mods, units, armys, super weapons and generals powers ideas plz speak here
#21
Posted 17 March 2006 - 02:56 PM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#22
Posted 17 March 2006 - 03:05 PM
#25
Posted 17 March 2006 - 05:23 PM
About ????????'s music thing, a great tune to have, although totally innapropriate for gaming would be great anyway, is Taking Me Alive by Dark New Day. The chorus lyrics are
"Take what you want and leave a hole inside,
Take everything you need to keep you satisfied!
Break everything you see then try to hide
Take it all but ,
You're never Taking Me Alive!!!"
I think you get my gist.
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#26
Posted 17 March 2006 - 05:48 PM
At the top of each page you will see something similar to this:i'm registered now so how do u change ur pics i can't figure it out.
Revora Forums > Network > CNC Guild > C&C Generals Modifications > Project Raptor
Logged in as: Your Name Here ( Log Out ) My Controls · View New Posts · My Assistant · 0 New Messages
1.) Click on My Controls.
You should now see on the left hand side of the page an area that says:
Personal Profile:
Edit Profile Information
Edit Signature
Edit Avatar Settings
Change Personal Photo
Click on Edit Signature, if you want to change your signature. A signature and/or picture will appear below every post you make.
Click on Edit Avatar, Settings if you want an Avatar. An Avatar is a picture that will appear in the left hand column, each and every time you post.
#27
Posted 17 March 2006 - 08:16 PM
#28
Posted 17 March 2006 - 10:58 PM
It is 7 images. The way it fits together, it appears as one.
I could make videos since my Fraps takes up very little memory while running and I get decent frame rates while playing with it on, but I can't be arsed enough right now to reinstall Generals. When I am, though, I may be able to take a few vids for ya.
#29
Posted 18 March 2006 - 01:48 AM
#30
Posted 18 March 2006 - 07:49 AM
Edited by Forgotten_Soul, 18 March 2006 - 07:50 AM.
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#31
Posted 18 March 2006 - 08:47 AM
http://games.groups....ojectRaptorMod/
You'll have to register with Yahoo if you're a first time user of that service. It's free.
Then you'll have to join the group site. It's free.
After that just click on the Photo's link and your be taken to the photo gallery where you can find screen shots of units. I don't have any shots of structures or superweapons, however.
Also unfortunately I haven't gotten around to update the site in a while, so some of the units may no longer exist in the game (i.e. the hammerhead artillery piece from the SW general). Remember, Project Raptor is a work in progress, with new units being added, and older ones being discontinued, or revised.
Hope this helps you somewhat. My best advice however, is to just go ahead and download it. Play it, and see what it has to offer. I can guarantee you'll like it. Just ask the others here.
Version 8.0 will be coming out within the next couple of months (or so) with some more cool stuff. So stay tuned.
Welcome to the mod, and welcome to the group Forgotten_Soul.
#34
Posted 19 March 2006 - 02:27 PM
Advanced Training: Promotes them to Heroic after a couple minutes garrisoned.
A choice of special weapons units:
M249 SAW gunner: Highly inaccurate and only effective at pretty close range, has good armor (USA answer to China's heavy gunner)
Submachine gunner: Effective at close range mass killing of infantry, completely useless against vehicles.
Special Forces: An actual special forces (yes with its own unique model), equipped with M4 and C4 explosives, has anti vehicle mines to protect against dreaded tank and avoid being roadkill.
Medic: We really need a field medic in the game and I am not talking about a humvee following everyone around. What if we could increase the effectiveness of the Medic Humvee and have a medic infantry that heals at an adequete rate, you know, for those covert infantry operations. Plus theyre flexible and easy to build.
Well those are my ideas, resurrecting the Armory/Boot Camp idea once again!
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#36
Posted 19 March 2006 - 03:39 PM
;------------------------------------------------------------------------------
Object AmericaInfantryPilot
ReplaceModule ModuleTag_02
Behavior = VeterancyGainCreate ModuleTag_02_Override
; omit the "ScienceRequired" so that this upgrade always occurs.
; Pilots should never (repeat, never) be less than VETERAN status.
StartingLevel = HEROIC
End
End
End
;------------------------------------------------------------------------------
Object Boss_VehicleCombatChinook
ReplaceModule ModuleTag_08
Behavior = TransportContain ModuleTag_08_Override
PassengersAllowedToFire = Yes
Slots = 8
InitialPayload = AmericaInfantryPilot 8
DamagePercentToUnits = 100%
AllowInsideKindOf = INFANTRY VEHICLE
ForbidInsideKindOf = AIRCRAFT HUGE_VEHICLE
ExitDelay = 100
NumberOfExitPaths = 1
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
End
End
; -----------------------------------------------------------------------------
Object 1000DollarCrate
AddModule ModuleTag_02
Behavior = UnitCrateCollide ModuleTag_02
ForbiddenKindOf = PROJECTILE
;ExecuteFX = FX_CratePickup
UnitCount = 1
UnitName = Boss_VehicleCombatChinook ;Will now give 1000 dollars AND 1 combat chinook 8 preloaded hero level Pilots.
End
End
End
After that, just open worldbuilder and drop the 1000Crate [located under Civilian > Misc. Man Made Objects] on to your maps. Each crate will now give 1000 dollars and a combat chinook preloaded with 8 heroic pilots.
If your really feeling adventurous, you can add this nice little trick to your maps and create timed pop-up crates. See the Treats, no Tricks! Boxes script [half way down the page] at:
http://www.cncseries.com/content/?464
Edited by Bob, 19 March 2006 - 03:44 PM.
#37
Posted 19 March 2006 - 07:54 PM
#39
Posted 19 March 2006 - 10:31 PM
#40
Posted 20 March 2006 - 12:39 AM
Edited by unleashed ownage, 20 March 2006 - 12:41 AM.
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