One phat booty!
#81
Posted 14 May 2006 - 09:00 AM
IIRC you can have a building fire it's weapon as a super
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#82
Posted 14 May 2006 - 09:04 AM
#84
Posted 17 May 2006 - 09:36 AM
how to avoid such a big guy's image (10-20 cells i guess) from covering the image of other units next to it? as physically all veichel in RA2/YR occupies only ONE cell?
BTW, really a pity it doesnt allow a HOLY MULTI-TURRET
Edited by LEGO, 17 May 2006 - 09:38 AM.
#86
Posted 17 May 2006 - 09:43 AM
#88
Posted 17 May 2006 - 09:47 AM
Maybe rockpatch will add this in the near future
actually there is a method already: make it a building (just kidding)
tho it's actually almost already a fixed fortess
#89
Posted 14 June 2006 - 05:16 PM
You can hide a large force in the voxel your saying?
Oh wait...
#91
Posted 15 June 2006 - 11:45 AM
Oh wait...
#92
Posted 15 June 2006 - 03:46 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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#93
Posted 16 June 2006 - 02:29 AM
Oh wait...
#94
Posted 17 June 2006 - 09:06 AM
Edited by wilmet, 17 June 2006 - 09:19 AM.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
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#95
Posted 29 June 2006 - 08:15 PM
or you could just flick on "Show hidden units" in the main menu
#96
Posted 05 August 2006 - 01:03 AM
#97
Posted 05 August 2006 - 01:39 AM
World Domination Status: ▾2.7%
#99
Posted 27 August 2006 - 10:41 PM
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