yeah just compare the unit lists of Airforce Gen in Remix and in contra same eith tank and so on, remix is a lot bigger

Posted Image

Posted Image
Posted Image


#55 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 17 September 2006 - 12:34 PM

so how is 005 going? any major changes FROM remix???

Contra 005 status:

Coding - 100% completed
Modelling - 99% completed
AI scriptiong - 70% completed
Bug fixing - 90% completed

Overall status: 89% completed

#56 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 17 September 2006 - 03:07 PM

Yeah just compare the unit lists of Airforce Gen in Remix and in contra same eith tank and so on, remix is a lot bigger


bigger, yes, but I don't call it better. I won't hesitate to admit Creator's work is more polished. Another difference is Contra focuses on having one unit for each role, with a posible late game replacement.

Remix focuses on having one unit for each role at each tech level, plus an aditional tech level. Its not better, just different.

Fewer units gives Creator alot more room to get every unit fully moddeled, with all its condition states and hulks etc.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#57 Capt.Drake

Capt.Drake

    Rangers Lead the Way

  • Project Team
  • 1,851 posts
  • Location:Germany
  • Projects:A new map for Remix Mod
  •  Remix Escalation Alpha Tester ,Camo Artist and part-time Mapper

Posted 17 September 2006 - 03:19 PM

I din't say Contra would be better or worse then Remix!
But I might miss some units of Remix in Contra, like my all time favorite the F-44

Posted Image

Posted Image
Posted Image


#58 CPT.TIKER

CPT.TIKER

    title available

  • Members
  • 1,073 posts
  • Location:Toronto,Ontario,Canada

Posted 17 September 2006 - 04:59 PM

so how is 005 going? any major changes FROM remix???

Contra 005 status:

Coding - 100% completed
Modelling - 99% completed
AI scriptiong - 70% completed
Bug fixing - 90% completed

Overall status: 89% completed

yeah almost done
a question
does 005 still have that ranking system?
i liked the esculation better

#59 Capt.Drake

Capt.Drake

    Rangers Lead the Way

  • Project Team
  • 1,851 posts
  • Location:Germany
  • Projects:A new map for Remix Mod
  •  Remix Escalation Alpha Tester ,Camo Artist and part-time Mapper

Posted 17 September 2006 - 05:13 PM

I guess for ranking system, which isn't bad either

Posted Image

Posted Image
Posted Image


#60 Guest_starburst_*

Guest_starburst_*
  • Guests

Posted 18 September 2006 - 12:39 PM

well, the railgun idea failed to pan out... but I did change alot for Cybr. Instead of patriots he has a blank foundation that can build 1 of 5 different turrets.

Drone Controler
Avenger
Microwave
Radar
Tomahawk


Question @ Creator and Pendaelose:

Will this new idea also be used in Contra005 or only in Remix 3? I think Cyber should get a more powerful defense in Contra005 because he can't attack very well before he reaches rank 3.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users