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VP6 format cracked


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#1 ched

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Posted 17 March 2006 - 12:28 AM

As many of you may know, EA had changed its video format of choice from bink in Generals to VP6 in BfME.

This caused many issues, and no one had ever successfully gotten a video ingame.

Note that I used "had gotten", and not "has gotten"

Board member TKelly, from The Hobbit Mod, has struggled a lot back this summer, and made some progress. On finding a working VP6 codec, and converting the videos to the right format.

But it seems that EA applied special settings to its videos, indirectly preventing us users from creating ours.

But that no longer is valid ! Siberian Gremlin, from the DeeZire forums cracked open the EaVP6 format.

I posted a quick summary of the necessary info I gathered here

May I once again thank both TKelly and Gremlin for their amazing work, and with this, to converting :umad:


ched
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#2 N19HtmAr3

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Posted 17 March 2006 - 12:50 PM

What can I say? Sweeeeeeeet. :umad:

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Posted 18 March 2006 - 09:21 PM

Siberian Gremlin from Russia!

Russia ftw !

#4 Cobra

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Posted 19 March 2006 - 04:57 PM

sweet as thanks ched i dont go there often

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#5 ched

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Posted 23 June 2006 - 08:10 PM

Update (23/06/2006) : Adding audio

See original topic for information on how to.

Credits to Argolis of the Valarian mod Studios for showing me the missing bit of information.
Software is like sex; it's better when it's free ~Linus Torvald

#6 |MeMw|Elessar

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Posted 24 June 2006 - 01:43 AM

actualy TKelly did get it working about 3 months ago and to prove it he sent me the files and yes it definatly worked great!
w00t the mighty leader TKelly has returned!
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#7 Argolis

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Posted 24 June 2006 - 02:14 AM

Well, he could have posted it, since it was very simple, getting the sound ingame. And Ive had it working for some time too. I released my old mod, without even realising id done it....I stumbled ont eh solution when porting the movies from BFME1.
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#8 |MeMw|Elessar

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Posted 26 June 2006 - 02:47 AM

you see he didnt have to time to release it as he figured it out the day he left modding and the community for good
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#9 Cobra

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Posted 26 June 2006 - 04:33 AM

but that didnt stop you posting it......

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#10 |MeMw|Elessar

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Posted 26 June 2006 - 10:31 PM

well i didnt realy get how to get the sound working
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#11 Kelso

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Posted 29 June 2006 - 05:36 PM

Has anyone actually gotten sound to work?
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#12 |MeMw|Elessar

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Posted 30 June 2006 - 07:58 PM

i think you have to replace the sound file also i dont think the vp6 suports audio
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#13 Kelso

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Posted 30 June 2006 - 10:36 PM

From what I have gathered, the video itself does not contain audio information, it instead contains some kind of pointer to an audio file that is also installed with the game.
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#14 ched

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Posted 30 June 2006 - 11:15 PM

and the VP6 converter allows you to select that audio.

I need to test sometime, may have a go at it tonight.
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#15 Kelso

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Posted 01 July 2006 - 01:30 AM

I was never able to get the audio track into a format that the converter would recognize. I think it may be some derivation of .dat but I'm not certain.
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Posted 03 July 2006 - 10:49 AM

use virtualdub to extract the audio from the movie, It must be a seperate .wav/.mp3 file.

NOT as part of the movei file.

#17 ched

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Posted 03 July 2006 - 12:55 PM

well I went through and finished the tutorial with audio and all.

You'll find it in the A/V section of the site. Note that I also updated the tools section with a package that contains all that you need to get your videos ingame.

If anyone could confirm that it indeed works. I got 2 videos working ingame following my tutorial, but I'd be glad if someone could confirm.
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#18 Clement

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Posted 03 July 2006 - 10:26 PM

Yeah great job my friend, it works fine ;-).

Just two things:
-Precise that the "DialogEvent" must be placed in "voice.ini".
-And that in bfme2 the opening cinematic is named "Overall_Game_Intro".

Good tutorial that will help a lot of people!
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#19 ched

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Posted 03 July 2006 - 10:51 PM

thanks for the heads up TDP :)

the DialogEvent can be placed around anywhere, as long as the code parses it.

And well, I guess they'll have to figure it out themselves for BfME II :)
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