Posted 01 May 2007 - 11:22 AM
Hello. Firstly, I'm not sure if this is meant to go here, but I'm hesitant about starting a new thread.
Anyway, I've a balance query. Specifically, the Infantry General's bunkers. Think about this for a moment.
Mini-gunners and rocket infantry cost roughly $300 each, right? And the base, un-modded bunker costs $500.
The Infantry General's bunker costs $1000, and comes with four mini-gunners and six tank hunters, which amounts to troops worth $3000. Removing the base cost of an un-modded bunker ($500) from the modded bunker, this means you are paying 1/6th of the cost for these troops.
Consider a hypothetical attack force, for which I have a budget of $10,000. I build ten bunkers, evacuate the free troops and sell them. From the cash of selling them, I gain $5000 (I think, never studied selling intensely). With this, I build another five bunkers, evacuate the free troops and sell them, gaining $2500. I build two bunkers, evacuate the free troops and sell them, gaining $1000. I build one bunker, evacuate the free troops troops and then, combining the $500 I just gained with the $500 left over from the earlier $2500, I build one last bunker and evacuate the free troops.
I have just built one hundred and ninety infantry for a fraction of the cost, when training them normally with a budget of $10,000 would get me thirty-three troops, with $100 left over.
To my mind, there is no force that can beat a force like that, upgrade-less, within the same budget. I am effectively training troops for $50 each, and training them FASTER. I have just made my barracks completely obsolete.
And to top it all off, they're all at the very least Veterans, and if I have much in the way of a brain for what I'm doing, the mini-gunners are Elite.
Call me crazy (which I must be for putting so much thought into that), but I think this needs some attention. Unfortunately, I've little in the way of notions for fixing, except lowering the number of troops bunkers come with drastically.