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gondor realism


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#21 Kwen

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Posted 21 February 2006 - 04:00 PM

alas the first test is here, please whoever downloads give me full reports of errors you see or find, csf are not included and for testing purposes there are some money and upgrade changes that will not be in the final relese.


http://s38.yousendit...001J598HEWLWG8B

Edited by SDK Kwen, 21 February 2006 - 04:06 PM.

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#22 Tomat

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Posted 21 February 2006 - 10:16 PM

thats cool man. I like unarmored archers and swordsman really much. they look cool, real cool.
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#23 Kwen

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Posted 24 February 2006 - 03:51 PM

version 1.1

Changes:

Towerguards are spawned from citadel and cannot be controled they can only guard the citadel
gondor spearmen fully created with heavy armour and voices (note porcupine formation doesnt work right, they lose two men in the horde......... )(csf are not included)
elves changed to galadhrim for rohan.

http://s46.yousendit...QY2Q8OYIT6C594O

chEDIT : you can now download this mod here

Edited by ched, 24 February 2006 - 04:49 PM.

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#24 Boy_suicide

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Posted 24 February 2006 - 09:41 PM

Haha, you made Gondor have enormous starting money :blink:

#25 Mathijs

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Posted 24 February 2006 - 09:51 PM

For testing purposes I'd say:P

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#26 Kwen

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Posted 26 February 2006 - 03:02 PM

yea i forgot to change that

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#27 Lauri

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Posted 26 March 2006 - 12:37 AM

the Un-cloaked soliders looks, um, wierd. The look like Faramir too. The texture fits them perfect though, only the cloak I miss. but, it's hard to find soldiers with cloak anims. *cough*Faramir*cough*

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#28 Kwen

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Posted 26 March 2006 - 12:56 AM

ahh yes... but i cant have mixed anims for LA/HA theoreticly i could rig a cape... but... theres just not a whole lot i can do

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#29 Kwen

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Posted 28 March 2006 - 11:14 PM

alright i have made new models, now the archer is based on faramir anims so the light armour has a cape. and the swordsman is based ofboromir so naturally the light armour version has a cape aswell

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#30 Celeglin

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Posted 29 March 2006 - 06:02 PM

And now Gondor has no fear animations :ohmy: .

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#31 Kwen

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Posted 29 March 2006 - 11:07 PM

dang... didnt think of that... crap... well its back to the drawing board then...

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