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What is lotr.csf?


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#1 Yakubu

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Posted 20 February 2006 - 12:07 PM

I've been following the guide on how to create a new faction, and I've been using the FinalBig_GL editor. however, the guide says I need to save strings in the lotr.csf file. I've downloaded the csf editor, but I don't know what file to edit. Apparently I'm supposed to open a file called English.big, but I can't find it when I open up the csf editor. Could someone help me please?

Edited by Yakubu, 20 February 2006 - 12:53 PM.


#2 Yakubu

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Posted 20 February 2006 - 01:15 PM

Okay, I've sorted the problem with the CSF file. But now when i try to start my game, after adding the strings, it doesn't work. I'm not sure how to fix this, here's a pic : Posted Image

Can anyone help me?

#3 milbot

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Posted 20 February 2006 - 03:10 PM

You've got 2 identical tag names.
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#4 prophetUK

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Posted 20 February 2006 - 04:05 PM

Also it's probably worth you using the .csf file from _englishpatch102.big TBH.

#5 Yakubu

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Posted 20 February 2006 - 07:15 PM

I'm not exaclty sure how to fix this problem though... Could I have some guideline on exaclty what to do. I think I also did something really stupid..... I haven't made back ups of the files and then instead of saving the file as lotr.csf I tried saving it as English.BIG I think that was a BIG mistake.... I get a different error message now like this :Posted Image

#6 prophetUK

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Posted 20 February 2006 - 08:08 PM

Have you patched your BFME to 1.02?

1. Delete the lotr.csf file you have already extracted from english.big (or if you replaced english.big with this file by renaming it, and didn't backup english.big then you can TRY downloading english.big LINK REMOVED but no promises it will work :(
2. Open up _englishpatch102.big with FinalBIG
3. Extract lotr.csf to: yourbfmedirectory\lang\english\
4. Edit lotr.csf using the CSF Editor available from the Tools section of T3A.

Best of luck. You may need to reinstall and start over. Always use the lotr.csf from the .big file of whatever patch you're on.

Edited by prophetUK, 21 February 2006 - 11:46 PM.


#7 Hostile

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Posted 20 February 2006 - 09:10 PM

Someone explain to him how to use the .str format.

#8 Yakubu

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Posted 21 February 2006 - 10:44 PM

I re-installed and patched the game, and I've added the strings to the lotr.csf file. I think one of the other problems might have been how many builldings I gave to the new faction. I just added a building foundation and a camp, but in the guide (although that was editing Gondor, whereas my faction is based on Mordor), Keeps and Farms were also added to the list for the new faction. But Mordor doesn't get a keep, and I don't understand why only Keeps were added and not other buildings. The guide isn't very clear at some times. Anyway, could someone help me please!!!

#9 prophetUK

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Posted 21 February 2006 - 11:45 PM

I re-installed and patched the game, and I've added the strings to the lotr.csf file.


What strings have you added?

I think one of the other problems might have been how many builldings I gave to the new faction. I just added a building foundation and a camp, but in the guide (although that was editing Gondor, whereas my faction is based on Mordor), Keeps and Farms were also added to the list for the new faction.


That's because farms are pretty fundamental for good factions...and the guide was about adding a new good faction to the game.

But Mordor doesn't get a keep, and I don't understand why only Keeps were added and not other buildings. The guide isn't very clear at some times. Anyway, could someone help me please!!!


If you are basing your faction on Mordor then you need to use Mordor objects: e.g. furnaces or slaughter houses.

It depends how particular you want to be: you can simply add commands to your factionnameFoundationCommandSet in commandset.ini such as:

1 = Command_ConstructFurnace


Or you can be thorough:
1. Duplicate the furnace or slaughter house or lumbermill object(s) from civilianbuildings.ini copying to evilfactionbuildings.ini;
2. Give each object a new name (eg. MyfactionnameFurnace);
3. Give each object a new side (eg. from Civilian to Myfactionname);
4. Make sure you use that object's name in your commandset.ini;
5. Make sure you duplicate the object's entry in commandbutton.ini renaming it appropriately to the new name of your object;
4. And if you're feeling particularly thorough you might want to add new object description and tooltip strings to lotr.csf

I started out just finding out what buildings I wanted my faction to build and adding them to my foundationcommandset to begin with. When I got sick of seeing 'Rohan' this or 'Gondor' that for my Elves faction I started duplicating objects and adding new tooltips where appropriate to my lotr.csf

I'm new and only getting to grips with this so others may have more/better ideas.

Edited by prophetUK, 21 February 2006 - 11:47 PM.


#10 Master Windu

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Posted 22 February 2006 - 12:52 AM

OK, Yakubu, download the lotr.str file that LoG made(Right Click -> Save Link As), put it in the data folder with your edited ini, and insert the strings that it says to make in the tutorial as this:

Whatever it is:What the tutorial says to write
"name of faction"
END

And play.

Edit by LoG: Added a link to the str

Edited by Lord Of Gifts, 23 February 2006 - 02:02 AM.

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#11 prophetUK

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Posted 22 February 2006 - 10:15 AM

Also it would help people to help you better if we knew exactly what it was you're trying to do...

#12 Bart

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Posted 22 February 2006 - 03:31 PM

I don't understand why only Keeps were added and not other buildings.


keep = citadel
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#13 Yakubu

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Posted 22 February 2006 - 04:33 PM

Oh I was thinking of the arrow firing Keeps that Gondor and Isengard get. That makes more sense now. BTW, thanks for the help everyone. ;)




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