BFME2: Shogun
#22
Posted 11 February 2006 - 10:27 PM
No fuel left for the pilgrims
#23
Posted 11 February 2006 - 10:50 PM
#24
Posted 11 February 2006 - 11:13 PM
Save the environment, use green text
Some Bullshit Somewhere
#25
Posted 12 February 2006 - 03:54 AM
And who'd be foolish enough to use RenX - where's the normal mapping feature - speaking of which, you really should to the higher poly model first and then simplify; you get a better normal map that way; unless you're not going to map your models that is..
#26
Posted 12 February 2006 - 09:50 AM
No fuel left for the pilgrims
#27
Posted 12 February 2006 - 11:34 AM
#28
Posted 12 February 2006 - 12:17 PM
Edited by {EoW}Tmistro, 12 February 2006 - 12:18 PM.
#29
Posted 12 February 2006 - 12:35 PM
Edited by Mullers_11, 12 February 2006 - 12:39 PM.
Retired
#31
Posted 12 February 2006 - 12:45 PM
#32
Posted 21 February 2006 - 11:59 AM
#34
Posted 21 February 2006 - 10:39 PM
Save the environment, use green text
Some Bullshit Somewhere
#35
Posted 27 February 2006 - 03:22 AM
We're close to our first mapped unit. Than the skinning starts. We are uvmapping total custom models for this. Mapping totaly unique infantry units takes alot of time as I'm sure Kelso knows.
Save the environment, use green text
Some Bullshit Somewhere
#36
Posted 27 February 2006 - 07:15 AM
#37
Posted 27 February 2006 - 08:47 AM
Keslo: I had that program back when it used to be free... too bad it's now priced.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#39
Posted 01 March 2006 - 11:30 AM
No fuel left for the pilgrims
#40
Posted 03 March 2006 - 03:57 AM
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