LGDA's stuff
#102
Posted 16 May 2006 - 12:47 AM
http://fourages.byet...c=8.msg47#msg47
There're more shots in the forums.
Visit the forums and feel free to say your oppinion!
#103
Posted 16 May 2006 - 03:26 PM
#105
Posted 17 May 2006 - 02:40 PM
Go here and see it:
http://www.lgda-clan...ros/mtvideo.wmv
I think that it is amazing, no more comments
#106
Posted 17 May 2006 - 03:04 PM
Those camera angles.. wow..
No fuel left for the pilgrims
#107
Posted 17 May 2006 - 04:07 PM
Retired
#108
Posted 20 May 2006 - 01:46 PM
#109
Posted 24 May 2006 - 08:06 AM
#110
Posted 25 May 2006 - 03:51 PM
Edited by Dain Ironfoot, 25 May 2006 - 03:55 PM.
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#111
Posted 26 May 2006 - 07:32 AM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#112
Posted 26 May 2006 - 05:56 PM
But can ye walk on 7 levels? .. care to post some screenshots for those of us with slow modems?
http://img295.images...676/mov11hz.jpg
http://img295.images...717/mov24bd.jpg
http://img76.imagesh...593/mov36sc.jpg
http://img141.images...308/mov43we.jpg
http://img76.imagesh...611/mov56pe.jpg
We'll have to ask Dre@mer for all of your questions
Edited by morgoth946, 26 May 2006 - 05:56 PM.
#113
Posted 28 May 2006 - 09:08 AM
I'll start with the bad one:
We've decided to delete the ages stuff, instead you will play only at the first age. DON'T BE WORRIED!!! THAT'S ONLY IN THE SKIRMISH! In the campaign you'll play in all ages, since Feanor to Minas Tirith.
Why? Because for some reasons:
->The codes become very annoying with the ages stuff.
->There are a lot of stuff to do, and we haven't got enough time.
->There were some incoherences with maps.(Cuivienen, )
->What should we do with the heroes, units and buildings when you upper to another age?
->What about the spell book?
What's the good one?
We'll improve all stuff we made and we'll add more to the existing factions.
Besides the spell book will be more accurate, and we'll change Gollum and the ring for a Silmarilion.
AND THE BEST ONE: THE MOD MAY BE RELEASED THIS SUMMER!
Don't forget, I'm not saying the release date, only estimating it.
#115
Posted 02 June 2006 - 08:22 AM
you may want to still work on releasing the 4 ages, but one at a time. Making sort of sequels to your own mod, with additions to the campaign and new factions's stuff. Think of them as expansions.
#116
Posted 03 June 2006 - 03:51 PM
http://img170.images...6/feanor8rp.jpg
FEANOR!! By Matias
http://img233.images.../balrog29pa.jpg
New balrogs(axe fixed)
http://img65.imagesh...npreview1ph.jpg
Falquan. The errors of his shoulder have been fixed.
http://img231.images...82/orcs18ie.jpg
VEEERY obsolete orcs
Waiting for replies
Edited by morgoth946, 03 June 2006 - 03:53 PM.
#117
Posted 03 June 2006 - 03:59 PM
#118
Posted 05 June 2006 - 07:15 AM
Save the environment, use green text
Some Bullshit Somewhere
#119
Posted 05 June 2006 - 01:16 PM
This is no doubt the most exiciting mod for BFME II Ive seen yet! Probably the only mod that can Rival its potential is Visions!
Well I guess it's a good thing then that T4A and Visions help eachother out alot.
No fuel left for the pilgrims
#120
Posted 05 June 2006 - 03:09 PM
I bless this project, nice work guys. This is looking very good. But can wolves support the weight of an orc? What advantages will the orc/wolf riders have in this mod?
Yes, they can. Anyway don't forget that it is only fantasy.(How could the elves fight against the balrogs and dragons ????)
They can be upgraded by poisoned arrows, also they're very fast.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users