Jump to content


Photo

GLA in Remix3


  • This topic is locked This topic is locked
106 replies to this topic

#1 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 30 January 2006 - 04:13 PM

Right now I'm trucking along coding China for Remix3 and having a good time with it... but there is always alot of argument over GLA. so I'm very open for suggestions. Keep in mind, that the late tech tree for most factions is very strong, even by Contra standards...

As it stands right now I plan to:

GLA wide:

Stinger site: changed to garrison sites, can hold 5 men, gives stealth and some protection.
Tank site: Like the tank bunker for china, gives less protection, but also gives stealth.

Aslt GLA:

Standard (not mobile) Command center and supply stash
No suicide units,
No buggies,
No toxin tractors,
Tanks made to fill all new open roles.
All Infantry replaced with MEC regulars
artillery(1-3) general power
variety of Mig air craft.
new base defenses
new heavy base defense, scud-turret (stronger than hidden scud silo, but not steathed)
replace Scorpion with a main battle tank.

Chem GLA:

Standard (not mobile) Command center and supply stash
Zeplin Pin (to build Zeplins)
Zeplins (at least 2 types)
L-24 with acid bombs
Crop dusters with toxic clouds
new heavy base defense, heavy Chem artillery.

Demo GLA:

new super weapon, creates a terrifing serries of spawned suicide attacks over a large area.
new base defenses.
suicide spawns for general powers.
Mine field drop, 3 levels.
Remove Current suicide air-units
add Mig-19 with HE bombs and Mig-19I
add a suicide aircraft.
replace scorpion with the JagScorp.


Stealth GLA:

very few, new units.
replace some standard units with buggy type units.
new heavy base defense, tunnel network(opens small sneak attacks near aproaching enemies)
black markets given the ability to call lvl1 weapons drop
Palaces given lvl 1 "random" ambush ability
Tech2 center (not chosen yet) given lvl2 "random" ambush ability
remove general power supply drop and ambush.
Sneak attack available at lvl3
Gourilla infantry, can build traps similare to infa_china miner.



all GLA still need tech2 centers, which are very welcome to be super-weapons as well. Only Chem GLA will keep the scud storm. Demo has the "heart of the Jihad" as the final super weapon. Asault has the temple missile. Stealth needs a new superweapon, and ALL GLA need new tech 2 centers... no 2 can be the same. these are the biggest thing I need suggestions with.

It will be a while till any of the GLA is coded, but I'm looking for material now.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 30 January 2006 - 05:48 PM

I think you should keep stinger site. But make a garrison site as a different building. I think buggies should have to add-ons.
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#3 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 30 January 2006 - 06:34 PM

I think you should keep stinger site. But make a garrison site as a different building. I think buggies should have to add-ons.



with infantry costs reduced by 75% and the ability to train squads a garrison building is much more usefull than it used to be.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4 Monsunami

Monsunami
  • Members
  • 77 posts

Posted 30 January 2006 - 07:15 PM

I think you should keep stinger site. But make a garrison site as a different building. I think buggies should have to add-ons.



I will take a bunker over a stinger site any day. Buggies with addons seems like a good idea but modeling it may be a pain. Anyway, will having a garrison site be almost the same as China's main bunker defense site?
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

Posted Image Posted Image

#5 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 30 January 2006 - 08:23 PM

I will take a bunker over a stinger site any day. Buggies with addons seems like a good idea but modeling it may be a pain. Anyway, will having a garrison site be almost the same as China's main bunker defense site?



theres already 3 kinds of buggies, if I just add 1 more then there will be enough to make the Arms dealer quite busy.

A garisonable stinger site would be a whole lot like the China bunkers. It wouldn't be identical... the down sides would be infantry would still be victim to snipers, bunker busters, and toxins... on the up side it would be dirt cheap and give stealth to the infantry. I think all GLA would have it in adition to other defenses.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 31 January 2006 - 04:16 AM

theres already 3 kinds of buggies, if I just add 1 more then there will be enough to make the Arms dealer quite busy.


No,no. I'm not asking you to build a new buggy with add-ons. I just told you to remove all existing buggies then put one buggies with three different weapons.

I think Assualt should have some helicopter like Hinds or Havok. Others should have some scarppy look.
Assault should have machine gun buggies.
Assault or someone eles should have a variety of Mirage and Sukoi aircraft ( I don't know much about Mirage)
Assault should have scud launcher
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#7 wolfshadow

wolfshadow

    title available

  • Members
  • 288 posts

Posted 31 January 2006 - 05:31 AM

Rather than a Hind or Havoc, a Mi-8 Hip would be more appropriate... Armed with either 2 heavy Door MGs or Rocket Pods, a la Rocket buggy.

