Q&... A(?)
#21
Posted 05 June 2006 - 09:04 PM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#24
Posted 12 June 2006 - 09:52 PM
#25
Posted 14 June 2006 - 04:41 PM
Oh wait...
#27
Posted 14 June 2006 - 04:57 PM
#29
Posted 20 July 2006 - 02:46 AM
what about mortar pits? i think just about every side should be able to build mortar pits... (i love mortars!)
also, a mortar team? or mortar truck? im thinkin maybe a half track with a machine gun and mortar? or, kinda like the flak trak, but the motar has much better range, and can hole 2 guys that can shoot out of it?
Edited by Wolfgang, 20 July 2006 - 02:47 AM.
#30
Posted 20 July 2006 - 05:24 AM
I’m not a fan of mortars & they are pretty redundant because of SPGs & towed artillery so there isn’t a need for them.
#31
Posted 20 July 2006 - 09:17 AM
I don't see why engis couldn't lay mines...a deploy weapon thingy prolly wouldn't interfere. Alternately, could be a sapper unit who can lay them and also detect and detonate them harmlessly (minesweeper type)?
#32
Posted 20 July 2006 - 11:40 AM
and engineers that lay mines will make the player have a few spare engineers layin around so he can quickly mine up a road. maybe mines can be 1 ammo bar, and it reloads after 30 seconds? so that way an engineer has infinite mines, but takes a bit.
ehh... infantry cant get in buildings? or you mean deploy in buildings? (im being dumb right now)
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