Chem general should have a polution defence. A build which constantly filled an area outside the base with poisons and later acids.
I like... I like....
Posted 17 April 2006 - 04:51 PM
Chem general should have a polution defence. A build which constantly filled an area outside the base with poisons and later acids.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 April 2006 - 04:25 PM
well i'm tired so i wont post idea's yet but the chem general he's gonna be like the gla version of flame?
and the chem airships i liek teh sound off the only debate i can think of is this, They are airships witch mean they move pretty slow making them very easy targets for AA. How will u get round this?
Zeplin artillery guns on it ofcourse!
Posted 18 April 2006 - 04:45 PM
Posted 18 April 2006 - 05:51 PM
Ummm Pend isnt that a idea that we came up?
Becose we were talking abaut chem defences and one of them was a giant fan that would spray a are with chemicals.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 April 2006 - 06:37 PM
Edited by wolfshadow, 18 April 2006 - 06:38 PM.
Posted 18 April 2006 - 09:19 PM
A semi-auto mortar turret, or mortar pit with Chem shells might work for this Pen. , if you wern't happy with the fan look. Wold be neat if you could code airburst shells for chem weapons.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 19 April 2006 - 11:33 AM
Posted 22 April 2006 - 05:10 AM
Posted 24 April 2006 - 01:05 PM
Posted 15 May 2006 - 06:53 PM
Posted 15 May 2006 - 07:18 PM
If you take the "anti-missile-laser" and copy it, reducing its range a lot, making it invisible and changing his fire sound to a metalic-hit sound, you can put it in a super-tank and call it "anti-missile armor" . It's a fake one, because the missiles will look like they hit the tank and did not exploded. This "special laser" damage should be medium, to not kill tomahawks neither scuds.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 15 May 2006 - 09:41 PM
Posted 16 May 2006 - 03:10 AM
P.S: what is heart of Jihad?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 21 May 2006 - 05:33 AM
Posted 21 May 2006 - 07:50 AM
Posted 21 May 2006 - 10:02 AM
1 point to grendius.Thats called tunnel networks.
Posted 21 May 2006 - 03:53 PM
Thats called tunnel networks.
Edited by Measapon, 21 May 2006 - 05:15 PM.
Posted 21 May 2006 - 11:41 PM
but they are tooo similer to tunnel networks or rebal ambushs. All your doing is changing how it works.Thats called tunnel networks.
yes but tunnel networks can be dsetroyed and aren't instant, not quite the same as an ambush, more like a dynamic ambush than a tunnel network
Posted 22 May 2006 - 10:01 PM
Edited by Measapon, 22 May 2006 - 10:01 PM.
Posted 23 May 2006 - 10:58 AM
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