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Map Survey & Map Favorites section


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Poll: Map Survey & Map Favorites section

What type of map lighting do you prefer on maps?

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What type of map do you prefer to fight on?

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I prefer to play on: (please tell why below)

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#21 spartan 117

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Posted 14 February 2006 - 04:47 PM

the game smooth's talking about was me and him playing a fungame against some airforce gen pro.
i was airforce too and he tried to kill me, but i held his rush, which gave smooth loadsa time to build an army of quad cannons to storm air gen pro's base.


smooth let me get this straight, if u post this replay, then i'll post the replay where i kick ur ass with an advantage of about 100:1 (soldiers and vehicles)

edit:
btw we are seriously gettin off topic, so i'd like to tell u, if u search this replay somewhere (after i told u it's uploaded) it is gonna be in the off topic chat.

Edited by spartan 117, 14 February 2006 - 04:49 PM.

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#22 FireBlade

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Posted 14 February 2006 - 04:50 PM

in a 1v1 no rules game i will lose almost every time...but if your slow at attacking...well lets just say i have a habbit of making armies that make people go "OMFG!!!!" :)
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#23 Karlos Vandango

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Posted 14 February 2006 - 09:02 PM

sound good very good
i like 1v1 mpas good good

WILL THIS PATCH HURRY UP I WANNA KICK SOME ASS WITH MY NEW SNIPER!!!¬!!!!!~!
im patch crazy today
i fell like i should be in the mentel hospital right now

sound good very good
i like 1v1 mpas good good

WILL THIS PATCH HURRY UP I WANNA KICK SOME ASS WITH MY NEW SNIPER!!!¬!!!!!~!
im patch crazy today
i fell like i should be in the mentel hospital right now
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#24 FireBlade

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Posted 15 February 2006 - 12:23 AM

ill take you on...you and your WEAK little sniper...heheh :)
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Paradox-"Yes, like sanity. :p"

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#25 Jsmooth13

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Posted 15 February 2006 - 02:11 AM

I don't have said AF Gen. Pro Replay.

#26 spartan 117

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Posted 15 February 2006 - 04:36 PM

ok nvm..

oh u mean the replay where i get killed by that little asshole, that didn't give a fuck about the rules and was t my base with a motherfuckin humvee rush 5 min after the game started
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#27 Guest_Guest_*

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Posted 16 February 2006 - 01:43 PM

Those type of people who dont follow the rules suck ass.

On topic: Can someone make an 8 player may (4 vs 4) with a chokepoint in the center (being the only way to cross sides by land)? But make the chokepoint big enough to fit mulpitle tanks through side by side (that way it isnt too too small and unfair). thanks!

#28 spartan 117

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Posted 16 February 2006 - 03:03 PM

yeah lol...

make an 8 player map with chokepoint in the center??

and this is the only poit where ppl can go if they want to get to another base?

u know this is a boring map, ppl will fortifiy this area so heavy that it'll result in a 10 hour battle to get through, u know i'm more into the maps that feature multiple entrances and where u have to think to lock ur enemy in or defeat him!

so i'm not gonna do this kinda map (the chokepoint thing)
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#29 Jsmooth13

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Posted 17 February 2006 - 01:11 AM

But you can have a few, just not one big one.

#30 Bob

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Posted 16 April 2006 - 07:54 PM

Just a quick list of some of my favorite maps.

7th Son of a 7th Son
http://www.cncden.co...kirmish18.shtml

Blue Death War
http://www.cncden.co...kirmish14.shtml

Castle Crusaders
http://www.cncden.co...paularena.shtml

Close Quarters Map Pack
http://www.cncden.co...kirmish23.shtml

Naval Harbor
http://www.cncden.co...kirmish22.shtml

Devastation on it's Way
http://www.cncden.co...kirmish21.shtml

Cheyenne Mountain
http://www.cncden.co...maps_lion.shtml

Homeland Assault
http://www.cncden.co..._featured.shtml

The Last Resort
http://www.cncden.co...kirmish16.shtml

Protected City
http://www.cncden.co...skirmish8.shtml

Run the Middle
http://www.cncden.co...skirmish6.shtml

Naval Base Air War (an Online ONLY map)
http://www.cncden.co...skirmish5.shtml

City Docks
http://www.cncden.co...maps_goat.shtml

Axon Grinder
http://www.cncden.co...aps_staff.shtml
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#31 Soul

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Posted 16 April 2006 - 08:03 PM

I love to play on defence maps there just so much fun for me to play on i just hate it when a player or players attack me or another player for no reason witch results in me and everyone losing and when they don't know what there doin after i tolled them what they need to do very clearly 2 or more times.
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#32 PR 4 @LL!!!

