Keep in mind I have never TOUCHED scripting before.
SquadLimits = { standard = { guard_squad_enginseer = 0, guard_squad_guardsmen = math.random( 5,7 ), guard_squad_command_squad = 1, guard_squad_kasrkin = math.random( 3,5 ), guard_squad_assassin = 1, guard_squad_ogryns = math.random( 4,6 ), guard_squad_psyker = 3, guard_squad_priest = 4, guard_squad_commissar = 4, guard_squad_sentinel = math.random( 3,5 ), guard_squad_hellhound = math.random( 3,5 ), guard_squad_basilisk = math.random( 3,5 ), guard_squad_chimera = 1, guard_squad_lemanruss = math.random( 4,6 ), guard_squad_baneblade = 1, }
Are these permanent values that cannot be altered later on? Or, is that what the math.random is for? If I changed this to...
SquadLimits = { standard = { guard_squad_enginseer = 0, guard_squad_guardsmen = 2, guard_squad_command_squad = 0, guard_squad_kasrkin = math.random( 3,5 ), guard_squad_assassin = 1, guard_squad_ogryns = math.random( 4,6 ), guard_squad_psyker = 1, guard_squad_priest = 3, guard_squad_commissar = 0, guard_squad_sentinel = math.random( 1,2 ), guard_squad_hellhound = math.random( 1,2 ), guard_squad_basilisk = math.random( 1,3 ), guard_squad_chimera = 1, guard_squad_lemanruss = math.random( 4,6 ), guard_squad_baneblade = 1, }
Would it explode?
Also, I want these build orders to work specificially for insane.
For win percentages, unless I get triple rushed, I will usually beat my SC AI, and almost always beat the DoW AI on insane. Starcraft's standard AI I can take on 1v6 and win quite easily.
edit:
Also, Carriers in starcraft are hardly uber all-around units. They are extremely vulnerable to anti-air. If I know my comp is getting carriers I can destroy him in seconds.
Edited by Malkor, 08 February 2006 - 03:36 AM.