Jump to content


Photo

B4ME 2: Visions


  • Please log in to reply
219 replies to this topic

#201 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 16 March 2006 - 10:38 PM

We haven't thought about Mordor. The Gamling and Hama models that are shown on these forums are obsolete, as we now use the models EA left in the files. And yes Celeglin, I have redone Hama's arms :umad:

No fuel left for the pilgrims


#202 Tomat

Tomat

    title available

  • Project Team
  • 485 posts
  • Location:Estonia, Põlva
  • Projects:Nothing(retired)

Posted 17 March 2006 - 05:30 PM

this is the wagon. the soldier on it is still WIP but atleast the rest is done.

Attached Thumbnails

  • rhunwagon.jpg

Posted Image

#203 Khamul_of_Rhun

Khamul_of_Rhun
  • Project Team
  • 86 posts

Posted 17 March 2006 - 11:43 PM

I would like them too Khamul of Rhun ;) .
and mullers. here is the wagon model. its all yours now


Sent em ;)
-------Concept Artist--------
-------------------------------
Gothmog of the RA forums
-------------------------------
-------BFME 2: Visions------

#204 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 19 March 2006 - 08:28 AM

this is the wagon. the soldier on it is still WIP but atleast the rest is done.

Let me guess: Battlewagon anims and very big crushing ability?? :blush:

#205 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 19 March 2006 - 12:40 PM

Nope.

Retired


#206 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 19 March 2006 - 01:37 PM

I think it's a promising mod, I like the progress so far.

#207 Guest_cahik_*

Guest_cahik_*
  • Guests

Posted 28 March 2006 - 02:44 PM

matias agreed some my ideas, so i can tell you that there will some changes to Aragorn's Army of Death ability and come change to using gandalf ingame :p

#208 Khamul_of_Rhun

Khamul_of_Rhun
  • Project Team
  • 86 posts

Posted 31 March 2006 - 05:07 PM

I hope matias and the mod crew use my concepts ^^
-------Concept Artist--------
-------------------------------
Gothmog of the RA forums
-------------------------------
-------BFME 2: Visions------

#209 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 01 April 2006 - 09:20 AM

Oh I think we will :p

Retired


#210 Tomat

Tomat

    title available

  • Project Team
  • 485 posts
  • Location:Estonia, Põlva
  • Projects:Nothing(retired)

Posted 01 April 2006 - 11:42 AM

we have a WIP variag of khand based 100% on your picture. not 100% but atleast as much as possible
Posted Image

#211 Khamul_of_Rhun

Khamul_of_Rhun
  • Project Team
  • 86 posts

Posted 02 April 2006 - 01:11 PM

Sounds kl :rolleyes:
-------Concept Artist--------
-------------------------------
Gothmog of the RA forums
-------------------------------
-------BFME 2: Visions------

#212 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 12 August 2006 - 05:49 AM

When your mod will be ready?

#213 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 12 August 2006 - 08:06 AM

There is no release date. It's done when it's done.

No fuel left for the pilgrims


#214 NumenoreanRapper

NumenoreanRapper
  • Members
  • 6 posts
  • Location:Llanelli,Wales

Posted 26 April 2007 - 09:50 AM

All these are looking very gwd cant wait to try it out, when it is released but i was thinking is there a way that you can edit the gameplay of an army and show blood on sword after you kill/strike someone, it would look realistic, and i love the rohan faction is there any possibility of walls and wall towers, posterngates and flags to place on the walls. I was also thinking that when it is eventually released would there be an installer for it because most people are to worried about editing system files themselves and it would put people off downloading it, just a thought tho :huh:

#215 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 19 February 2017 - 03:37 PM

10 year BUMP**

 

Here's a blast from the past. Reminiscing over some past work, pretty cool.

 

Any of my old team members have a working copy of the mod? Fired up the game recently and fancied a blast on the mod.


Retired


#216 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 February 2017 - 04:23 PM

Hmm. I might have it somewhere on an old hard drive. I'll see if I have some time to dig around tonight.


No fuel left for the pilgrims


#217 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 19 February 2017 - 04:25 PM

Thanks man.


Retired


#218 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 23 February 2017 - 11:07 PM

I saw you lurking Mullboy. I'll get to it soon.


No fuel left for the pilgrims


#219 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 June 2017 - 07:06 PM

I found it: https://www.dropbox....isions.rar?dl=0


No fuel left for the pilgrims


#220 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 24 July 2017 - 09:22 AM

Thanks a lot, will give it a try! Speak soon


Retired





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users