Posted 28 February 2006 - 01:19 AM
Anyways, I want to show you some of the renders that may be in this mod:
Anarion. He was the brother of Isildur, and he died in the battle of the last Alliance.
A fire dragon of Morgoth.
These guys are corrupted elves. They were tortured in the caverns of Angband.
A credit to FRA for his super concept art:
A banner of... xD
A new type of troll.
Ungolianth, the giant spider. Grandmother (or mother) of Shelob(right?)
Glaurung, the first dragon of Morgoth.
A credit for some models and skins to EA.
Ah, it isn't a new version of the Battle for Beleriand. More renders comming soon
Please, post comments
Thanks to ImageShack for Free Image Hosting
Posted 28 February 2006 - 01:26 AM
Though I think the first corrupted elf should be more "Darker", everything else is great.
Good to know Ungoliant isn't a complete copy of Shelob. The dragons skin is amazing. Very nice work.
Posted 28 February 2006 - 01:36 AM
I see you have 135 power points and exactly 5556180 money. Testing, correct?
Posted 28 February 2006 - 02:38 AM
Posted 28 February 2006 - 02:58 AM
Posted 28 February 2006 - 03:16 AM
But are you going to continue BFME experiments? Or just moving on?
Edited by Boy_suicide, 28 February 2006 - 03:16 AM.
Posted 28 February 2006 - 09:22 AM
Great skins Morgoth, especially the hooded corrupted Elf.
No fuel left for the pilgrims
Posted 28 February 2006 - 11:05 AM
Awesome as always. How did you get the stuff ingame? My BFME II asset I am editing seems to revert back to the BFME I asset when using Sy's Asset Builder. What did you use?
Firmus sent me a PM:
1. all new files and directorieshave to be in the "betafilelist.txt"
2. The models have to be in the right sub-folder. For example you use art\w3d\du,The model name should begin with "du", too.
3. almost the same is for the textures. They have to be in art\compiledtextures directory, and the right subdirectory.
4. create the asset.dat
For the asset.dat, use the assetbuilder, and select "create asset.dat from files in list only" and save it.
Then, put your stuff(inis, sounds, w3ds, dds, asset.dat etc.) in a big and save it in my battle for middle earth 2 demo files.
I won't finish the WKK campaign, well, I don't know yet.
But we'll do a campaign for this mod for sure
I'll say you more things soon, when I have the game
L4E is "las cuatro edades", in english the four ages
UPDATE: Ungolianth ingame. She will be bigger:
Edited by morgoth946, 28 February 2006 - 02:56 PM.
Posted 05 March 2006 - 01:51 AM
This time in the full game:
Model and skin by me and the concept art by FRA.
This troll brings a banner.
(This guy is Fingolfin, the king of the Noldor)
Posted 05 March 2006 - 02:30 PM
Posted 05 March 2006 - 03:30 PM
Nothing special, they just have a new model and skin. Those orcs will be for a new faction and I don't want to use the same models.
Not too bad, werewolves are incredibly interesting... But what exactly is special about the orcs? And off the top of my head, I could swear that Fingolfin was blonde... But that's without checking the books... Just an inkling.
About Fingolfin, yes, he was. I'm editing it.
Edited by morgoth946, 05 March 2006 - 03:31 PM.
Posted 05 March 2006 - 04:24 PM
No fuel left for the pilgrims
Posted 05 March 2006 - 11:14 PM
Posted 06 March 2006 - 10:20 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users