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Posted 17 April 2006 - 09:38 AM

yea i agree with obave, i h8 rush unless its me doing it :blush: and i hate sw wars there just no fun and annoying but good if ur GLA and as for map i love a good aod in the moring but the 1 things that annoys me the most is cheaters/rulebreakers they shud just die :dry: and ally killers, i mean i just dont get it why ppl half way tho a game just kill u as there friends. its ok just after u hear the 'you are victorious' just to luanch a harmless nuke but ingame its just lame and ends in a DC which in turn ruins it for every1 else, but the worse is wen ur ally severly cripples you then DCs................................................ mi favourite officle maps are twilight, fallen empire , tounement island and tournament desert maps.

#33 Jsmooth13

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Posted 18 April 2006 - 03:01 AM

Notes have been taken and I think Spart is working on some maps for PR.

#34 spartan 117

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Posted 20 April 2006 - 08:20 AM

yeah and it takes years lol...
i guess bob does too but


are we the only ones working on

1) NEW CHALLENGE
2) NEW SP AND MP MAPS

???

Edited by spartan 117, 20 April 2006 - 08:22 AM.

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#35 Bob

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Posted 20 April 2006 - 04:24 PM

You guys probably are it. As far as I know. There was 1 other that said that he was making some naval maps, but I haven't seen him around here in quite some time now.

I have one map submitted to Vanguard already, and one more a port city/naval map, that's 95% finished but I'm waiting for the beta version of 8.0 to come out so I can add the Tech Naval Yard, and hopefully the Militia Cargo ship to it, before submitting it to Vanguard as a last minute map for 8.0, or for 9.0 depending how Vanguard wants to play it.

For me free time is an issue. I just don't know when I'm going to be called away for something at any given minute during the day. Between that, and the fact that I procrastinate a lot when it comes to map making, leaves me being a very slow map maker. I can't pump'em out like 00 Nobody can in 10 minutes flat.

I have another map in mind but not built on the computer yet. Some one suggested it before. And that's a modern day D-day mission map to take full advantage of PR's naval units. But, again that's going to have to be down the road, and not in 8.0.
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#36 spartan 117

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Posted 21 April 2006 - 01:03 AM

yeah kinda same problems here, not a ot of time to work on maps but i got 2 naval maps finished and i'm waiting for th beta to put the naval yard in them...

as for the missions or challenge or whteva u wanna call it, i suggest we get at least 20 mappers to do it or u guys gotta wait one more year for pr 8.0.

besides that i'm currently working on the intro for pr 8.0 together with nutsy and i hope i'll get it done by the end of this week

no more information lol
top secret

hate double posts

Edited by spartan 117, 21 April 2006 - 01:04 AM.

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#37 00 Nobody

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Posted 22 April 2006 - 10:22 PM

I don't have the time to do it. We just took 2 TAKS Tests and 2 Benchmarks in the same week! sure, I wasn't there, but I was too sick to even get on the computer for more than 10 minutes every 2 hours. I've currently been wasting away playing Battalion Wars. I'm already on the 2nd mission of the 4th campaign, but my AA guys get killed before I can use them to destroy the enemy gunships to protect my battlestation. If anyone plays it, and has made it that far, I'd like to know. I can help him or he can help me. If you don't know, it's an RTS with a Third-Person shooter twist, both types of games I like. Gets pretty tough at times though.
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#38 Soul

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Posted 22 April 2006 - 10:42 PM

WHOA one more year tell PR 8.0 comes out if i have to wait that long to play it then i know it's going to be good when it's finally ready.
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#39 AlphaVergo

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Posted 25 April 2006 - 03:25 PM

I enjoy big open maps with little chokepoints and in a large city enviroment which is the most realistic because real war is about attacks in mostly urban enviroments not huge base defences, and this keeps play steady as people scramble all over the map. I also enjoy a map with a wide varitey of tech buildings these also keep play interesting as people constantly fight over them.

#40 Soul

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Posted 03 May 2006 - 07:40 PM

I also enjoy maps with plently of building space and that r large as well.

I also like maps with alot of buildings to hide my guys behind to get really close to the enemy and then BOOM start taking out there base.
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