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Looking for upgrades to Cut.


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#21 Invalid

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Posted 13 March 2006 - 02:01 AM

-TOW missle for cyber commander default (who sends the guardian/sentinal drones out without their hand missles?)
-Yes, I agree. take away nuke bullets. (waaaaayyyy too powerful.)
-oooo! counter measures for all USA generals default
-bunker busters default
-urnanium plated armor automaticly acheived at rank 3 for super wapons gen.
-take away...any upgrades for nuclear general that can be bought at propagandsa center ( or at leatse delete a few)
-grenades for rangers default
-for SW gen, instead of the solar panals upgrade, make it default at 5, or a generals power. same with particle cannon restance
-make some upgrade availble at the SDI cannon, like deadlier lazers for avenger
-drone armor default (at rank 3 for cyber gen)
-boobly trap default for rebels
-TNT charge for yank hunter default (if it's not already removed)
-I think this has already been said, but combine the emitter and EMP missle upgrades. (for the SW general) called dismemberment missles, or disablement missles, or super advanced missles, or...something that combines the 2 factors
-radar van scan default
-and, just as a request, can you make snipers availble at rank 2 for all US factions (rank 3 takes too long)
-black napalm default for everyone but infantry and nuke.
-I agree. instead of security systems, make all buildings garisonable with "3" infantry (like china infantry general's power plant) only for US, China, and GLA. (maybe, cause GLA sucks, make their building garrisonable with 4.

#22 Pendaelose

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Posted 13 March 2006 - 05:08 AM

Not to any one person, but as a group, I think you've all gone a little overborde... I can't readily name ANY upgrades you've suggested keep!

A list of suggestions to cut is one thing, but I can't readily buy into the whole idea of stripping the game of unit upgrades.

There are some really good sugeestions in here, but I can't cut ALL of them... most likely I will only be cutting less than a half dozen total, just to make room a few select upgrades that I want to add.



Also, keep in mind, I make Remix, not Contra... Remix doesn't use the promotion system the way contra does, so a few suggestions are kinda null and void. Also, Remix3 has several aditional upgrade buildings, so it would be silly to strip the game completly of upgrades... I'm just looking for a few to make room for new needed ones.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#23 wolfshadow

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Posted 13 March 2006 - 06:29 AM

TOW Upgrade, Black Napalm, Grenades for Rangers are the three that I really think should go.

#24 Logical2u

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Posted 13 March 2006 - 11:56 AM

The ones that I don't think anyone's objected to are...

Red Guard Anti Air upgrades. (Not including Nuke Bullets)
Any AI gen upgrade (Except drone armour)
Upgraded Lasers.
Most armour upgrades.
Isotope Stability
(Controversial) Advanced Training
Dust Warheads
Chemical Suits
Junk Repair (That seriously needs to be kept!)
Amy camoflauge upgrade for units (Some protest about buildings)
Worker Shoes
Upgraded Engines for AirForce
An uber weapon upgrade
Upgraded SW missiles (Just combined, that's all)
Upgraded Chemical Stuff (Combined so as to repress some usage)
The upgraded Bomb Trucks for Demo

There, that's a pretty short list of what people don't want changed. As far as I can remember, anyways.

-Logical2u

#25 Pendaelose

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Posted 13 March 2006 - 06:17 PM

I'll keep them all in mind, though keep in mind I'm only going to be cutting very few. I'll be removing extranius upgrades on a one for one basis to make room for new upgrades... Instead of focusing on removing upgrades that everyone buys all the time, I'm much more worried about upgrades that arn't needed.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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