Or the Gazelle chopper, that omnipresent french light chopper. Old, readily available tech that almost every middle eastern nation flies.

I like the idea of heavy buggies. Reminds me of theToyota warriors from the 70s and 80s... Basically Technicals that raced along so fast that the mines went off behind them.

Edited by wolfshadow, 31 January 2006 - 05:33 AM.


#8 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 31 January 2006 - 06:35 AM

Hey don't you know that Hind is WIDELY use in the third world countries and Middle East? But it's okay to give hip or Gazelle. Also I think they should have MIG-29 or some Mirage for multi-role, MIG-25 or SU-27 for inceptor and MIG-23 or SU-25 for bomber.
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#9 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 31 January 2006 - 04:03 PM

I actualy really like the Hind for Assault GLA... it was meant to be in the list, but I over looked it while typing. There are newer choppers, but thunder_head is right... they Hind is still in wide use and is easily recognizable.

It was my plan to give no helecopters to the other GLAs, but if everybody drops in some screenies of the choppers recomended I'll take a look. If theres a really great older chopper that can work well with assault then maby the hind will be moved over to toxin general.

As for Migs... drop in Pics of those... I'm not 100% sure what planes I want to give GLA... its a tough decision. Theres not alot of Scrappy aircraft out there, and not to many manufacturers of combat air craft and all the older jets are either NATO or Soviet.

The buggies... ... because all the buggies are already exsisting as whole buggies and not as modular parts, its actualy alot tougher to make a modular buggy then to just add them all to the same build list. It will also be quicker for the player... the Arms Dealer won't run out of space for units, and it will be painless to code.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#10 wolfshadow

wolfshadow

    title available

  • Members
  • 288 posts

Posted 01 February 2006 - 12:08 AM

MiG-23 Pic... Old, obsoleted, and clunky lookin'... would be cool for Assault Gen, or GLA in General

http://www.globalsec...mig-23-pics.htm

Su-17/20/22 Fitter: This is a ground attack plane from the 60s into the 80s...Kinda neat looking, and clunky. I think Libya still flies them, and mebbe Egypt.


http://www.globalsec.../su-17-pics.htm

Edit: I hope if you put the Hind in you use the cool D Model Hind, withe the 4 barrel 12.7 mm(50 cal) Gatling

http://www.globalsec.../mi-24-pics.htm

Mi-8 Hip: Toward the bottom is the Hip Gunship model.

http://www.globalsec...a/mi-8-pics.htm

Edited by wolfshadow, 01 February 2006 - 12:12 AM.


#11 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 01 February 2006 - 12:23 AM

Good pics... I like both choices of mig and chopper.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#12 wolfshadow

wolfshadow

    title available

  • Members
  • 288 posts

Posted 01 February 2006 - 12:47 AM

Flogger is a Fighter, I think, armed with Aphids and Archers, (AA-8 (Sidewinder eqivilent) and AA-10 (Sparrow equivilent)

The Sukhoi Fitter is a ground attack plane and uses a mixture of Bombs and rocket pods... I don't really know what their guided missiles are...

#13 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 01 February 2006 - 06:35 AM

Hey, Pend I wonder you are work in Army why you don't know any models of MIGS? I thought US army are suppose to know all of MIGS models. :dry: Hope you r not shooting your allies planes!!! :p :p :)

Okay I've the pics that you want for an aircraft that I've mention

First, Mig-29:
http://www.globalsec...ssia/mig-29.htm

MIG-25:
http://www.globalsec...ssia/mig-25.htm
Actually, this plane is an old brother of Mig-31 just reskin it. ;)

SU-27:
http://www.globalsec...ussia/su-27.htm
Perhaps, you might put into China as J-11(but I prefer SU-37 for China, but it'll piss off Creator)

SU-25:
http://www.globalsec...ussia/su-25.htm

Mil-28 Havok:
http://www.globalsec...ussia/mi-28.htm

Maybe you can consider SU-34 for bomber:
http://www.globalsec...ussia/su-34.htm

I don't know are you going to replace GLA assault with MEC. So this is my concept of assault gen. airforce. I think Flogger and Fitter is kindda overused.
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#14 Monsunami

