Posted 11 March 2006 - 02:16 AM
This sorta sounds like Gnairf's amazing AI tool I use to quickly integrate mods. Takes a fraction of the time it used to. Gnarif is improving the tool constantly based on my feedback but it basically allows the following:
Builds the following files
1) customstats.ai <SBPS name + Max size - default set to Melee = TRUE - can be manally set to False)
2) buildbasestrategyinfo.ai <gets costs for all buildings, research, addons, and units and places them as if they were being used in our buildprogram - very cool and saves tons of time.
3) Squad limits for <faction name>buildbasestrategy.ai <finds squads or units that use either squad/support caps.. doesn't work for Orks.. yet!)
4) Unitstats.ai <this one is major! It builds an exact replica of the unitstats.ai for the faction AND.. best part, adds the weapon upgrades each unit has PLUS sorts the AP values for each of those weapons. Makes a massive difference in seeing what weapon for each unit does to better create the file>
The other thing amazing about Gnairf's tool is I run a specific script and when used with an older build I can compare the two so when a new mod build is released I can quickly see the new changes and apply them. Before it would take a whole day what I can now do in minutes.
New features coming..
o Scans mod for "valid buildings, units, research, addons.. etc" then builds all the above. Problem with most mods they are saturated with "left over and dead" files that were used in the construction of the mod. The tool will scan the \attrib folder and using what buildings can create, will determine valid items.
Other features he can probably code but if anyone wants to see this app let me know and I'll provide a quick tutorial and the "maxi-scripts" I use to make my job 1000x easier.