You think the game hasn't got better things to do then "learn" the AI?
I'm afraid, if you havn't studied it at all, even basic searches to find a best solution for a problem (using information gain, with an A* search usually) takes a better part of complexity that is well byond anything DOW is able to do.
Sure, you may see it in games, even other games currently (for example, FPS's do "learn" to a degree, and for finding paths - pathfinding - A* searches do this well. FPS's are not as complex however - its a point and shoot system for most of them), but not in Dawn of War, at least not unless DOW2 has some really advanced stuff.
I'd even say that sooner or later we could have processors fast enough to do it. Hell, it'd be fast enough to run several concurrent dawn of war engines in full game swing in the future, but the AI isn't usually considered that important to learn
After all, more effort would be put into teaching it even how to start building units then would be made progress on other, more important human versus human areas of the game. If it learnt so it never made a mistake (taking into account the computer
cheats) then it'd be no fun to play against and be unbeatable, to a degree.
Okay, I'm not trying ot get into a debate about this - in Dawn of War, persistant settings, while nice, and is a form of memory, is not a reliable way of learning, and no learning, from previous games nor from in-game real-time learning, is adequatly possible in an RTS game.
And this is, by far, one of the simpler ones (two resources, no gathering units, easy base building and no long drawn out research, no constant flying units or anti-air, or ships, and fast games), compared to ones with perhaps even just flying units or whatever.
Okay, so I might well have done badly in my AI exam this january, but it doesn't mean I don't know it isn't possible, in DOW, to have an adapative, or even learning from a large foundation, AI system. One that can remember some facts? possibly, but not to learn from them is all, not today anyway