Monsunami
  • Members
  • 77 posts

Posted 01 February 2006 - 09:02 AM

hmmm. Speaking of planes for GLA. How will they be at par with the rest of the fighter airplanes of other generals? It will seem kinda akward having a terrorist flying a MIG or SU (probably an older models of them) and able to beat a F-22 Raptor (or upcoming F-23). How strong are you going to make GLA planes?
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

Posted Image Posted Image

#15 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 01 February 2006 - 11:05 AM

http://www.airwar.ru/amaine.html
http://www.airwar.ru/photoe.html

As example, one photo from this site:
Posted Image

#16 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 01 February 2006 - 12:54 PM

hmmm. Speaking of planes for GLA. How will they be at par with the rest of the fighter airplanes of other generals? It will seem kinda akward having a terrorist flying a MIG or SU (probably an older models of them) and able to beat a F-22 Raptor (or upcoming F-23). How strong are you going to make GLA planes?



Don't think terrorist... think 3rd wolrd army. They'll have planes, but they will all be older planes, even the newest ones are going to be old. That means, slower, less health, no upgrades, so it might take a couple interceptors to engage a single USA of China fighter, but atleast GLA will have the option.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#17 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 02 February 2006 - 03:48 AM

I think the Assault need some plane newer than MIG-23. Don't you know that MIG-25, MIG-29 and SU-27 are use in the 3rd world countries?
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#18 Thunder_Head

Thunder_Head

    title available

  • Members
  • 412 posts
  • Location:Thailand
  • Projects:none(seriously)

Posted 02 February 2006 - 03:58 AM

http://www.airwar.ru/amaine.html
http://www.airwar.ru/photoe.html

As example, one photo from this site:
Posted Image


Hey, what's that plane?
Fun fact:
1) Named after the Osean AWACS in Ace combat 5
2) The anime sith lord
3) Anakin is the best Jedi
4) His favorite faction in SW:Empire at war is the Galactic Empire
5) Always change signature

#19 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 02 February 2006 - 04:34 AM

http://www.airwar.ru/amaine.html
http://www.airwar.ru/photoe.html

As example, one photo from this site:
Posted Image


Hey, what's that plane?



I don't know, but it looks really good for assault.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#20 Gilgamesh

Gilgamesh
  • Members
  • 144 posts
  • Location:localhost

Posted 02 February 2006 - 11:38 AM

Well, i don't like the idea of garrisoning replacing stinger site. As a GLA player, i see that one of the stinger sites advantages that would be lost is the ability to respawn the killed stinger soldiers, without any cost. They may be weak, but they come back AND have bigger range than a rpg soldier. If the stinger site gain the ability of choosing "additional soldiers upgrade", that when bought you got 2 more respawnable soldiers, depending of wich "soldier upgrade" you choose (rpg, sniper, etc), it would be much better and unique.

As for new stuff, i have found something very cool to add to the demo general. You can use it in a super-weapon, or replace the "he upgrade" with it:

Posted Image

Acetone peroxide
From Wikipedia, the free encyclopedia

Acetone peroxide (triacetone triperoxide, peroxyacetone, TATP, TCAP) is an organic peroxide and a primary high explosive. It takes the form of a white crystalline powder with a distinctive acrid smell.

It is highly heat, friction, and shock sensitive. For its instability, it has been called the "Mother of Satan".
[...]
TCAP generally burns when ignited, unconfined, in quantities less than about 2 grams. More than 2 grams will usually detonate when ignited; smaller quantities might detonate when even slightly confined. Completely dry TCAP is much more prone to detonation than the fresh product still wetted with water or acetone.
[...]
Many people have been killed or permanently injured by accidents with acetone peroxide. It is widely used by people who want to make homemade explosives because of its low cost and ease of manufacture. They often have no idea of its extreme sensitivity, or they make it anyway solely because it's cheap and can be made in a refrigerator.
[...]
Even nitroglycerin is not nearly as sensitive as acetone peroxide.
[...]

WIkipedia entry
This has been used by a lot of terrorists, including one at London, 07-07-2005.
You could have a superweapon like a scud storm, but with less missiles (like 5) that when detonated (above the enemy base) they release a HUGE "white cloud" of this component (very like the termobarical, but much bigger), and then KABLAM!!!!!! Things should fly with the shockwave. All missiles should arrive together (like 0.2s between first and last).
OR when replacing the HE Upgrade, the same effect should happen with bomb trucks.

Edited by Gilgamesh, 02 February 2006 - 11:41 AM.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users