This place is great, it really is!
Anyway, this is not the usual lame "how do you add music" question. Instead, I want to know if I did it RIGHT. Because EA, to me, did it in an unnessesarily (sp?) complicated way. Here's what I did:
[ns A D] Music Start
*** IF ***
True.
*** THEN ***
Set 'First time music' to 1.
[ns A nd] Play Music Track 1
*** IF ***
Counter 'First time music' IS Equal To 1
*** OR ***
'Track 14' has completed at least 1 times.
*** THEN ***
Set 'First time music' to 0
Play 'Track 1' using fadeout (FALSE) and fadein (FALSE).
[ns A nd] Play Music Track 2 (and all subsequent tracks)
*** IF ***
'Track 1' has completed at least 1 times.
*** THEN ***
Play 'Track 2' using fadeout (FALSE) and fadein (FALSE).
So I'd like to know is whether I did this right. It's a lot simpler than the way EA did it, so I'm wondering whether this isn't TOO simple. EA would have had their reasons for doing it their way right? I did test it BTW, and it worked perfectly.
Music
Started by
Guest_ImmoMan_*
, May 04 2004 11:23 AM
1 reply to this topic
#1 Guest_ImmoMan_*
Posted 04 May 2004 - 11:23 AM
#2
Posted 04 May 2004 - 12:03 PM
Yeah EA's way would be much simpler if they took the silence out. Your script has no silence - unless you made it so that the scripts evaluate every n seconds but I doubt it. Anyway I never really liked the silence between the tracks - and I am one of those people who do not listen to music at all so thats saying something.
EA's way is unneccessarily complicated.....only recently thudo found some P garrison scripts that actually did nothing for the current player except take up vast amounts of resources!
EA's way is unneccessarily complicated.....only recently thudo found some P garrison scripts that actually did nothing for the current player except take up vast amounts of resources!
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