adding a new faction in bfme2 help.
Started by Stealthsnake, Mar 12 2006 04:44 PM
10 replies to this topic
#1
Posted 12 March 2006 - 04:44 PM
i have added a new faction to bfme2, but i have had a problem. For some reason the new factions fortress doesnt start, so u lose instaintly. There r know guides round at the moment, so i was adding the faction how i would of done in bfme1. So is there something exstra u have to do to make the fortress appear in bfme2?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#2
Posted 13 March 2006 - 02:38 AM
I'm not sure about this, but from what I've read around the forums, I don't think anyone has figured out how to add more than 6 factions yet, and they probably won't before EA releases some modding tools.
#4
Posted 13 March 2006 - 03:42 AM
Haha, Kelso, you're the one who I read that from:
From the RoR 2 Forums.
Maybe I just misunderstood and you can't have LESS than 6 factions, but you can have more.
The issue goes deeper than that. Because you can view all your stats per faction within the game menu, all 6 sides need to be filled. The issue comes with them being playable, not with their existence.
From the RoR 2 Forums.
Maybe I just misunderstood and you can't have LESS than 6 factions, but you can have more.
#6
Posted 13 March 2006 - 11:20 AM
I had the faction ingame and everything, im pretty sure ive just made a mistake. I cant find where u set what fortress u want the new faction to start with.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#7
Posted 13 March 2006 - 01:54 PM
in playertemplate there is 'StartingBuilding = ElvenFortress' or something like that. However, ElvenFortress isn't the fortress itself, but it's more like a camo p flag. it automatically unpacks the base, and the base contains the real fortress and it's expansion plots.
have you created a new base? or have you just used an existing fortress
have you created a new base? or have you just used an existing fortress
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#9
Posted 13 March 2006 - 04:29 PM
then this is the code that you have to change:
this module is in the MenFortress object. notice how it doesnt contain any reference to your new faction
Behavior = CastleBehavior ModuleTag_castle CastleToUnpackForFaction = Men Fortress_Men CastleToUnpackForFaction = Elves Fortress_Men CastleToUnpackForFaction = Dwarves Fortress_Men CastleToUnpackForFaction = Wild Fortress_Men CastleToUnpackForFaction = Isengard Fortress_Men CastleToUnpackForFaction = Mordor Fortress_Men FilterValidOwnedEntries = ANY +STRUCTURE +WALK_ON_TOP_OF_WALL +BASE_FOUNDATION +TACTICAL_MARKER ;Anything that does not fit this filter will be given to the neutral player, so the template can have rocks and props. MaxCastleRadius = 130.0 InstantUnpack = Yes KeepDeathKillsEverything = Yes EvaEnemyCastleSightedEvent = EnemyFortressSighted End
this module is in the MenFortress object. notice how it doesnt contain any reference to your new faction
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#11
Posted 09 April 2006 - 04:00 PM
sorry for reserecting an old topic but, i have now made my own fortress.ini for the new faction.
but i have the same problem
Behavior = CastleBehavior ModuleTag_castle
CastleToUnpackForFaction = Men Fortress_Rohan
CastleToUnpackForFaction = Elves Fortress_Rohan
CastleToUnpackForFaction = Dwarves Fortress_Rohan
CastleToUnpackForFaction = Wild Fortress_Rohan
CastleToUnpackForFaction = Isengard Fortress_Rohan
CastleToUnpackForFaction = Mordor Fortress_Rohan
CastleToUnpackForFaction = Rohan Fortress_Rohan
this is all ive done, and u mentioned something else id have to do, what is that?
but i have the same problem
Behavior = CastleBehavior ModuleTag_castle
CastleToUnpackForFaction = Men Fortress_Rohan
CastleToUnpackForFaction = Elves Fortress_Rohan
CastleToUnpackForFaction = Dwarves Fortress_Rohan
CastleToUnpackForFaction = Wild Fortress_Rohan
CastleToUnpackForFaction = Isengard Fortress_Rohan
CastleToUnpackForFaction = Mordor Fortress_Rohan
CastleToUnpackForFaction = Rohan Fortress_Rohan
this is all ive done, and u mentioned something else id have to do, what is that?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
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