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Allied Buildings, Armory and new poll!


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#1 Speeder

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Posted 09 February 2006 - 09:25 PM

Well, two news today. I have recently released updated Allied Buildings and Allied Armory pages. You can find some differences in structures, compared to previous version, but trust me - you will find everything balanced and working fine. And I guess that some of you weren't satisfied with Allies losing their specific abilities? What abilities they regained then? Check them out!

As for the poll.
Which Kirov version do you prefer? [107 votes total]
Kirov Airship [51 votes]
Kirov Gunship [56 votes]

That was a tough battle, but I found most people complaining about Gunship's imbalanced power. What will I do? You will see. :p

New poll is up. ;)

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#2 Allied General

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Posted 10 February 2006 - 01:05 AM

Sounds like a lets make soviets overpowered kinda mod from initial perception

Nerfing the spysat uplink i mean $2500 and no radar .... u could at least install early warning alarm

Also the generic radar, generic aircraft hmmm its very generic :p
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#3 Speeder

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Posted 10 February 2006 - 08:40 AM

You haven't seen rest of Allied equipment yet. Trust me that the Soviets aren't overpowered in this modification. :) And I found some of Allied combos including SpySat abilities bit too overpowered, that's why I have changed that structure in it's requirements.

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#4 Allied General

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Posted 10 February 2006 - 02:26 PM

Fair enough, I await further updates lets hope those tank bunkers are immune to "capture" :)

Edited by Allied General, 10 February 2006 - 02:26 PM.

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#5 Speeder

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Posted 10 February 2006 - 02:49 PM

Oh, shut up :p It was a beta :)

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#6 Speeder

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Posted 10 February 2006 - 05:23 PM

Updated with Allied Armory.

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#7 Allied General

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Posted 11 February 2006 - 10:49 AM

Updated with Allied Armory.


coolio :)
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